I'm new to Pikmin and am basically unable to walk straight forward. Is that just how the controls are or am I experiencing a bug?
Thanks for the impressions! Will give it a go this weekend.Incredible. It's a little discombobulated in the beginning since player two plays as a twin ghost of Alph, but once you get Brittany then each player naturally gets their own explorer.
Don't forget to try out the super fun co-op mission mode level with her.
Yes I noticed after a few minutes of playing that the cursor seems to drift its set point upwards. I figured that I would either need to get used to using R between every couple of orders or switch control schemes. I switched to the Stick mode + Gyro instead of Pointer mode and have been doing fine spamming lock on and the new charge. After a few tries I was able to beat Mission mode with 2 minutes left on the clock. It'll do.Played around on Mission Mode a bit with gyro controls for the pointer. It's...a bit finnicky; feels like I constantly need to reset the cursor position, and it frequently drifts a little bit while I'm trying to aim at something which makes me overshoot or undershoot my Pikmin toss. Feels like they could've made the targeting a little more forgiving for that reason. I played the Wii U version entirely on the GamePad with the stylus controls my first time, and have used the Wii Remote+GamePad set-up on occasion, and this doesn't feel as good as either of those. Still, the core of Pikmin 3 is really good; those of you who haven't played it before are in for a treat.
Haven't picked up the demo yet but yes, this certainly sounds like a bug. You should be able to move freely.I'm new to Pikmin and am basically unable to walk straight forward. Is that just how the controls are or am I experiencing a bug?
fwiw playing with a pro controller with gyro set to pointer mode has been really comfortable for meI really wish it would control like a twinstick shooter. I don't like that the cursor is tied to movement. If I were to make this work, I would probably remap the camera reset to L3 and lock on to R3. This would allow for left and right camera rotation for the triggers. Then the cursor could be controlled by the right stick with movement to the left.
I don't know. I've always had this sort of issue with Pikmin 3 that I don't remember having with Pikmin 1 and 2.
Watching the GameXplain comparison video, the overall image quality looks sharper and some textures have been improved/changed.
We haven't had any official details on the visuals?
Probably adding coop to the campaign ate up any extra headroom the switch affordedI keep seeing references to 720p docked and I just can't make any sense of it. From what I could find it ran at 720/30 on Wii U.
This sounds petty but I'm second guessing buying it buying it - going to give the demo a shot on my TV and see for myself
Probably adding coop to the campaign ate up any extra headroom the switch afforded
So, what kinda game is this? Is it a puzzle game? Resource management? Also, what's the challenge like? From what I've seen it seems like it might be easy.
It's a weird Nintendo take on the RTS genre. Try the demo, you'll get what the game is going for quickly.So, what kinda game is this? Is it a puzzle game? Resource management? Also, what's the challenge like? From what I've seen it seems like it might be easy.
I mean the entire (former) single player is now coopableI don't mind if they run in 720p in Coop - but I don't see why that needs to impact single player. :/
Edit: I really think all this talk about DLSS, 4K, Switch Pro, Series X|S, PS5, etc has really started to make me a tad intollerant of the idea of sub 1080p on my TV
That's great and all but it doesn't change anything for me? It's not uncommon for a game to run worse in split screen vs not.
I'm not excusing it or saying it's not a valid complaint, just speculating as to a possible reason. Coop is drop-in, so it makes sense that docked resolution wouldn't dynamically adjust.That's great and all but it doesn't change anything for me? It's not uncommon for a game to run worse in split screen vs not.
I'm not excusing it or saying it's not a valid complaint, just speculating as to a possible reason. Coop is drop-in, so it makes sense that docked resolution wouldn't dynamically adjust.
Also, how do you throw player 2-controlled partner? Say I'm playing with Alph and a second player is controlling Brittany and I want them to reach higher ground. Think I missed that lol.
I like the rush attack thing, is that new?
Pikmin 3 was fantastic when I played it all those years ago so I'm glad new people will get a chance to play it
hopefully sales are good so we get 4 and 1/2 eventually
Try Mission ModeTried the demo this morning on the Lite, it's....fine? Doesn't really grab me. I think it looks graphically really bland and I dislike the design of the UI which doesn't help.
Good thing they aren't asking for $80 then, unless you're in Canada or Australia or something? In which case lol at $40 for a "complete" edition of a game including all previous DLC as well as new modes that you've glossed over because you didn't notice the visual upgrades they madeI enjoyed the demo, but Nintendo does not deserve $80 for this game. Zero effort in making any kind of visual upgrades. This should have been $40 at the very most.