Raphael Colantonio founded Arkane in 1999, led it through Arx Fatalis and Dark Messiah of Might and Magic, and then hit the big time in 2012 with Dishonored and its multiple expansions and sequels. But after the release of Prey in 2017, he packed it all in, saying he wanted to step back from the industry and "reflect on what is important" to him and his future.
Now he's back, with a new operation, WolfEye Studios, and a new game, the isometric action-RPG Weird West.
"Our passion and our ambitions are very high, and we want to succeed and we want to make a game that people enjoy," he said. "But at the same time, we can take more risks, and we are less worried about the market than we would be if we were doing a triple-A game. Because the numbers to recoup a triple-A game, you're talking about numbers that are so high that, then you're not making a game anymore, you're making a product."
"Plus I was so tired in general, I just wanted to take a break and focus on other things," he said. "So it was extremely, extremely liberating to leave a company that, in spite of all the passion and love I had for it, at the same time it had been an 18 year chunk of my life."
And while the urge to make games returned after some time away, a desire to go back to big-budget productions has most definitely not. "There was no way I wanted to come back to triple-A, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor," said Colantonio. "This is not what I'm making games for."
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Now he's back, with a new operation, WolfEye Studios, and a new game, the isometric action-RPG Weird West.
"Our passion and our ambitions are very high, and we want to succeed and we want to make a game that people enjoy," he said. "But at the same time, we can take more risks, and we are less worried about the market than we would be if we were doing a triple-A game. Because the numbers to recoup a triple-A game, you're talking about numbers that are so high that, then you're not making a game anymore, you're making a product."
"Plus I was so tired in general, I just wanted to take a break and focus on other things," he said. "So it was extremely, extremely liberating to leave a company that, in spite of all the passion and love I had for it, at the same time it had been an 18 year chunk of my life."
And while the urge to make games returned after some time away, a desire to go back to big-budget productions has most definitely not. "There was no way I wanted to come back to triple-A, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor," said Colantonio. "This is not what I'm making games for."
More at:
Former Arkane boss on why he left triple-A: 'You're not making a game anymore, you're making a product'
Arkane founder Raphael Colantonio talks Weird West, immersive sims, and why he doesn't want to go back to big budgets.
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