So recently there has been some discussion on Reddit of how most VR games were designed for OLEDs, and therefore the Gamma levels (among other things) are off for games on LCD headsets. Someone posted
this hack to fix the gamma in Vadar Immortal and holy hell does it work. It's a MASSIVE difference, and makes for a much more immersive experience (enough I want to play the story mode again).
This particular hack works with all Unreal Engine games, and so
someone else put together some hacks for other VR games. Of that list I have only Batman VR and Moss but both were noticeably improved by the change (not as much as Vadar Immortal though, that game is just broken in the stock state). I recommend everyone with a LCD headset (so Index and Rift S) try it, and maybe we can even find more Unreal games not on that list.
The REALLY exciting concept, and the one that Reddit didn't flush out, is changing this for Unity games (aka the more common engine for big VR titles). A poster pointed out that there is an asset file for those games with a gamma value in it that can be edited in Visual Studio as shown
here. The poster did it for Beat Saber and said it made a huge difference, which I believe because it always looked washed out on the Rift S.
Does anyone here with the motivation to try have Visual Studio to try this mod? Or does someone know some other way to mod this asset files?
I feel like this is something that can really really improve everyone's experience in both the Rift S and Index camps.