But the idea is to have a constant revenue stream. That's the point. Build up a large consistent revenue stream which allows more risks to be taken on projects.
People won't stay subbed without variety.
People don't understand scale all that well. 1 subscribers is equal to 2 games sold per year.
For the service... if you were to do 8 AAA, 16 AA and 16 Indie games per year... all you'd need to support that is... about 8 million subscribers.
The numbers just get even nuttier from there.