Not my personal top ten, but had a great time playing it. It had an amazing gameplay and crafted with plenty details but I didn't like the control and the pace of final chapter. Arthur is a cool character though, I really love him.
You guys seem to be the most hostile out of most of the replies here. At least that's the way it's coming off. Thread has been pretty tame by comparison.Yeah, I have to agree with this. The OP reads like it's just looking for base confirmation from a community that the game isn't great and people wanting the same thing have a flimsy reason shout to each other. I still think it's valid to compare, contrast and criticize titles of all shapes and sizes with good discussion involved. However, context and environment means a ton and it's simply toxic from the word "Go." It's inevitable with popular titles or well-received titles, especially during the end of the year.
It's really best to just ignore these and let the people that want their food fight dish it out. Let them have their shouts and moans. It won't change anything in the long-term or grand scheme of the title.
From me there is a certain intention to it because I don't think being more measured has worked(as in I don't think era right now has the mindset for its posters to even engage in good discussion, long measured interesting takes have 0 engagement while people can write pages of 1 line responses to a hot take they find disagreeable and that is not to say I'm 100% against that but again it's just the balance of things is really bad in my opinion). So I'm trying to see what being more aggressive and directly challenging does. But part of it is also that it's an attitude that is in response to months of seeing the same shit happen to every big release. There is just something sad about how it feels like I'm reading the same type of discussion around god of war as I do now about red dead 2 and these two are completely different games. It just feels like people should have different things to say about them. But apparently not.You guys seem to be the most hostile out of most of the replies here. At least that's the way it's coming off. Thread has been pretty tame by comparison.
The game wore out it's welcome, and the epilogue was a chore for me. If the game ended where it should have , I would have a higher opinion of the game. They could have wrapped up the game in the ending credits, or made the epilogue free DLC.
It would be a lot higher on my list if the epilogue was tighter. Chapter 6 is so good that that epilogue just left a horrible taste in my mouth.
You're right, I visited the gun shop and was confused to see that my guns had all degenerated because they didn't feel any different. It's just like the upgrade system in GTA V. The only thing that mattered was stamina, I never noticed driving handling or shooting getting better.I could see what they were going for narratively to take away the camp mechanics (the gang is falling apart), but it on ly highlighted how useless the gang mechanics were in the entire game. I ended up neglecting the camp partway through Chapter 4 and my gameplay experience was not impacted at all.
Another thing that ended up being meaningless was gun condition. Ended up being this really basic thing where you press a button to clean your gun after the condition meter went down. The cleaning animation lasted like 5 seconds, that's it. That's the entirety of the "gun condition" system.
That's one of the things that bug me about R* games in general. They have all these extraneous mechanics laid thinly on top of their basic gameplay loop that don't actually do anything or affect the game in any meaningful way. These mechanics seem to have been added to sell the game in trailers and whatnot. "Woah you have guns with different conditions now! The game looks deep!"
If you have been playing since the NES I can see how someone wouldnt put it on their top 100It's one of the best games without a doubt. Claiming that it's not in your top 100 is just ridiculous. Yes, it's fully subjective, but there are lots of objective points in RDR2 that deserve recognition.
I could see what they were going for narratively to take away the camp mechanics (the gang is falling apart), but it on ly highlighted how useless the gang mechanics were in the entire game. I ended up neglecting the camp partway through Chapter 4 and my gameplay experience was not impacted at all.
Another thing that ended up being meaningless was gun condition. Ended up being this really basic thing where you press a button to clean your gun after the condition meter went down. The cleaning animation lasted like 5 seconds, that's it. That's the entirety of the "gun condition" system.
That's one of the things that bug me about R* games in general. They have all these extraneous mechanics laid thinly on top of their basic gameplay loop that don't actually do anything or affect the game in any meaningful way. These mechanics seem to have been added to sell the game in trailers and whatnot. "Woah you have guns with different conditions now! The game looks deep!"
If it's not even in your top 100...I don't even know what to say. It's easily top 5
It actually has fast travel, but it comes into the story very late and you have to pay for it. Rockstar found a way to make something simple into an inconvenience, which I guess is part of the game's DNAI would but the fact that there's no fast travel means it will never be the greatest of all time.
It actually has fast travel, but it comes into the story very late and you have to pay for it. Rockstar found a way to make something simple into an inconvenience, which I guess is part of the game's DNA