Game raised around $770k, epic paid them more than $770k (most likely?)100% of people could have refunded and they would still be in the black? How does that work?
Game raised around $770k, epic paid them more than $770k (most likely?)100% of people could have refunded and they would still be in the black? How does that work?
It means that they got more money out of this deal than the money they got from crowdfunding as a whole.100% of people could have refunded and they would still be in the black? How does that work?
Screenshot by one of the devs, about the conversation they had about providing Steam/GOG keys after the exclusivity has ended.
They hadn't even checked this before the announcement, and went ahead believing that they would not provide keys for Steam/GOG at all.
"We can probably do that" is a quote I will associate this game with from now on.
100% of people could have refunded and they would still be in the black? How does that work?
Jesus why would they put that out there? Surely this was a disgruntled dev or something rather than damage control?
We all know how it went.
Epic: We will give you a big beautiful fat check so you release your game on our store exclusively for one year.
Snapshot Games: How much?
Epic: *insert amount of money here*.
Snapshot Games: DEAL!
Epic: Oh, and also...
Snapshot Games: Shut up and give us our money.
I'm all for transparency but they should probably do it in a way that isn't going to elicit more frustration from their community.
This is super shitty, especially for a crowd funded game, and I hope it completely tanks the games sales and hurts any future games the devs might make
Yikes.This is super shitty, especially for a crowd funded game, and I hope it completely tanks the games sales and hurts any future games the devs might make
I'm going to take your assumption - that there is no other conceivable way for anybody to rival steam - at face value. I disagree, but for arguments sake let's assume.
What is the long term benefit to dethroning steam in the PC space for customers, keeping in mind that Steam does not compete only with other PC digital distribution platforms, but also with the attention and money of people who game on smart phones, people who game on the Nintendo Switch, people who game on the Playstation 4 and the Xbox One, and people who will be gaming on Google's new platform? The same games are available in most places. For a lot of indie games the Switch has been a huge driver of sales, the largest single platform. For AAA games, consoles are the largest market. For F2P games, smart phones are huge. There's a whole world of games that are on phones that never make it to PC.
If it had a 100% marketshare on PC, the absolute worst case scenario, Steam could not jack up prices too far or make services too much worse or whatever else because PC is not the only game in town. People can easily take their money to consoles and to smart phones, they are not actually trapped into the PC forever for gaming. The consequences of this "monopoly" everyone keeps speaking of has been, thus far, the best client by far on the platform, industry leading features for developers and consumers, and opening the door to more independent developers having their games published than ever before.
Epic's funding of indie developers is ephemeral. It is not their long term strategy, it is simply a temporary expedient for them to embed themselves in the market. If they fail, the subsidies go away. If they succeed, the subsidies still go away. If independent developers need charity to survive, then their market isn't sustainable, and they will simply die when the subsidies end instead of dying now. They are only available to a tiny handful of developers strategically chosen by Epic anyway. The difference in cut on the EGS is cool, but considering the median game sales of an indie game is approximately 0, the number of "sink or swim" cases decided by that cut is not large. Successful indies on Steam are getting a <30% raw cut once they cross the $1 million USD revenue mark (basically, if you have a 5+ person team and you earn below this threshold you're not earning a living wage regardless of what cut they're taking), and EGS taking processing fees on top of their cut further narrows that gap for actually-selling-decently developers. EGS plans to let on a shitload of games long term, that's on record, their discoverability plan is "let streamers find the game and promote them for a cut of the money", so the store not being inundated with games stealing people's attention and generally poor discover-ability is also a temporary situation.
Those Epic money hats must be enormous. Doesn't seem like companies are even planning for EGS sales at all. Just sell the exclusivity and if the game sells any actual copies it's a bonus.
Doesn't seem like companies are even planning for EGS sales at all. Just sell the exclusivity and if the game sells any actual copies it's a bonus.
This isn't about dethroning Steam. The long-term benefit is the accelerating competition: more marketing, grants for developers, exclusive content, platforms actively scouting promising prototypes, hosting events connecting publishers and developers, platforms helping Asian publishers with the Western releases, platforms bringing the game to the Asian audiences.
