Aaand sold, thank you! Didn't know it was Ready At Dawn either so I'm happy to support those talented sons of bitches :-)
Genuine question, do you refuse to play console specific exclusives too?Or you know Facebook could do the right thing and make more money. Why should I invest in content that I have to use unofficial software to play no thanks .
Games also break all the time Vader immortal use to crash all the time and now it's supper dark in revive.
Vader Immortal - Black Screen · Issue #1467 · LibreVR/Revive
Describe the bug Trying to launch Vader Immortal Episode I from the revive dashboard launches to a black screen and stays there. Task Manager reports WKND is not responding. The app does not launch...github.com
It's just a hassle and I'm not going to reward Facebook for its shitty policies.
OMG Lone Echo is so incredible. Do you think LE2 will be out by summer? I need it after finishing HL:Alyx.
This doesn't seem like a genuine questionGenuine question, do you refuse to play console specific exclusives too?
Genuine question, do you refuse to play console specific exclusives too?
Well, you're dying on the hill that it's supposedly terrible that any company has software exclusive to their platform. While I have long held the belief that VR companies shouldn't be making exclusives as it stifles the growth of a still burgeoning platform, I find it weird that people will say that they refuse to jump through the relatively simple hoop of using Revive because they're so vehemently opposed to the idea of supporting an exclusive while I'd be willing to bet that the idea of exclusives hasn't kept you from playing things like Halo on Xbox or God of War on PlayStation. It's an arbitrary line in the sand that you're drawing.I own all the consoles you can drop the console war bullshit. Steam allows other headsets to play steam games oculus/Facebook lock everyone out but oculus user.
you also don't need third party software to play console games. so again this a really stupid comparison and reads like bait for an argument so good day.
i do wonder your motives when multiple posts in this thread say the same as mine why are you picking my comment. Real genuine question 🙄
just for clarification I literally say why I won't buy oculus games in that post so how is your post genuine like even a little.
I want to, but I feel 100% uncomfortable having to use Revive to buy Oculus store games.
Facebook just should open it up.
This exclusivity bullshit makes 0 sense
I wouldn't say 0 sense...Oculus has pumped tons of money into their software, and it shows. Oculus has a consistent stream of quality games. They put their games on Steam and Valve automatically makes 30%...
right but they would also make tons of money opening the store up. I can name atleast 5-6 games I would by right now.
there are a lot of really good Oculus-"exclusive" games. Chronos is still one of my favorite VR games, easily.
I get why one wouldn't want to mess with Revive, I really do, but it's absolutely worth it.
there are a lot of really good Oculus-"exclusive" games. Chronos is still one of my favorite VR games, easily.
I get why one wouldn't want to mess with Revive, I really do, but it's absolutely worth it.
Also weird tidbit people may not know about Chronos - it's sort of a prequel to Remnant From the Ashes and takes place in the same world.Oh sweet thanks for reminding me about Chronos! I'm grabbing that now!
My Revive and Lone Echo are ready to play right after I finish Alyx.
right but they would also make tons of money opening the store up. I can name atleast 5-6 games I would buy right now.
OMG Lone Echo is so incredible. Do you think LE2 will be out by summer? I need it after finishing HL:Alyx.
Will it make me barf? I've had VR since Rift S was released and I find some games make my body upset. Snap movement works for me.
Not enough money.
There's no way to know this for sure since Facebook isn't going to reveal detailed financials, but I think it's fair to assume that they're losing money on most of their games—why else is no one else (save Valve, for exactly one title) producing VR content with as large a budget? It's because the market isn't big enough, no matter how many headsets you include.
Facebook, however, doesn't mind losing money as a way to build their ecosystem, which they think will be more lucrative over the long term. I think the implications of that are kind of crummy, but it is what it is.
What's great though is that there's actually a way to cheat the system—to experience Facebook's loss-leader VR content without buying into their ecosystem. And it's called Revive.
Will it make me barf? I've had VR since Rift S was released and I find some games make my body upset. Snap movement works for me.
well aware of what revive is and i already discussed this multiple times in the thread as have others. the post you quoted I even said i don't trust facebook or revive not every game works perfectly to begin with on revive.
valve makes money from 3rd party key sales. The way 3rd party keys work is that the company who makes the game generates them in bulk, then sells them at a price they determine to 3rd party retailers, who then sell it to the public. When you buy a 3rd party game like Portal 2 on amazon.com, Valve gets paid.
Steamworks Documentation said:Steam keys are meant to be a convenient tool for game developers to sell their game on other stores and at retail. Steam keys are free and can be activated by customers on Steam to grant a license to a product.
Is this the case? I've never published an app on Steam, but my impression was that Steam keys were free to generate, within reasonable limits. Steamworks documentation seems to back this up:
Same exact thing. I wanna play oculus games, but it's a huge bummer I can't without workarounds.I want to, but I feel 100% uncomfortable having to use Revive to buy Oculus store games.
Facebook just should open it up.
This exclusivity bullshit makes 0 sense
Steam Keys are free to generate, that doesn't have anything to do with what I said. The person releasing the game on steam generates a pile of keys freely, then sells them to 3rd party stores in lumps. This is why stores like Amazon can actually "sell out" of steam keys.
But how does does Valve make money from those keys if they're free for the developer to generate?
I must've been confused. Looking back, I see you were originally talking about a Valve game being sold somewhere other than Steam, where of course Valve would still get paid. It's games that aren't from Valve itself but are sold on Steam that Valve doesn't get paid for when Steam keys for them are sold somewhere other than Steam, right? For the record, I'm in complete agreement that EGS' exclusivity practices are utter bullshit, and Valve's openness with key generation is fantastic, one of the strongest if not the single strongest foundational element of the modern PC market. Also a fan of your posts in general :)THEY DON'T. That's the entire point of the system. That's why all the talk about "competition" regarding EGS is bullshit. Valve allows Steam Key Generation, which allows other stores to compete with them while still using the steam API, because their opinion is that "rising tide raises all ships." Getting more devs using the standard libraries rolled into the steam client means a unified development platform which, to them, ultimately leads to more people coming to PC gaming and eventually to steam.
Valve does not make any money at all from keys generated unless they are sold on steam. This it the way it's always worked. If you sell your key off of steam, you keep 100% of the sale.
That's the part I was asking about. I'm just confused! Thanks!
So why did you say earlier that:
That's the part I was asking about. I'm just confused! Thanks!
I must've been confused. Looking back, I see you were originally talking about a Valve game being sold somewhere other than Steam, where of course Valve would still get paid. It's games that aren't from Valve itself but are sold on Steam that Valve doesn't get paid for when Steam keys for them are sold somewhere other than Steam, right? For the record, I'm in complete agreement that EGS' exclusivity practices are utter bullshit, and Valve's openness with key generation is fantastic, one of the strongest if not the single strongest foundational element of the modern PC market. Also a fan of your posts in general :)THEY DON'T. That's the entire point of the system. That's why all the talk about "competition" regarding EGS is bullshit. Valve allows Steam Key Generation, which allows other stores to compete with them while still using the steam API, because their opinion is that "rising tide raises all ships." Getting more devs using the standard libraries rolled into the steam client means a unified development platform which, to them, ultimately leads to more people coming to PC gaming and eventually to steam.
Valve does not make any money at all from keys generated unless they are sold on steam. This it the way it's always worked. If you sell your key off of steam, you keep 100% of the sale.