[PCWorld] A year in, the Epic Games Store's fight against Steam has made PC gaming better for everyone.
I highly doubt that but I will give you the benefit of the doubt
Did it work? Probably. It's hard to know without concrete sales figures
If by your own admission without concrete sales figures how could it benefit everyone?
They just want to play the games wherever they end up. Epic? Steam? They're probably two sides of the same coin to a large portion of the audience.
Sad but true.
Microsoft and Valve, for one. Microsoft, the company that so enraged Gabe Newell, Valve built its own Linux-based operating system to try and escape. Microsoft, which locked its first-party releases to the Windows 10 Store for almost the entire Xbox One console generation even after warming to the PC.
Epic had absolutely nothing to do with this.
Would the wall have come down without Epic's entry into the fray? Maybe, but it still seems like the launch of the Epic Games Store helped hurry things along. In 2019, Valve finally needed EA as much as EA needed Valve—and Epic's improved revenue split gave EA some leverage.
Again, Epic had nothing to do with this.
Steam's improved in more fundamental ways as well. The oft-rumored Library refresh finally came to fruition in September, the first major update to that interface in...like, fifteen years. And it's a huge improvement, surfacing important updates and making it infinitely easier to sort large collections.
All of this was done years in advance.
Not that Epic has faltered. Quite the contrary. Given how resistant people are to change, how much of a head start Valve had, the Epic Games Store has had a remarkable first year.
Based on what? Zero sales evidence, lack of features, forcing gamers to use your store?