How much do u see it for over at wingamestore?its $50? thats the ultimate "good guy Bandai" if so because its 40€ here in EUland
How much do u see it for over at wingamestore?its $50? thats the ultimate "good guy Bandai" if so because its 40€ here in EUland
Why can't more devs create an engine with such nice frame times like resi 2, that demo was the smoothest thing I've played on pc or console in a long while. Thank you capcom can't wait for dmc 5
Isn't this what Playnite does? I have all my libraries synced and it shows me Origin games that I own but don't have installed. I can then just select it and click install and Origin launches and does the rest.So...i've been thinking about this multiple launcher debacle and, i think this is a problem that Valve could ameliorate.
I really don't have a big issue with multiple launchers. It's a bit of a security risk, but as far as day to day convenience, I've been using Steam to launch Origin games (Dragon Age series and Mass Effect 3) for years and it's been fine for my personal use case.
My biggest issue is that, I have almost 600 games across the different ecosystems and I forget about a lot of the games that I don't plan on playing immediately. I don't necessarily need everything on one launcher (though I would like that for ultimate convenience), I just need something that works like a package manager for all of my PC games.
I think Valve could solve this.
Mainly what they would need to do is make a checkbox when you add a non-Steam game to Steam that denotes that you want the entry saved. So even when the game is uninstalled, there's a greyed out entry on your games list (they could even put an icon in front of it denoting which ecosystem it's from....and/or have them user definable). That's all I really need.
If they wanted to go beyond that, they could allow user definable launch extensions for the uninstalled games that could be used like scripts to turn a double-click into a fully launched/downloaded game. Additionally, they could allow for close scripts that do stuff like close Origin when the game closes or whatever.
If I were Valve, that's where I'd be wheeling my desk over to work on.
I have a cool thing for you then if you got the time.Just just finished What Remains of Edith Finch on the Epic Store.
The game is pretty interesting. I really loved how each story felt unique, and used both audio-visual presentation, combined with unique game-play mechanics to tell a story. It's like a firework display of ineresting idea, where you only get to see each idea for a brief moment, then move on to the next. It works pretty well for what it is.
I don't feel the actual story of the Finch family was too interesting. It lacks context, thing happening to people I don't know, or get to know, for fairly unintellible reasons, with lots of incoherencies when you start thinking about the whys and hows. It's an amazing game that only lives (and works) in the moment, like a firework display. Maybe it would have impressed me more, if it wasn't so over-hyped. I also doubt it's gonna leave much of an impression on me. Still, I must applaud it on a technical level, even if it didn't move me an inch artistically.
As for the Epic Store, well, it's incredibly barebones. Calling this a Steam "competitor" is a joke, it's a glorified Download Manager. No, it has basically the same feature set as the GOG Download Manager, with prettier (and less functional ) UI. If they expect to get an audience to rival Steam, maybe start adding community features, and much more functionality. before moneyhatting exclusives. Just a suggestion.
return of the kingYeah no lie where did this engine come from
Capcom with a budget is d a n g e r o u s
Isn't this what Playnite does? I have all my libraries synced and it shows me Origin games that I own but don't have installed. I can then just select it and click install and Origin launches and does the rest.
It even supports scripts to auto-close launchers.
No massive seasonal sale events like on Steam. This is said to kill sales for games that don't do a discount in that period as well as for new games. Instead, games on sale will be featured alongside the regular stuff.
And I guess most importantly they will allow to sell EGS keys on other storefronts, but Galyonkin said that he thinks it will be kinda pointless, because the business of reselling Steam keys is based on the fact, that other stores take 20% cut, instead of Steam's 30%. So it would be hard to sell keys on other sites cheaper because EGS cut is already only 12%
This post needs DEVELOPER PERSPECTIVE put all over it.The emphasis on no sales is good, as Valve has seriously injured the fuck out of potential non-sale sales, but it comes way too late. Sales are, forbetter ormuch, much worse, a part of store culture now.
