I always preferred the stability of the N64 polygons. On a consumer CRT the difference in clarity and sharpness is negligible. But I love both. This thread needs more gifs!
I think the PS1 pixelated look was more advanced to me as a child for whatever reason. I still prefer the 3D techniques they used on it with the added bonus of awesome 2D art as well.
Fair enough. Another thing though is not everyone playing N64 is seeing the same thing. Even without mods N64's S-Video output is a massive improvement over composite as far as sharpness, unless you have some of the later Funtastic console revisions that actually made changes to the composite output visual clarity. I would never play using the composite output if given the option for S-Video.That is just not true. Most of us here have memories of or are still playing PSone and N64 on CRTs. the difference is not negligible. The N64 has always looked like smeared Vaseline though far worse in some games than others.
Love my N64 but it's not even close. If Vagrant Story was on the N64 it would look like someone rubbed Vaseline all over it.
Yes. I loved the way the blurriness made waterfalls look especially nice in one of the stages.
I mean, if we want to use this logic, PS1 couldn't even run a good chunk of the 3D N64 games....so...
Edit: Sorry for the triple post, this was meant to be an edit....
Yeah, no kidding. "Which drawback do you find better?" (posts screenshots and gifs where the drawback is deliberately obscured or worked around)Seems like a lot of people in this thread don't get what's being asked ...
Yes. I loved the way the blurriness made waterfalls look especially nice in one of the stages.
Don't get me wrong, if I'm being exact the PS1 library is 10 times better than the N64s. I just loved the blurry effects.I never played it. I had moved on from the N64 by the time that released. Just watched some footage on YouTube and it's a nice-looking game for the system and the time.
I think another thing to consider is that Japanese third-parties chose the PS1 as the console of choice that generation. All of their best talent was focused on getting the most out of the PlayStation hardware. What would they have achieved on the N64 if it was the preferred system to develop for that generation?
A bit more on-topic, I preferred the steady, solidness of the N64 visuals. The OP does a bit or a disservice to the N64 hardware by implying its only benefit was larger areas/worlds. The blurred textures never bothered me too much and the built-in "free" AA was nice.
Low resolution coupled with forced hardware anti-aliasing wreaking havoc on edges.
The N64 looks sooooo much worse to me lol. I didn't even own a PS1 and I like it better. And the more I back and play PS1 games the more I love the aesthetic
Don't get me wrong, if I'm being exact the PS1 library is 10 times better than the N64s. I just loved the blurry effects.
I think N64 was better at the time, PS1 is better now. Speaking as someone who skipped the gen for most of it, got an N64 late into the gen, and never played PS1 games until well into the PS3 era.
Not sure what my comment on the blurry filter on many N64 games has to do with your response.
Maybe I'm missing something here.
My comment was to show I prefer the cleaner looking visuals to the blurry ones described in the OP.
Graphic-wise, there's nothing that's changed between then and now. N64 still has stronger graphics, overall.