3/4 I liked, 2 was very clean too. In 3 True Ogre was already getting on my nerves thoughDo you feel the Tekken 3 designs (utilitarian - grounded in real designs) were the best?
Cause I do.
Tekken 7 looks like fan fiction random shit to me.
I like Jin's Tekken 7 outfit but I still think they perfected that hoodie design in 4;
Otherwise, I think Hwoarang is the only example in the OP that's objectively bad. The others are fine and some of the better redesigns in the game.
That was a waste of my time.Also, regarding Katarina's design, google "Why Katarina is the most Brazilian character ever created and why nobody outside of Brazil knows that", it's on r/kappa so I don't think I can link it here.
Shrapnel from a grenade.Hwoarang - I respect the bancho energy but wtf is going on with the eyepatch?
Overdesigned just tends to mean that whatever point that the design was supposed to make was made about 5 or 10 accessories ago. By definition no project NEEDS anything overdesigned since to overdesign means that you've gone into the realm of needless. A good question to ask is what is this design trying to show about a situation or character? If you don't need 12 belt buckles to show that then there's a chance that the design has too much going on.Character designers and graphic designers are not the same thing. And do not abide by the same rules, often the rules of character design change depending on what the project is and what people want out of the project. Some project require crazy " over designed " designs. This is ontop of what is over design is in the eye of the beholder and unless it is a almost universally hated design is usually something that can be argued.
This is actually really funny , because there's an illustrator meme about or family members asking us to design logos and shit and us telling them, we aren't the people to do that.
I like Jin's Tekken 7 outfit but I still think they perfected that hoodie design in 4;
Otherwise, I think Hwoarang is the only example in the OP that's objectively bad. The others are fine and some of the better redesigns in the game.
The issue with this, simply put. You could just think it looks fucking sick. There are so many designs I love with things that would generally be deemed as needless that looking fucking. Sick, they have no practical use, they say nothing about the character. It just looks fucking sick. Sometimes designs have a lot of thought put into them, sometimes more than people give them credit for. A good example is sonic characters, those characters are designed generally really well and are captivating to the eye, the character designs being so strong simple are how the series has survived for so long I would argue. The strength of its visual design.A good question to ask is what is this design trying to show about a situation or character? If you don't need 12 belt buckles to show that then there's a chance that the design has too much going on.
I'm not really sure how anything you said highlights any issue with my initial statement. I'm not saying that it is impossible to make something good by just being mindless about it, but just like how it's possible to hit a target with your eyes closed; it's hard to argue that it is the best method or a recommended one at that. I can't think of any design that would be WORSE if more thought was put into it.The issue with this, simply put. You could just think it looks fucking sick. There are so many designs I love with things that would generally be deemed as needless that looking fucking. Sick, they have no practical use, they say nothing about the character. It just looks fucking sick. Sometimes designs have a lot of thought put into them, sometimes more than people give them credit for. A good example is sonic characters, those characters are designed generally really well and are captivating to the eye, the character designs being so strong simple are how the series has survived for so long I would argue. The strength of its visual design.
There are other things that just look cool. And some people like " It looked cool " , that's it.
I don't really think its hitting a target with your eyes closed, but by that alone I can already see we think way differently on this and I don't really care to argue this reallyI'm not really sure how anything you said highlights any issue with my initial statement. I'm not saying that it is impossible to make something good by just being mindless about it, but just like how it's possible to hit a target with your eyes closed; it's hard to argue that it is the best method or a recommended one at that. I can't think of any design that would be WORSE if more thought was put into it.
Good thing they let us stick to the roots tho:
Of course credits to the amazing Sunhi.
Yeah, they have a lot of custom outfits in there, but they are kinda hidden for no reason.That's one sick capture. I think the game should make it a little easier to access the old designs. Maybe they should be included in the defaults.