So close, yet so far.
At the very least, hopefully Sega can see there is huge demand for the game!
Sega: I don't know what you are talking about demand for this game Phil, only 10 people created a character in the closed beta
So close, yet so far.
At the very least, hopefully Sega can see there is huge demand for the game!
Nobody got passed level 2, clearly nobody cares about this game.Sega: I don't know what you are talking about demand for this game Phil, only 10 people created a character in the closed beta
I was doing the same before the maintenance started
Not even joking, it was a little bit hype.
At one point 12k people were watching Max Dood trying to speedrun the character creator. lol.
Servers down. Too many people trying to get on
The servers have been down for like an hour now, and even before that, hardly anyone got to actually play due to the servers being full and people getting kicked out constantly.
The servers have been down for like an hour now, and even before that, hardly anyone got to actually play due to the servers being full and people getting kicked out constantly.
All you've missed is frustration.
Remember when they didnt want to bring this game to the west for 7 years
I'm a little confused by the ship selection. Am I really SUPPOSED to choose "getting started" and have it automatically assign a ship to me?
And in the final release, can you swap ships to be with friends?
Remember when they didnt want to bring this game to the west for 7 years
I got to create my character and finish the tutorial when the Beta began, somehow.
Hope they extend this for a day.
Oh for sure, it's pretty messy all around and I agree dragon's dogma never coming over was lame.They couldn't. The resources needed to do so just simply didn't exist. Sega of America had an exceptionally bad 2012 resulting in a shortage of manpower and funds that made it impossible to localize PSO2, leaving some serious egg on their face since that wasn't the case when they had originally announced it, before their 2012 Tsar Bombas happened. And, well, by the time they did have resources again, they had effectively missed their window - Too much of a content backlog, and a Galapagos'd extremely Japan-specific monetization model that had developed in the vacuum of an international playerbase.
There's a few very specific individuals, 3rd party studios outside Sega, and specific titles that are to blame for that situation that resulted in PSO2's indefinite delay, but any hard evidence I had is buried deep on The Old Site and I've been unable to excavate it, so I'll be refraining from Naming Names on that front going forward.
Phil Spencer fronted some serious resources to make this happen. And shame on Sony for not making any moves to do so over the past seven years, instead of shrugging and all but saying "Not our problem".
You know what real bullshit is? Dragon's Dogma Online not coming west while Capcom instead just ports Dark Arisen to more platforms than Skyrim.
Though on another hand I wonder what kind of content the NA version of PSO2 might miss out on - AFAIK there's a ton of Crossover content that might be Licensing Hell to localize - And in a rather unhealthy ratio to pure Phantasy Stay/Sega stuff at that. If even those get localized, well, then there were some absolute madmen involved in making this possible.
They couldn't. The resources needed to do so just simply didn't exist. Sega of America had an exceptionally bad 2012 resulting in a shortage of manpower and funds that made it impossible to localize PSO2, leaving some serious egg on their face since that wasn't the case when they had originally announced it, before their 2012 Tsar Bombas happened. And, well, by the time they did have resources again, they had effectively missed their window - Too much of a content backlog, and a Galapagos'd extremely Japan-specific monetization model that had developed in the vacuum of an international playerbase.
There's a few very specific individuals, 3rd party studios outside Sega, and specific titles that are to blame for that situation that resulted in PSO2's indefinite delay, but any hard evidence I had is buried deep on The Old Site and I've been unable to excavate it, so I'll be refraining from Naming Names on that front going forward.
Phil Spencer fronted some serious resources to make this happen. And shame on Sony for not making any moves to do so over the past seven years, instead of shrugging and all but saying "Not our problem".
You know what real bullshit is? Dragon's Dogma Online not coming west while Capcom instead just ports Dark Arisen to more platforms than Skyrim.
Though on another hand I wonder what kind of content the NA version of PSO2 might miss out on - AFAIK there's a ton of Crossover content that might be Licensing Hell to localize - And in a rather unhealthy ratio to pure Phantasy Stay/Sega stuff at that. If even those get localized, well, then there were some absolute madmen involved in making this possible.
Thing is, it seems like Sega is convinced that the west needs localised VA. It's probably why PSO2 is NA specific, they don't want to make EU VA.They couldn't. The resources needed to do so just simply didn't exist. Sega of America had an exceptionally bad 2012 resulting in a shortage of manpower and funds that made it impossible to localize PSO2, leaving some serious egg on their face since that wasn't the case when they had originally announced it, before their 2012 Tsar Bombas happened. And, well, by the time they did have resources again, they had effectively missed their window - Too much of a content backlog, and a Galapagos'd extremely Japan-specific monetization model that had developed in the vacuum of an international playerbase.
There's a few very specific individuals, 3rd party studios outside Sega, and specific titles that are to blame for that situation that resulted in PSO2's indefinite delay, but any hard evidence I had is buried deep on The Old Site and I've been unable to excavate it, so I'll be refraining from Naming Names on that front going forward.
Phil Spencer fronted some serious resources to make this happen. And shame on Sony for not making any moves to do so over the past seven years, instead of shrugging and all but saying "Not our problem".
You know what real bullshit is? Dragon's Dogma Online not coming west while Capcom instead just ports Dark Arisen to more platforms than Skyrim.
Though on another hand I wonder what kind of content the NA version of PSO2 might miss out on - AFAIK there's a ton of Crossover content that might be Licensing Hell to localize - And in a rather unhealthy ratio to pure Phantasy Stay/Sega stuff at that. If even those get localized, well, then there were some absolute madmen involved in making this possible.
Works for me. Have you been using https://pso2.com? For some reason it doesn't automatically redirect if you just type pso2.comPSO2.com hasn't been loading for the last couple hours either. All of their servers must be on fire. lol
What kind of resources are you imagining here, numbers wise? I don't really follow these obscene costs your alluding to considering what shoestring budgeted indie's pull it off or what fans do for free. If they were concerned about the F2P model or series' viability in the West they should have just sold it as a boxed product with a text only localization.