CertainlyThis article is dumb as shit which means this thread will probably be a trainwreck.
thanks epicpc gaming in 2018: shitty, bad, sucks
pc gaming in 2019: great, cool, owns
whoa
I am always disappointed by how confrontational and toxic the gaming press is. It's always one thing against another, Epic did the most damage. Valve are vulnerable and should be scared! Epic spurred Valve out of complacency. Valve has built up Steam over many years and turned it into the success it is, and now I'm supposed to thank Epic for this? Get the fuck out.
Careful friend. Steam fanboys will get angry.
This is basically my response to reading this, such a misleading BS article.Incorrect. There were plenty of launchers before steam and after steam. Steam was just better and offered a better service.
How exactly was Steam being complecent? They've done literally nothing different expect update the library (but that has been in the works for years) and announce Half-Life 3 (which again I would assume has been in the works for years).
So money hatting exclusives is a good thing now? I guess its good for Epic but how is it good for consumers? I'm still waiting for Control and BL3 to come to steam. How does that help me? Oh that's right it doesn't.
lol. So you don't even know if their money hatting exclusives and giving away free shit worked? How the hell is that an argument?
That could be kids playing Fortnite. So of course they wouldn't have a steam account since you can't play Fortnite on steam and that's the only game they play. Of course there is no way to know since Epic won't tell you and you didn't go out of your way to try verify this so that number could complete bullshit but yet you put in your article anyway. And I'm not even sure know this makes PC gaming better. Its just Epic bragging about how many users they have. That doesn't help anyone but Epic.
Dude, you literally just admitted there is no way to verify this the sentence before when you said this:
You can't say the sales were hurt on steam when already admitted that the low sales on steam had too many variables to say what impacted the sales.
Now here i will agree. Halo being on steam is great for pc gaming but what the hell does Epic have to do with this? MS has been trying to get into pc for years and the deal to get ms titles on steam and more to do with MS and Valve coming together and literally nothing to do with Epic.
Literally no evidence to back this up. Literally making shit up
What a garbage article. Nothing suggested in this article would make anyone believe PC gaming has gotten better over the last year because of Epic. Its just a bunch of assumptions and guesses and assuming everyone is like you and is using epic launcher because of free games. I have not installed Epic on my new machine and don't plan to until they have the features steam does and when they stop money hatting games.
is pc gaming finally resurrected from it's multiple decade long death?pc gaming in 2018: shitty, bad, sucks
pc gaming in 2019: great, cool, owns
whoa
Well...It's honestly surprising that we didn't get an article sooner after Sweeney recent tweet ( cf the closed thread : 'Tim Sweeney implies that due to the EGS, Valve implemented new features and HL:A' ).
The only surprise is that it's not on Kotaku and from Grayson.
.This article is dumb as shit which means this thread will probably be a trainwreck.
just in time to be killed by next-gen consoles, again.is pc gaming finally resurrected from it's multiple decade long death?
I am glad the Epic game store exists. It has its faults but I've been enjoying the free games.
I will never understand the blind loyalty people have to Valve.
lmaoEpic did the most damage by locking down 2019's release calendar though. As I said, Steam was the de facto PC storefront for years. If a game came to PC then it came to Steam, with few exceptions.
In 2019, that couldn't be further from the truth. Epic shelled out a ton of money for timed exclusives. Good ones, too! Many of my favorite games this year, big and small alike, debuted on Epic's storefront—Metro Exodus, Outer Wilds and Obsidian's similarly named RPG The Outer Worlds, Control, and Tetris Effect.
The list goes on, more than 50 titles total, and includes heavy hitters like The Division 2 and Borderlands 3, plus pseudo-exclusives like Red Dead Redemption II.
Did it work? Probably. It's hard to know without concrete sales figures
I stand corrected.Steam update was on 11/30: https://www.theverge.com/2018/11/30...rketplace-revenue-split-new-rules-competition
EGS Announcement was on 12/4: https://www.polygon.com/2018/12/4/18125498/epic-games-store-details-revenue-split-launch-date
I am glad the Epic game store exists. It has its faults but I've been enjoying the free games.
I will never understand the blind loyalty people have to Valve.
