Is this seen as a problem in this context? Compared to locking software to specific hardware that seems like a non-issue.
Im new to VR. Alyx and Robo Recall are my faves. Great to have another recomendation like this. Ill try it out.
Well yes, but "VR-exclusivity" implies just that - exclusivity to a specific VR-headset, not necessarily a store. That's why I was curious why it was important to point out that Steam sells exclusive software on their store when Facebook and Sony is doing the same.It largely is a non-issue. I don't care that much. It's just opening another launcher (Steam as opposed to the Oculus Store that Rifts automatically load into when you put it on) and launching the game from there instead of where all of your other games are. Doesn't bother me. I have a handful of VR games on my Steam account so I'm used to booting it from my headset every so often.
It's just also not entirely accurate to say that it's not exclusive. It is, exclusive to Steam. You can't buy it from any other third party stores.
Back on topic...
My other massive recommendations for new PCVR users would be Google Earth (still probably my favourite VR application - it's incredible), Superhot VR and Beat Saber (obvious recommendations) and, for a curveball, Polybius. It's made for non-VR but has an incredible VR mode. If you're into 80s Jeff Minter style craziness it's essential.
Is this seen as a problem in this context? Compared to locking software to specific hardware that seems like a non-issue.
Also who says it couldn't run on ps4? The psvr is not as good specs wise as rift s or index but why wouldn't the ps4 itself not being able to run the game?
Most VR games are made by small studios, developing for consoles isn't cheap.Lone Echo is amazing and I would say when it comes to the level of interactions it's really aaaaalmost on par with Alyx. Great game, even if short.
But we've got LE2 coming this year so I think quite many people got it already.
PS VR doesn't have full 360 degree tracking. That's why (I assume) many games aren't comint out on PS4.
Most of these VR games run on high spec PCs, higher than you'd need for flatscreen AAA games. Hell, some of the major PCVR titles (looking at Asgard's Wrath) can overwhelm a top spec gaming PC if you set them to max settings. This would be a downport by roughly a generation (kinda like Switch ports) which is quite a lot of work. Plus the motion controllers on PSVR don't have analog sticks like almost all PCVR controllers do so you got additional work for changing the controls.Did you miss the gazillion posts about Epic's Game store?
Also who says it couldn't run on ps4? The psvr is not as good specs wise as rift s or index but why wouldn't the ps4 itself not being able to run the game?
Neither does the Rift CV1 but almost all PCVR games work with that anyway.PS VR doesn't have full 360 degree tracking. That's why (I assume) many games aren't comint out on PS4.
Okay but you're effectively still limited to the frontal arc because otherwise you lose your controllers.Both PSVR and Oculus Rift CV1 offer 360 degree positional tracking. PSVR has a light source on the back of the harness, and the CV1's IR LEDs surround the back "halo" of the headset:
"360 degrees tracking" refers to trackable points on a headset on both the front and back. It's "360 degrees" because regardless of the lateral rotation of the user, they have a trackable point (ignoring occlusion, obviously). This is in explicit contrast to earlier 180 degrees headsets like the Oculus Rift DK2, and OSVR, which only featured tracking points on the front of their headsets.
Okay but you're effectively still limited to the frontal arc because otherwise you lose your controllers.
To the people who have played Half Life: Alyx, does it make other VR games obsolete and hard to get into since you've seen the light?
Unfortunately I have very little interest in giving Facebook/Oculus my money.
Yeah not to mention it's like ~6 hours of gameplay for 40 dollars.Unfortunately I have very little interest in giving Facebook/Oculus my money.
To the people who have played Half Life: Alyx, does it make other VR games obsolete and hard to get into since you've seen the light?
Yeah not to mention it's like ~6 hours of gameplay for 40 dollars.
To the people who have played Half Life: Alyx, does it make other VR games obsolete and hard to get into since you've seen the light?
That's the big issue though, you're going to occlude your controllers a whole lot when you're turned sideways and all the time when backwards. Which means you cannot play your games like that.
CV1 does room scale, so it tracks you 360.That's the big issue though, you're going to occlude your controllers a whole lot when you're turned sideways and all the time when backwards. Which means you cannot play your games like that.
