20bn a year?Hypothetical scenario: How would the industry react if Microsoft suddenly started investing 10-20B per year in Game Pass exclusives?
20bn a year?
So half of the total gaming market development spending per year?
I agree it's still a bargain. Eventually gamepass ultimate (which I am a subscriber of) will be 20$ a month.I already pay $15 a month for Gamepass ultimate. That's still a bargain.
If Xbox wasn't being prepared to be written off by Nadella just a few short years ago, your point would stand, and when that trillion dollar company has a product that millions of people are invested in it's almost like concern would be a normal standpoint to take when you look at the Game Pass model, look past the PR and ask reasonable questions of it.being concerned for a trillion dollar company's bottom line will never stop being funny.
lol, pretty much what some people's arguments boils down to.I have zero percent stake in microsoft and i exclusively game on competitor consoles. As a result, i am concerned this isnt sustainable. I need numbers because i have absolutely no financial stake in this but it would justify my purchase of competing consoles.
This isn't a concern because games that benefit from a MTX-heavy model would also benefit more from being free to play in order to widen the funnel.My concern is that many games will shove in microtransactions to keep players engaged and earn more money.
*looks at the first page of your post history*If Xbox wasn't being prepared to be written off by Nadella just a few short years ago, your point would stand, and when that trillion dollar company has a product that millions of people are invested in it's almost like concern would be a normal standpoint to take when you look at the Game Pass model, look past the PR and ask reasonable questions of it.
If GP is good for MS and Devs, then continue it.
I'm saving up free GP-trial codes, and extras just in case I ever want to play anything on it. I choose not to pay for it, but I'm probably among the minority.
Honest question. How do you know Gamepass is the reason why Gears 5 sold worse?
Honest question. How are you figuring that Gears 5 did as horrible as you're saying, because it has an 84/82 MC. Not a successful launch?
"Thanks to the incredible support from our fans, Gears kicked off the Holiday season strong – attracting over three million players in its opening weekend and setting new records for Xbox Game Pass with the biggest launch week of any Xbox Game Studios title this generation."
Honest question. Let's just say that Gears 5 tanked like how you're suggesting, why are you only using one game as a metric for the success of the service?
I already pay $15 a month for Gamepass ultimate. That's still a bargain.
I don't care about the ecosystem, I can use multiple accounts/cards.Saving up free trials when you can only ever use one. 4D Chess move that.
How was I rude? I'm sorry but it's been explained in this thread, and every other thread regarding this ad nauseum. It's the critics of GamePass that need the citations. Gears 5 has driven alot of signups to GamePass, likely more than any other game before it, and if you search the stories posted here and on the internet around it's release, you'll see where that hypothesis comes from.If you're going to respond so rudely to a post that establishes strong reasoning for its conclusions, you're going to have to actually use citations for your claims.
"Thanks to the incredible support from our fans, Gears kicked off the Holiday season strong – attracting over three million players in its opening weekend and setting new records for Xbox Game Pass with the biggest launch week of any Xbox Game Studios title this generation."
Ask yourselves this question:
If a console ended a 7 year generation with a "14:1" attach ratio, would that console be a huge success?
Then look at the full price of Gamepass, which is... the cost of 2 games per year, representative of that 14:1 attach ratio mentioned above.
People need to realize these services can be massively profitable as is, at the asking price. They aren't some loss leader meant to eventually squeeze consumers/developers out of profits once people are hooked. Right now MS is giving GP away at super low prices hoping people keep subscribing at full price, so there's some loss leading going on.. but the service itself is not designed that way.
Do the math; GamePass is MORE than sustainable at full price, it's a massive revenue success for everyone involved as long as it's mainstream enough to attract casuals along with the whales who are saving money from it.
The consumers or developers? In this hypothetical I think it would be incredible for both. Lots of money for Devs and lots of great quality games. Maybe Sony might invest more, nintendo, etc. Who knows. Having said - it's a very implausible hypo.20bn a year?
So half of the total gaming market development spending per year?
PS Plus became a mandatory subscription like Live Gold. It's not really comparable. Unless they get rid of Gold and then make Game Pass mandatory to play online.It'll be interesting to see if it doesn't fall into the same trap as Ps Pls did this gen. I doubt many third parties will want to be on it for a year or two. BC will help, but I doubt it gets much that isn't first party.
This isn't a concern because games that benefit from a MTX-heavy model would also benefit more from being free to play in order to widen the funnel.
Ask yourselves this question:
If a console ended a 7 year generation with a "14:1" attach ratio, would that console be a huge success?
Then look at the full price of Gamepass, which is... the cost of 2 games per year, representative of that 14:1 attach ratio mentioned above.
People need to realize these services can be massively profitable as is, at the asking price. They aren't some loss leader meant to eventually squeeze consumers/developers out of profits once people are hooked. Right now MS is giving GP away at super low prices hoping people keep subscribing at full price, so there's some loss leading going on.. but the service itself is not designed that way.
Do the math; GamePass is MORE than sustainable at full price, it's a massive revenue success for everyone involved as long as it's mainstream enough to attract casuals along with the whales who are saving money from it.
I'm sure you've never ever expressed concern - founded or otherwise - for a million/billion/trillion dollar company. I'm positive. Probably nobody in this thread not acting concerned ever has. This is a unique trait to those in this thread asking hard questions about an Xbox service. There's literally nothing wrong with the first page of my post history unless you're adverse to discussion, so let's not go there. I don't think anyone out there hates on GP as a service - but ask some questions about its long term viability, and suddenly the ones who feel threatened for some strange reason try to discredit others for doing so.*looks at the first page of your post history*
sorry, i can't take your concern seriously.