Blaming just Valve for devs willing to devalue their games is not right. No one forced anyone to participate in bundles like Humble or Indiegala, a few years ago with the rise of steam keys bundles nobody even thought about how much it can affect sales of the games overall. Now developers realising this problem when consequences hit the fan, but it's too late because a lot of consumers (including myself) trained to wait for a sale before jumping the gun on unknown-but-promising indie games, because there is always a risk they will appear in bundle or go on -75% sale directly on Steam month later. Indies devs are their own worst enemies and tend to blame Valve for everything, which is getting ridiculous at this point.The emphasis on no sales is good, as Valve has seriously injured the fuck out of potential non-sale sales, but it comes way too late. Sales are, forbetter ormuch, much worse, a part of store culture now.
The emphasis on no sales is good, as Valve has seriously injured the fuck out of potential non-sale sales, but it comes way too late. Sales are, forbetter ormuch, much worse, a part of store culture now.
Epic Store is courting devs, so I responded from that perspective, yes.
While half of the "blame" also does reside with devs, devs don't dictate when Steam puts up official sales.Indies devs are their own worst enemies and tend to blame Valve for everything, which is getting ridiculous at this point.
I didn't say that. I said that it was a nice try on Epic's part, but that era is gone.
The emphasis on no sales is good, as Valve has seriously injured the fuck out of potential non-sale sales, but it comes way too late. Sales are, forbetter ormuch, much worse, a part of store culture now.
Does Valve force devs to participate in those official sales?While half of the "blame" also does reside with devs, devs don't dictate when Steam puts up official sales.
Epic Store is courting devs, so I responded from that perspective, yes.
While half of the "blame" also does reside with devs, devs don't dictate when Steam puts up official sales.
I didn't say that.
.... what? So, let me get this straight, I'm a Big Bad now because I have an opinion on the customer-distributor side of a business?You said for the worse and crossed the "for the better". You definitely implied that. I'll say something that doesnt apply to you only but indie devs in general:
Why do you feel like you have to go against us, customers ?
The blue completed sign means that you've completed all quests that you have unlocked for that difficulty level, but there's more quests remaining that aren't unlocked yet (in this case they'll be unlocked after you progress a bit more through the story).also does anyone know what the blue completed sign means (opposite to the orange one) ??
.... what? So, let me get this straight, I'm a Big Bad now because I have an opinion on the customer-distributor side of a business?
When you attempt to make shopping an objectively worse experience for me as a customer, yes..... what? So, let me get this straight, I'm a Big Bad now because I have an opinion on the customer-distributor side of a business?
Have they really? Any actual data backing this up? Sales incentivize and create sales that just wouldn't exist otherwise.The emphasis on no sales is good, as Valve has seriously injured the fuck out of potential non-sale sales, but it comes way too late. Sales are, forbetter ormuch, much worse, a part of store culture now.
Don't take people charging more money than you currently want to pay as a personal attack. We're just trying to earn a living, just like anyone else. I'm sorry you feel that way. Really, I am. Your sentiment is partly why I and other indie devs undercharge.Not you specifically :0
But in general, yes, that's the feeling. When you say that sales are no good, sorry but it just feels like you're basically calling customers greedy, exploiting people. Maybe that's not what you mean, but that's how I perceive it.
How am I making it worse, though?When you attempt to make shopping an objectively worse experience for me as a customer, yes.
The leaking of Sales Dates over the years has made this worse, as people now will just wait (more than they already did).Have they really? Any actual data backing this up? Sales incentivize and create sales that just wouldn't exist otherwise.
Don't take people charging more money than you currently want to pay as a personal attack. We're just trying to earn a living, just like anyone else. I'm sorry you feel that way. Really, I am. Your sentiment is partly why I and other indie devs undercharge.
