I find it quite odd that with GTA Online and Red Dead Online, people are quick to blame Rockstar for everything wrong with the monetization in their online modes but they don't mention Take Two or 2K but with devs like Bioware or Dice or Bethesda, they'll claim that it's the publishers fault.
I think more people need to realize that shark cards and gold bars and the grindy systems can't all be Rockstar's fault. Take Two has a big hand in it. Take Two is the one who calls the shots and decides the monetization systems and the profit goals. This is backed up by the fact that the grindy MTX systems in Rockstar's online modes, are in all of Take Two's games. It can't just be a Rockstar thing.
I feel like people need to start placing the blame on Take Two either equally or more. I've seen some people act like Rockstar is EA or Bethesda just because of GTAO or RDRO. It's weird. Like show me all the season passes Rockstar does or all those yearly games or all those loot boxes or all those mobile games with loot boxes in them or all those MTX patents or all those pre order bonuses.
Point is, people need to be aware of Take Two/2K more and learn about how the publisher works with the development team.
I think more people need to realize that shark cards and gold bars and the grindy systems can't all be Rockstar's fault. Take Two has a big hand in it. Take Two is the one who calls the shots and decides the monetization systems and the profit goals. This is backed up by the fact that the grindy MTX systems in Rockstar's online modes, are in all of Take Two's games. It can't just be a Rockstar thing.
I feel like people need to start placing the blame on Take Two either equally or more. I've seen some people act like Rockstar is EA or Bethesda just because of GTAO or RDRO. It's weird. Like show me all the season passes Rockstar does or all those yearly games or all those loot boxes or all those mobile games with loot boxes in them or all those MTX patents or all those pre order bonuses.
Point is, people need to be aware of Take Two/2K more and learn about how the publisher works with the development team.