Not just looking at sales data (which has been and remains not great). Also looking at player engagement data we collect via 5k sample size survey, and even looking at peripheral numbers like Google Trends. Interest peaked in early 2017 and continues to fall off, despite innovations and lower priced headsets entering the market.
Maybe those things you mention will move the needle. Guessing none of those are going to make gaming VR a mass market success. Doesn't mean it can't find a nice niche in the market. Just a whole lot of money still being dumped into gaming VR and I can't figure out why. That money could fund a whole assortment of gaming products that have a higher likelihood of ROI.
Consistency is key. Means my analysis has been on the right track for some time.
I bought my friend's 1st gen Samsung Odyssey, it gets here next week
I'ma get
Beat Saber
Superhot VR
Drunken Bar Fight
And then move on from there
Consistency is key. Means my analysis has been on the right track for some time.
What's this money being dumped on, though? I don't see any major, mega titles being produced.
Right. My point was on hardware. Software is a bit barren now because that sw dev money can be better utilized in other areas.
I mean, there is so much tech investment in ridiculous areas that this stuff is just one more. I just don't see how it can be justified outside of chasing sunk costs or some pie-in-the-sky it's all going to work out faith based modeling. Which, hey, if million and billionaires want to do that I'm all for it.
The immersive gaming VR market isn't getting to 25m+ households anytime soon. And maybe it doesnt have to. Whatever.
Right. My point was on hardware. Software is a bit barren now because that sw dev money can be better utilized in other areas.
I mean, there is so much tech investment in ridiculous areas that this stuff is just one more. I just don't see how it can be justified outside of chasing sunk costs or some pie-in-the-sky it's all going to work out faith based modeling. Which, hey, if million and billionaires want to do that I'm all for it.
The immersive gaming VR market isn't getting to 25m+ households anytime soon. And maybe it doesnt have to. Whatever.
Innovation requires some level of faith, wouldn't you agree? The idea of virtual reality itself may be the main driving force right now, but the current tech is also on the fringe of making that dream possible. As the smartphone revolution flattens, it's clear that big companies are looking at immersive technologies as the next tech jolt, and it's easy to see why. Are we there yet? Not quite. But if you keep up with development, a few key technologies have the potential to categorically shift the playing field. There's no reason gaming won't be part of that shift.
As far as hitting the 25 million mark, my bet is on the second Oculus Quest or a competitor, so maybe 3-5 years. Once dynamic foveated rendering/eye tracking capabilities are available on standalone devices, I think popularity will rise extremely fast.
So... I read that blog post by Luckey today about the Rift S. If you don't want to give it a click the gist is this: he rips it a new one solely for the lack of a physical IPD adjustment, being only suitable for 70% of the population (vs CV1's "5th to 95th percentile, male and female"). Because of being out of the supported range ("a hair" under 70mm) + a skewed facial structure, he's now SOL when it comes to developing in the Oculus SDK ecosystem in the future (for military stuff... so... yeah...), seeing as how the CV1 is now discontinued. He talks about the challenges of making a headset in regards to IPD - some headsets did it as right as they could (PSVR), some were going 'this is fine', even when they could've solved the problem (initial WMR devices).
On one hand, "haha, fu palmer" and all that. On the other... I'm in the literal middle of reading History of the Future right now. The Rift, current VR, all of that was his and his coworkers baby. Honestly, I feel that shit. You really can't take away the fact that he really did know his stuff more than most in regards to VR. So, seeing this post makes me think "what is facebook doing right now with PCVR?" This isn't the right way to expand PCVR at all, it might actually be a huge step back despite the low price and removed tracker barrier. Rift, despite its occasional weird issues (what headset doesn't have a bunch, eh?) was the PCVR go to at its excellent price point. Where does it go from here?
I'd really like to make a thread, but it would just cause a shitstorm.
Yeah. I was a big casual fan - we're about the same age and I looked up to his success and was rooting for him - but I'm not anymore.You can make most of the same point without Palmer. It's kind of obvious to everyone with sense that Rift S is a misstep. I think it is a profit gaining move because FB knows they have to hunker down for the long haul. They're going to follow the Nintendo path of selling hardware at a huge profit no matter what it costs them now.
I bought my friend's 1st gen Samsung Odyssey, it gets here next week
I'ma get
Beat Saber
Superhot VR
Drunken Bar Fight
And then move on from there
Built from the ground up for VR using proprietary character physics and gore systems, Blood Trail offers an unprecedented shooting experience not for the faint-hearted.
From their perspective it makes total sense though. I'd also guess the fact that they scrapped the higher end Rift for now is what caused the spec overlap here. I would assume their original plan was to have a much larger gap between the two but when the Rift S became the direction, that gap kind of became non-existent.The decision to make the Quest and S separate products is dumb.
I *really* need to get into VR now that NMS will support it...but i need to update my PC. GTX 1160 + 8 GB ram enough to use Oculus? Vive too expensive for me.