A long term benefit could be a chance for the competition where Epic Game Store banners are flying instead of Playstation during Football games, Steam funding the Western release of some Korea/China only game (like Lost Ark was), Google/MS/EA rolling a low-cost game sub service, or someone making better integrations with Twitch/Discord..
They have become much like the EAs or Activisions of the world. It isn't about the games they make, those are just hobbies, to them it is about the easy returns they get.It's like some developers don't even care how many units are passed on to customers as long as they get a fat paycheck from Epic.
What a cynical way to approach an artistic endeavor.
This isn't about dethroning Steam. The long-term benefit is the accelerating competition: more marketing, grants for developers, exclusive content, platforms actively scouting promising prototypes, hosting events connecting publishers and developers, platforms helping Asian publishers with the Western releases, platforms bringing the game to the Asian audiences.
A long term benefit could be a chance for the competition where Epic Game Store banners are flying instead of Playstation during Football games, Steam funding the Western release of some Korea/China only game (like Lost Ark was), Google/MS/EA rolling a low-cost game sub service, or someone making better integrations with Twitch/Discord.
If the market is over-saturated, then I would prefer companies like Epic or Google to throw their money around, eventually fading away with their platforms, but funding better or more games in the process, even if it is a temporary thing.
This could be a fantasy and nobody has plans to grow the entire PC/Gaming market... Yet, even if the Epic Store fails to get any traction, this isn't a console or software where I have to invest money, and I can do without the cloud saves in Metro. I understand the negativity and even boycotts of the store because others need features that I don't, the price of the "platform wars" is not the same for everybody.
It's like some developers don't even care how many units are passed on to customers as long as they get a fat paycheck from Epic.
What a cynical way to approach an artistic endeavor.
I wonder what's the endgame for Epic here? they can't moneyhat every game forever. Seems shortsighted business-wise. They have to attract people with new games from the studio itself (like Fortnite) or fund a project from another developers. I can't see them doing this for more than a year or two imo.
They're seemingly buying out publications to do their pr work too.I feel disgust and resentment towards Epic and their partners and this feeling is getting stronger with each new exclusivity announcement. At first I was annoyed but was prepared to wait a year, but now it's gotten to the point that I don't even want to touch these games even after a year period is up. There will be newer and better games by that time.
I'm not sure what Epic's endgoal here is, do they really believe they can brute force their way into owning a popular storefront even if it is surrounded by bad publicity and negativity? PC gamers can hold a grudge for years and even decades. Not sure how this will work out for Epic in the long term.
I do wish PC Gamer would actually disclose who is doing the sponsorship on their "sponsored" posts. It's not clear if it's the publisher or Epic when it is games on Epic store. I think the decision to not be transparent about that is the wrong one, and makes them look like they have something to hide.They're seemingly buying out publications to do their pr work too.
I think this post sums up how a lot of PC players feel. What is the point of any of this? Pissing off all of your potential customers is the weirdest business strategy I have ever seen.I feel disgust and resentment towards Epic and their partners and this feeling is getting stronger with each new exclusivity announcement. At first I was annoyed but was prepared to wait a year, but now it's gotten to the point that I don't even want to touch these games even after a year period is up. There will be newer and better games by that time.
I'm not sure what Epic's endgoal here is, do they really believe they can brute force their way into owning a popular storefront even if it is surrounded by bad publicity and negativity? PC gamers can hold a grudge for years and even decades. Not sure how this will work out for Epic in the long term.
Excuse me, but these developers didn't sign the deal because of the cut. They signed the deal because Epic gave them money. Enough money for survive a year, according to them.I actually completely understand the idea of announcing and releasing an Epic Store exclusive (timed or otherwise). I get opting for that 88% take instead of 70% take. I don't blame any publisher or dev making that choice like Supergiant did for Hades.
But it's so fucking scummy to announce and advertise a game on a different platform and then switch platforms, and it's ten times scummier to do so with a crowd-funded game where the previous platform was part of the pitch.
As for the second, Valve really needs to update their terms of use. If developers announce a game to be released on Steam and even create a game page, they must honor it instead of releasing the game on another launcher first.