No you aren't, that's the entire purpose of the halo ring of the touch controller. They are designed to provide trackable points for full 360 degrees. No matter what your rotation, ignoring occlusion, there is a trackable point on the halo ring of the touch controller that can be visible from just a single camera.
The specific constellations spread of the IR LEDS on the halo are engineered for 360 degree positional tracking from a single vantage point.
That's the big issue though, you're going to occlude your controllers a whole lot when you're turned sideways and all the time when backwards. Which means you cannot play your games like that.
I seriously hate it, for such a small market it hurts the medium more than anything.Speaking of revive, this VR exclusivity garbage is lame for such a small niche market, Sony & Facebook are being dicks, you don't see Valve making Alyx exclusive.
Does that help you in any way when a game wants you to actually use that 360° tracking, though? CV1 and PSVR games have to let you stay facing the sensors and if a game doesn't implement artificial turning you're screwed. I can turn around and look at things using my CV1 but since my hands will be occluded that's useless and I have to do an artificial turn."Ignoring occlusion" because occlusion has nothing to do with whether or not a trackable object is considered "360 degrees" or not. Occlusion-resistance is a quality of the tracking solution, not the degree of tracking a headset/controller does. Both PSVR and Oculus Rift CV1 are 360 degree headsets.
It's fun but limited in scope. Some people also don't like the gun feel. I like it tho.That said I am also looking into Stormlands. How is that? I read very good but also some not so great things about it.
To the people who have played Half Life: Alyx, does it make other VR games obsolete and hard to get into since you've seen the light?
Does that help you in any way when a game wants you to actually use that 360° tracking, though?
Also, Asgard's Wrath and Stormland play in the same league I would say, in that they showcase how cool VR can be when there's a bigger budget and scope behind the games.
Does that help you in any way when a game wants you to actually use that 360° tracking, though? CV1 and PSVR games have to let you stay facing the sensors and if a game doesn't implement artificial turning you're screwed. I can turn around and look at things using my CV1 but since my hands will be occluded that's useless and I have to do an artificial turn.
Please play Lone Echo. It's amazing.
Lone Echo and Robo Recall are the next two games you should be playing if you got into PCVR just for Alyx.
Revive will get them working if you're on a non-Oculus headset.
See Robo Recall bored me pretty quick. Not much of a story and more of an arcade game to me. Is Lone Echo like that or is it more of a single player, story driven game like Alyx? Also how long is it?
Lone Echo is 100% single player, story driven. No guns. It's very unique. It's about 6-10 hours?
Lone Echo is also from Ready at Dawn, support them if you want more great games from them.
Yeah, I had a two camera setup (you get these with the CV1 out of the box) for a long while and it worked really well for > 95% of the time. I picked up a third camera recently (about £30 from CEX) and now I'd have do stupid things to lose tracking.With the CV1 you have options to be fair. You can put your two sensors in the diagonals of your room (rather than both in front of you) or simply buy an extra camera and place that behind you. I have a three camera setup (two in front of me and one in a back corner) and have essentially full 360 movement with next to zero occlusion (unless I physically try to block a camera with an un-natural position). Oculus supports multiple setups like this natively. PSVR admittedly is an occlusion monster.
Yeah, I had a two camera setup (you get these with the CV1 out of the box) for a long while and it worked really well for > 95% of the time. I picked up a third camera recently (about £30 from CEX) and now I'd have do stupid things to lose tracking.
The wires aren't ideal but it is absolutely a full room scale solution with very little occlusion issues.
Sony and Facebook are injecting more money into VR software than any other companies. In the vast majority of cases it's the difference between the games existing or not existing at all. I'm sure everyone wishes you could play any game on any box, but ultimately that's not realistic in the VR (or indeed video game) market we have today.Speaking of revive, this VR exclusivity garbage is lame for such a small niche market, Sony & Facebook are being dicks, you don't see Valve making Alyx exclusive.
Awesome studio! Can't wait for Lone Echo 2 and I really hope we get a sequel to The Order!Lone Echo is also from Ready at Dawn, support them if you want more great games from them.
Play seated to save vertical space, works perfectly fine for these zero G games since you're not standing in the game either.Also worth mentioning to anyone trying Lone Echo for the first time - be careful if you have any light fittings or anything else in the vertical space above you!