The point is that the culture has changed. It's moved on, and is almost entirely a sales-based one now, and people - like me - have adapted to that even though it is not the greatest. I'm not going to sit here and say that I myself have not put my own business in a crummy situation due to discounts, but the initial decision to do that was driven by sales culture. I'm also not going to sit here and say that I'm the most knowledged on this subject.
I really, really wish that I didn't have to preface every post with "Developer", but apparently I do.
Galyonkin's claim that third parties take 20% rather than 30% seems extremely dubious. I find it hard to believe that, say, GMG is being charitable when it offers 20% discounts to VIPs.
Galyonkin's claim that third parties take 20% rather than 30% seems extremely dubious. I find it hard to believe that, say, GMG is being charitable when it offers 20% discounts to VIPs.
sure, a week or two before a big sale i'm sure that happens. I don't think it's a year-wide thing. Sales have also been proven to be extremely effective in making people impulse buy and devs are making their discounts smaller and smaller because people will still buy the games.Don't take people charging more money than you currently want to pay as a personal attack. We're just trying to earn a living, just like anyone else. I'm sorry you feel that way. Really, I am. Your sentiment is partly why I and other indie devs undercharge.
The point is that the culture has changed. It's moved on, and is almost entirely a sales-based one now, and people - like me - have adapted to that even though it is not the greatest. I'm not going to sit here and say that I myself have not put my own business in a crummy situation due to discounts, but the initial decision to do that was driven by sales culture. I'm also not going to sit here and say that I'm the most knowledged on this subject.
I really, really wish that I didn't have to preface every post with "Developer", but apparently I do.
How am I making it worse, though?
The leaking of Sales Dates over the years has made this worse, as people now will just wait (more than they already did).
Probably meant 10% discount out of their pocket, ie. customer gets 10% as discount and 20% remains to (GMG).
And same wouldn't work with Epic's 12% cut, as 12% wouldn't leave any margin to cut extra discount.
A store eating into its own cut to offer a special/higher discount doesn't equal more for devs, though. It just means they get less.
Well I read it in way, that for customer it doesn't matter because game would cost same everywhere with so thing margins.
With me I'd say it wouldn't be higher than 10% of what it is. Even before the floodgates opened there were more good games than I could reasonably afford. The percentage of those being AAA games would be probably higher too as I'd have been less likely to take chances on more unknown quantities especially in the early days.If I had to buy every game at full price my Steam library would probably be a third of what it is now. At most. Probably actually way less.
Ah, yeah, re-rereading the comment, I think I've misinterpreted the perspective. I thought he meant the business of selling keys from the developer side, not the store side.
One positive thing about Epic Store I can say, is that I like this new interest in the PC Gaming market. It's clear Epic believes that spending all this money on money-hatting stuff is worth it in the long game (which I personally doubt, but that's beside the point).
It's a far cry from the "PC Gaming is dead", of 10 years ago. It's so successful, that more actors want a share of the pie, even if their methods of "competing" are highly dubious to me.
I've been back on PC to play Edith Finch since it's free, and sure enough, there the stutters are when loading new areas. Tried the Resident Evil 2 demo and yup, dips when entering some areas.
There may be a problem with sales culture, but I also think that value of games is intrinsically tied to supply. There are too many games, thus oversupply is driving down prices.Everyone kinda fucked up with the sales culture tbh. Yeah it's awesome to get a game on the cheap, but when you have many people unwilling to buy some game because they'll wait until it's in a €4 bundle, some sale %age or free through PS+, Game Pass, or a giveaway it's indicative of something being askew in how game value is perceived. We all know there's a problem with it.
One positive thing about Epic Store I can say, is that I like this new interest in the PC Gaming market. It's clear Epic believes that spending all this money on money-hatting stuff is worth it in the long game (which I personally doubt, but that's beside the point).
It's a far cry from the "PC Gaming is dead", of 10 years ago. It's so successful, that more actors want a share of the pie, even if their methods of "competing" are highly dubious to me.