You don't need them unless you're looking to console war.
Saving up free trials when you can only ever use one. 4D Chess move that.
I'm sorry but it's been explained in this thread, and every other thread regarding this ad nauseum. It's the critics of GamePass that need the citations. Gears 5 has driven alot of signups to GamePass, likely more than any other game before it, and if you search the stories posted here and on the internet around it's release, you'll see where that hypothesis comes from.
This isn't a concern because games that benefit from a MTX-heavy model would also benefit more from being free to play in order to widen the funnel.
PS Plus became a mandatory subscription like Live Gold. It's not really comparable. Unless they get rid of Gold and then make Game Pass mandatory to play online.
Thank youPhil is not a mouthpiece though. He actually directs Xbox. Now Reggie and Doug Bowser - they're PR people who don't direct the actual direction of Nintendo and instead were/are in charge of translating Nintendo's message for the US audience.
It's not interesting for me at all but as long as it remains an optional service, I'm fine with it. Better than streaming, at least.
First off, I said it is likely that it is the most profitable (we won't know for sure until quarterly or yearly numbers come out). You also ignored the whole rest of my post where I mentioned how games like this and The Outer Worlds bring in customers that also use the service beyond Gears. This is why your argument is flawed, but also because:You claimed that Gears 5 is one of Microsoft's most profitable games of all time. You are unwilling to actually give any evidence to support this claim (unsurprising as you'll find it incredibly hard). So let me lay it out for you again.
Gears 5 did not sell well. It is nowhere near one of Microsoft's best selling games.
Gears 5 will struggle to monetise strongly because it has a dwindling player base.
Gears 5 definitely lead to a lot of Game Pass subscriptions but they were extremely heavily discounted
If you think this paints a pretty picture for games like Gears 5 (high budget, moderate quality) on subscription services you're seriously mistaken. More over, while a lot of people do make extremely repetitious points on this forum about Game Pass, Game Pass does not defy economic gravity and, whatever the fanatics here think, Game Pass will have downsides, just not financial ones.
Yup...perfectly explained again and ignored by people because of some fan bias.Ask yourselves this question:
If a console ended a 7 year generation with a "14:1" attach ratio, would that console be a huge success?
Then look at the full price of Gamepass, which is... the cost of 2 games per year, representative of that 14:1 attach ratio mentioned above.
People need to realize these services can be massively profitable as is, at the asking price. They aren't some loss leader meant to eventually squeeze consumers/developers out of profits once people are hooked. Right now MS is giving GP away at super low prices hoping people keep subscribing at full price, so there's some loss leading going on.. but the service itself is not designed that way.
Do the math; GamePass is MORE than sustainable at full price, it's a massive revenue success for everyone involved as long as it's mainstream enough to attract casuals along with the whales who are saving money from it.
Not if you got that 5 cents/day price error..... which turns to about 19 dollars a year for game pass ultimateEventually it's going to have to go up in price for it to be sustainable. 15$ a month is going to happen sooner rather than later.
Yup; boils down to how many people are willing to pay full price, and who those people are.I think your post nails it. How many people will continue to subscribe to it after their promotions at $1 end? Although I know the value is amazing, I won't be paying $15 a month on top of the up front costs of buying the console and or making a PC to play the service on - especially when I play the games I want, which at times aren't on the service. I know the value is great, but with all the competing subscription services in my life, it's starting to take a toll. Maybe my mind will change come 2021, when the promo ends.
Thing is, its sustainable for MS. Its doubtful that it would be for any other company in gaming, which is probably why MS is doing it. They will try to disrupt as much as possible and hope that no one else can compete, or they try to compete with MS and end up bankrupting themselves
That's for sure not the only concern raised by consumers and I'm pretty sure Phil knows that.
Once suscription services like Game pass and psnow become the major way to consume games on consoles, it will fundamentally change the design of games.
We have seen it time and time again. Publishers will always take advantage of the situation .
Even worse, Microsoft, sony and every platform with a suscription service will get a pricing monopoly on their platform, where they get to decide how much worth a game is on their service.
Indies will lose total control over pricing their games. They can't compete with the service so they have to put it on the service but ultimately it will be MS, etc. who will decide how much worth it is, not the developer and not the consumer.
And that's a bad future imo.
Ask yourselves this question:
If a console ended a 7 year generation with a "14:1" attach ratio, would that console be a huge success?
Then look at the full price of Gamepass, which is... the cost of 2 games per year, representative of that 14:1 attach ratio mentioned above.
People need to realize these services can be massively profitable as is, at the asking price. They aren't some loss leader meant to eventually squeeze consumers/developers out of profits once people are hooked. Right now MS is giving GP away at super low prices hoping people keep subscribing at full price, so there's some loss leading going on.. but the service itself is not designed that way.
Do the math; GamePass is MORE than sustainable at full price, it's a massive revenue success for everyone involved as long as it's mainstream enough to attract casuals along with the whales who are saving money from it.
.Why would consumers be concerned about that?
stay in your lane nerds.
Lol.*looks at the first page of your post history*
sorry, i can't take your concern seriously.
This doesn't make any sense.
In one year MS has to pay how much to every dev in every title they publish on GP? An amount that doesn't exist in the traditional model.
The comparison using revenue only as a metric to gauge sustainability it's just crazy.