I am glad the Epic game store exists. It has its faults but I've been enjoying the free games.
I will never understand the blind loyalty people have to Valve.
So it was because he was busy writing an even worst article.
It's just so much easier to give Epic credit for the unrelated actions of other companies.Im confused here people haven't brought any good reasons why Epic has *improved* PC Gaming, people just come in and say they got free games yet again how does that improve anything.
And while their offer was abundant, it's not like Epic invented free games, either.Im confused here people haven't brought any good reasons why Epic has *improved* PC Gaming, people just come in and say they got free games yet again how does that improve anything.
And locking down exclusives is monopolistic by nature, not competitive. Several ofthese exclusives even use VR apis developed by Valve.Literally the only thing Epic has done for PC is moneyhat exclusives, the one thing Valve has not done. Every other development with their store has been work in progress. Who the fuck writes this shit.
I don't see how them giving away free games does much other than devalue those games. Why would I ever buy anything on EGS if I'm just going to get it for free down the road? And if I don't get it for free I wait for the exclusivity window to be up & by them on a steam sale. I don't really see any tangible benefits for PC gamers as a whole outside of some free games. Which hey, free games are great, but nothing exciting enough to get me to boot up the launcher to play anything yet.
.
"Epic Games is creating a Steam rival and Valve should be scared."
I'd instead write "Epic Games is creating a Steam rival and Valve should be grateful."
Now that we've reached the one-year mark, I'm not sure whether these giveaways will continue.
Did it work? Probably. It's hard to know without concrete sales figures, and the only numbers we have are almost a year old. At GDC, Epic said more than 85 million accounts were using the Epic Games Store already—and that 40 percent of them didn't have a corresponding Steam account. Pretty impressive.
Circular reasoning perhaps, but with some deals reputedly topping $10 million, it's hard to imagine Epic would throw that kind of money around without seeing some return on investment. Developers continue to opt in as well, even knowing it's bound to attract negative attention. That too is a decent endorsement.
There are a ton of caveats to those numbers, including the fact that Red Dead's PC version is pretty janky and that it launched on the Rockstar launcher in addition to Epic's storefront last month.
In 2019, Valve finally needed EA as much as EA needed Valve—and Epic's improved revenue split gave EA some leverage.
The only reason valve is more communicative of late is because valve actually had stuff to announce, things that have been in the pipeline already for years before.It probably has been a major reason in Valve being more communicative as of late. It may have also encouraged Valve to pursue EA, MS, and Bethesda.
It has brought some short-term stability for some indie devs, but has done absolutely nothing for everyone else.
(I think) Epic supports regional pricing in some regions that Steam doesn't, and as a result has brought benefit to some users.
Other than these three, this fight has not really benefited anyone or anything other than people taking free games and major pubs like Ubisoft with huge moneyhats.
Right? I mean to me, it was kind of obvious when they said they wanted more technology to tell immersive stories in half life. 90 percent of ppl seemed to ignore it. I find it baffling as well. But hey, there you are, so it wasnt just me that read it too.In what way was Valve "forced" to reveal HL Alyx?
I can't be the only one remembering when we heard Valve is going into the VR market and HL being made for VR years ago, right?
I am glad the Epic game store exists. It has its faults but I've been enjoying the free games.
I will never understand the blind loyalty people have to Valve.
I would say that the only thing that I could thank Epic for (or maybe the media love for Epic and the pretty biased descriptions) is Valve being more open about what they are doing and talking more (but they have also started changing internally last year when they stopped recommending not to have Twitter / social media profiles).The only reason valve is more communicative of late is because valve actually had stuff to announce, things that have been in the pipeline already for years before.
They still are same old valve, who goes into dark until they actually have stuff to ship and epics impact in this is like a drop on a hotplate.
For me, and I speak just for me, EGS has been a hot mess. The amount of payment issues with that platform made me give up on getting control on launch day and skipped on a few exclusive indies. I never, ever had an issue with steam in this regard.
The level of updates on Steam this year have been on par with last years. Most of them were also linear upgrades from things introduced last year!i like how people are like "Its just all a coincidence!" Sure Jan.