They dont make story driven AAA exclusive 1st party 3rd person action/adventure game.
There, I said it.
I wouldn't say no that that.
They dont make story driven AAA exclusive 1st party 3rd person action/adventure game.
There, I said it.
Yeah, it appears to work now.I have a german frontpage but an english store, don't know what's up with that, but the store finds Metro.
lmaoI like how they avoid using Steam's logo for the management of linked accounts.
Finished Leon's part in RE2, thoguht the ending was really abruptive. LikeLeon enterns the train, sees Claire and an unknown girl, says "Hi claire", Claire smiles, cue credits.
Playing through Claire's part now, but I feel her part is going a lot faster than Leon's part, partly because I know where most of the stuff I need is.
That's a wrap on the NuRaider trilogy. Here's my scientifically accurate scoring:
TR2013 - 7/10
RotTR - 5/10
SotTR - 8/10
Hey, I'm one of those!
So what if it was 15 years ago. The thing is they used those games to attract people to the store and now that they pretty much control the PC landscape for game sales they now don't feel compelled to release that many games?
I just think if you host a store and are a game developer that you should keep making games, not just decline making games because the money is pouring in. Sony controls the marketshare for third party games, woudn't many be upset if they stop producing 1st party titles? This all goes back to the notion of what Epic is doign and trying to combat Steam and using exclusives as a means to have a shot at being somewhat competitive. Of couse their store needs to be better to start but I still think Steam is such a monster that even on a level playing field they have a huge uphill battle to get anyone to change now.
The thing is because they are a private company nobody even knows how much they get from Steam. So they could very well be building a warchest of money. I am in no way trying to suggest they are just sitting back and going to strip bars every night but can't they do all that and keep game development going?
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I am not sure about achivements, they are good as they are and you can already showcase them on your profile, same as showing how many games and how many achivements you have completed. Being able to tie achivement with item drops (they already allow I think? but i havent really found a game doing it) would be interesting too.Pretty sure majority of steam users are people who are attracted to the store due to the game library overall and the features - at least to me that's how I ended up.
I started PC gaming back in 2012 - I have an account for every storefront but I like steam more cause of its features.
I'd rather have them improve their customer service, forums, profile management and additional stuff like controller support which btw is way better than any other store front , steam cards are great because not only can you make money off selling them but you can also increase your level to get more stuff , etc which I wish Sony had .
The achievement system needs to be upgraded and make it more like xbl where you have a gamer score imo but even as it is now I feel compelled to buy steam versions of indies over Nintendo indies due to them lol
Don't really care if they have a war chest of money , use that to improve and maintain service more than making games. Wish they used the money for artifact to improve customer service support lol.
I say if Epic wants to moneyhat, instead of making games, Valve should moneyhat devs and publishers - the tears would be amazing
I am not sure about achivements, they are good as they are and you can already showcase them on your profile, same as showing how many games and how many achivements you have completed. Being able to tie achivement with item drops (they already allow I think? but i havent really found a game doing it) would be interesting too.
About Service support...
https://store.steampowered.com/stats/support
You do know they have improved a lot in the last 2 years right?
Valve should straightout come and say that they will no longer be game devs to better act as publisher & platform manager, so there's no more stupid whining about HL3 and such.
Do you really own a UWP app? As in can you crack it so that you are not tied to that service?Because there are probably people like me who like to "own" games :P
Can I play any time I want it after the gamepass trial runs out?
Oxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
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Can I play any time I want it after the gamepass trial runs out?
Oxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
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Oh ffsOxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
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Why would they do that, when it isn't true? They're actively developing games. I mean hell, Erik Wolfpaw is back actively at Valve.Valve should straightout come and say that they will no longer be game devs to better act as publisher & platform manager, so there's no more stupid whining about HL3 and such.
I wonder if that tactic actually works with those Indiegames. I would argue most people who are into indiegames would just say "meh, gotta play something else" or "meh I can wait".
Damn it. Was looking forward to that one, but I refuse to install multiple launchers.Oxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
🤔
Do you really own a UWP app? As in can you crack it so that you are not tied to that service?
Oxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
🤔
That's certainly how I feel. I have 300+ games in my Steam wishlist already on top of what I already own and havent got round to playing, its not like I desperately need newer games.I wonder if that tactic actually works with those Indiegames. I would argue most people who are into indiegames would just say "meh, gotta play something else" or "meh I can wait".
Oxenfree is the next free game on the Epic Game Store and the dev's upcoming project, Afterparty, had its 2019 release date removed from Steam: https://steamdb.info/app/762220/history/
🤔
That's certainly how I feel. I have 300+ games in my Steam wishlist already on top of what I already own and havent got round to playing, its not like I desperately need newer games.
The only thing that could really give me pause would be something in a currently underserved niche and thats pretty rare these days.
I can definitely wait since I have more than enough good games in my backlog. And all those bundles and sales just add to it.I wonder if that tactic actually works with those Indiegames. I would argue most people who are into indiegames would just say "meh, gotta play something else" or "meh I can wait".
Thats why I asked if you can crack UWP applications. If not, then technically you could lose it forever. OTherwise, it could be possible to keep it forever.Technically you don't really own anything digitally that is why i quoted word own XD
According to this site (https://epicgames.helpshift.com/a/e...factor-authentication-2fa-and-how-do-i-opt-in) they do support 2FA via Google Auhenticator and other apps.I wouldn't even be opposed to buying games on Epic game Store if they wouldn't do the moneyhat strategy. But that plus that I don't really trusting them with data security (they don't send an activation email) for my payment details and even my phone number for 2FA makes me not use the store much other than maybe grabbing the free games.
Oxenfree was cool. But, I don't really think I would miss out on much by waiting an extra year for the follow up.
These Epic freebies have been kinda disappointing for me. I've already had every one so far except Axiom Verge and Thimbleweed Park. I hope they step their game up for the rest of the year.
I don't even own the games that I'm supposed to own in the windows store.Do you really own a UWP app? As in can you crack it so that you are not tied to that service?
I don't think there's a better solution, but some engines are funky and some things have to be optimized manually. Had a similar problem with my Shadowplay recordings being choppy on g-sync monitor until I used a framelimiter. Short video.I have a random question for GSYNC monitor owning people that have played Dark Souls 3...so this might not ever get answered. Did any of you have bad tearing and have to cap the frame rate to 59 to get rid of it? Cuz that's what I did in RivaTuner and that fixed it, but I'm not sure if there's a more elegant solution or something I'm missring.
Pretty sure majority of steam users are people who are attracted to the store due to the game library overall and the features - at least to me that's how I ended up.
I started PC gaming back in 2012 - I have an account for every storefront but I like steam more cause of its features.
I'd rather have them improve their customer service, forums, profile management and additional stuff like controller support which btw is way better than any other store front , steam cards are great because not only can you make money off selling them but you can also increase your level to get more stuff , etc which I wish Sony had .
The achievement system needs to be upgraded and make it more like xbl where you have a gamer score imo but even as it is now I feel compelled to buy steam versions of indies over Nintendo indies due to them lol
Don't really care if they have a war chest of money , use that to improve and maintain service more than making games. Wish they used the money for artifact to improve customer service support lol.
I say if Epic wants to moneyhat, instead of making games, Valve should moneyhat devs and publishers - the tears would be amazing
They have a bigger output than Blizzard since 2004, Is Blizzard "not making games"?
Between Satisfactory, Operencia and Rebel Galaxy Outlaw, I might just start giving Epic my money.
I'd really rather not though.
In 2012 Blizzard had 4,700 employees, 3 years later they had half that largely due to WoW's decline in popularity. Someone already stated these MMO games seem to be the priority at the time (which takes huge resources) and likely explains Valve spending so much time and attention with DOTA 2. Since WoW we had Diablo III come out in 2012, Starcraft II (2010), Heroes of the Storm (2015), Heartstone (2014) and Overwatch (2016). Isn't that more than what Valve has released since 2010?
They are also part of...Activision. Nothing else needs to be said.
Between Satisfactory, Operencia and Rebel Galaxy Outlaw, I might just start giving Epic my money.
I'd really rather not though.