Well, I was always bad in legal stuff. But is there something Valve can do to prevent this?The wrinkle for that is that they can't really do that. That'd be a bit of a legal mess to untangle, a lot of devs might not want to do that, and it's kinda counter to Valve's current let it ride mentality
Stolen from reddit
On the one hand, this is refreshingly honest
On the other hand "We knew our supporters would hate it, but we did it anyways because $$$" is a very encapsulating statement of why I shouldn't give a shit about indiedevs well being.
I mean no like let's be clear they are a business with employees first and foremost, they exist to make money.Yeah thats my thought, Its a creative industry. Don't they want people to play their game first and foremost? Wasn't the game was funded 150%? so it was going to release and possibly could have sold well. The money offered must have been so good. They have basically swapped customers for Epic money.
It's certainly enough to not give a shit about any bad PR.The fact that they said that makes me think it was a multimillion dollar payout
Excuse me, but these developers didn't sign the deal because of the cut. They signed the deal because Epic gave them money. Enough money for survive a year, according to them.
As for the second, Valve really needs to update their terms of use. If developers announce a game to be released on Steam and even create a game page, they must honor it instead of releasing the game on another launcher first.
They never said anything but I have no doubt in my mind they were moneyhatted.In the case of Supergiant and Hades, is it confirmed anywhere that they were moneyhatted? Supergiant's blog suggests it's just Supergiant utilizing Epic as a platform for Early Access progress. https://www.supergiantgames.com/blog/
Not that I'm dismissing the notion out of hand - it's quite possible it's part of a cold cash deal, but from my perspective it's just as viable to launch to a platform with a much more generous revenue split and has the visibility of the Fortnite crowd.
In the case of Supergiant and Hades, is it confirmed anywhere that they were moneyhatted? Supergiant's blog suggests it's just Supergiant utilizing Epic as a platform for Early Access progress. https://www.supergiantgames.com/blog/
Not that I'm dismissing the notion out of hand - it's quite possible it's part of a cold cash deal, but from my perspective it's just as viable to launch to a platform with a much more generous revenue split and has the visibility of the Fortnite crowd.
Stolen from reddit
On the one hand, this is refreshingly honest
On the other hand "We knew our supporters would hate it, but we did it anyways because $$$" is a very encapsulating statement of why I shouldn't give a shit about indiedevs well being.
We don't know if Supergiant received a money bag from Epic, although most likely they did. Otherwise, why limit themselves to EGS only?In the case of Supergiant and Hades, is it confirmed anywhere that they were moneyhatted? Supergiant's blog suggests it's just Supergiant utilizing Epic as a platform for Early Access progress. https://www.supergiantgames.com/blog/
Not that I'm dismissing the notion out of hand - it's quite possible it's part of a cold cash deal, but from my perspective it's just as viable to launch to a platform with a much more generous revenue split and has the visibility of the Fortnite crowd.
Screenshot by one of the devs, about the conversation they had about providing Steam/GOG keys after the exclusivity has ended.
They hadn't even checked this before the announcement, and went ahead believing that they would not provide keys for Steam/GOG at all.
"We can probably do that" is a quote I will associate this game with from now on.
Yeah they will struggle to get through another crowdfunding campaign at least, for future projects. That's a door they have closed with this.
okay but then look at it like this does the Fortnite crowd care about some random isometric roguelike based around Greek mythology and is there a reasonable expectation that they would? And then you look at the fact that that store doesn't have a way to convenient way to leave digestible feedback.In the case of Supergiant and Hades, is it confirmed anywhere that they were moneyhatted? Supergiant's blog suggests it's just Supergiant utilizing Epic as a platform for Early Access progress. https://www.supergiantgames.com/blog/
Not that I'm dismissing the notion out of hand - it's quite possible it's part of a cold cash deal, but from my perspective it's just as viable to launch to a platform with a much more generous revenue split and has the visibility of the Fortnite crowd.
They generated 800k from the successful crowdfund. So the payout is at least one million.The fact that they said that makes me think it was a multimillion dollar payout
Screenshot by one of the devs, about the conversation they had about providing Steam/GOG keys after the exclusivity has ended.
They hadn't even checked this before the announcement, and went ahead believing that they would not provide keys for Steam/GOG at all.
"We can probably do that" is a quote I will associate this game with from now on.
Yeah they will struggle to get through another crowdfunding campaign at least, for future projects. That's a door they have closed with this.