I *really* need to get into VR now that NMS will support it...but i need to update my PC. GTX 1160 + 8 GB ram enough to use Oculus? Vive too expensive for me.
With all the different warping techniques Oculus has, it'll actually run better on Rift than it will Vive (assuming you can't hold 90fps and need help from the APIs).
I would say hold off to see what performance is like (if NMS is your main priority), but the fact it's going to be running on PSVR means they must have gotten some optimizations done. Unless you have a really awful CPU, your PC is way beyond what PS4 is capable of doing.
I run an Oculus setup on a 980 with 8gb ram and it's super sweet. I believe the requirement from Oculus is 960.
The only thing that I dont understand between the oculus quest and rift S is that they have the same price. Shouldn't the quest cost more than the rift s by a good margin? Is there a chance the rift s is being slightly over priced in order to make back what they would be losing with the oculus quest?
The really amusing part about the Palmer blog post is that he complains that all his software is in an ecosystem (Oculus') which doesn't offer the hardware choices he wants.You can make most of the same point without Palmer. It's kind of obvious to everyone with sense that Rift S is a misstep. I think it is a profit gaining move because FB knows they have to hunker down for the long haul. They're going to follow the Nintendo path of selling hardware at a huge profit no matter what it costs them now.
If you are an analyst you really should be aware of just how much money is in VR outside of gaming. And the hardware is mostly the same.
BoM is often not really relevant in pricing. There can be all kinds of strategic reasons. If I'm guessing in this particular case, it's for the following reasons:
1.) It forces the Rift to start bringing real profits into the company.
2.) It combats the narrative (with the casual audience) that Rift S is inferior to the Quest (they're the same price after all).
3.) With it's 50 dollar price increase, it can be sold as being superior to the model it's replaced (even if it's clearly not).
4.) The old Rift had been on sale for effectively 299.99 a couple of times in the past. This will easily allow them to routinely run 299.99 sales and even 249.99 sales and still make money on the hardware. Big sales at 249.99 could help build a larger audience (from groups who were priced out in the past). And this can be done without having to lose money.
PSVR sold 4+ million units and is the highest selling VR headset.
The really amusing part about the Palmer blog post is that he complains that all his software is in an ecosystem (Oculus') which doesn't offer the hardware choices he wants.
No shit, that's exactly what many of us have been saying about buying software locked to a specific manufacturer's hardware.
It's the marketing those sites get from Oculus, and they just reprint it.Where does this narrative about Rift S's supposed "affordability" originate, and what is the agenda behind it? Without fail every tech pundit, blog writer, and reddit/forum warrior uses it as a prop and I simply don't understand it. It is impossible to believe all these people are oblivious to the fact CV1 has been $399 for nearly 2 years and $349 for last 6+ months--with retailers regularly further discounting across that entire span (as low as $299-$329). I'm sitting here reading this shit confused as fuck wondering how $399 is unprecedentedly affordable and how is what is effectively a price increase going to bring more people into VR.
Where does this narrative about Rift S's supposed "affordability" originate, and what is the agenda behind it? Without fail every tech pundit, blog writer, and reddit/forum warrior uses it as a prop and I simply don't understand it. It is impossible to believe all these people are oblivious to the fact CV1 has been $399 for nearly 2 years and $349 for last 6+ months--with retailers regularly further discounting across that entire span (as low as $299-$329). I'm sitting here reading this shit confused as fuck wondering how $399 is unprecedentedly affordable and how is what is effectively a price increase going to bring more people into VR.
I'll tell you, this narriative is already having an effect on me though (as I'm feeling some sympathy over the product), and I've owned a Rift for years and I hate S. What was the lowest Rift + Touch /w 2 total sensors came to? Because that would be the most fair comparison.
I'll tell you, this narriative is already having an effect on me though (as I'm feeling some sympathy over the product), and I've owned a Rift for years and I hate S. What was the lowest Rift + Touch /w 2 total sensors came to? Because that would be the most fair comparison.
Surprised Borderlands 2 VR wasn't announced for PC at the Gearbox event
I hope so! I've been tempted to grab BL2 on PSVR especially because of Aim controller support. I've heard theres a weird stutter issue though and that's stopped me from getting it.they said they would have more vr announcements soon, wouldn't be surprised if its a part of the quest countdown
I hope so! I've been tempted to grab BL2 on PSVR especially because of Aim controller support. I've heard theres a weird stutter issue though and that's stopped me from getting it.
Please don't be an Oculus Store exclusive
Bought No Man's Sky on sale at GMG this week in anticipation of the summer VR update. I haven't played the game since launch, so it's gonna be so rad playing it on the Vive.
I also have a Rift (no plans on getting a quest) but I like getting my games on Steam just in casedoubt it would be but i hope not either even though i own a rift and am buying a quest
i bought it way back when it was on sale for 10 dollars before the graphics overhaul update with the thought of it getting a vr port. Glad ill finally be able to launch it soon