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Mugen

Member
Oct 28, 2017
1,438
Stockholm, Sweden

lucebuce

Community Resettler
Member
Oct 25, 2017
22,890
Pakistan
Having played XCOM 2 not that along ago do I need to also play the War of the Choosen dlc before playing Chimera Squad. I know Chimera Squad is set after War of the Choosen. I'm guessing to understand the story completely I would have too unless there is some sort of recap at the beginning of Chimera Squad.

Seeing as War of the Choosen is still on sale till the end of the month I could use my steam money to buy it
The ending of the game is largely the same regardless of expansion pack. It's "getting" to that point that's very different due to new enemy bosses and new allies.

So if you've played the game to its end then you're good to go into Chimera Squad.
 

grosvenor92

Member
Dec 2, 2017
1,880
The ending of the game is largely the same regardless of expansion pack. It's "getting" to that point that's very different due to new enemy bosses and new allies.

So if you've played the game to its end then you're good to go into Chimera Squad.

I have played through to the end of XCOM 2. Have had Chimera Squad installed for some time just wanted to make sure I wouldn't be missing a lot having not played War of the Choosen.
 

Shiki

Member
Nov 30, 2017
507
I've bought XCOM2 three times. I love the gameplay but I never get anywhere, these games are so hard. I'm just about to buy it again on steam, I just won't learn lol. I''ll get 4-5 missions in, lose all my units and shelf it, just like every other time T_T
 

grosvenor92

Member
Dec 2, 2017
1,880
I've bought XCOM2 three times. I love the gameplay but I never get anywhere, these games are so hard. I'm just about to buy it again on steam, I just won't learn lol. I''ll get 4-5 missions in, lose all my units and shelf it, just like every other time T_T

I turned the difficulty down in order to get through the game. It definitely is more difficult than the first game so I imagine you aren't the only person who just gave up. It's free on Epic if you don't wanna spend the money to buy it again on steam lol
 

Shiki

Member
Nov 30, 2017
507
I turned the difficulty down in order to get through the game. It definitely is more difficult than the first game so I imagine you aren't the only person who just gave up. It's free on Epic if you don't wanna spend the money to buy it again on steam lol

I guess I should haha, pride keeps me from lowering it under normal. I tried Invisible inc a few weeks ago (which has "some" similarities in gameplay) and even on easy I lost all my units by the midpoint. I'm hopeless lmao.
 

ArjanN

Member
Oct 25, 2017
10,093
I guess I should haha, pride keeps me from lowering it under normal. I tried Invisible inc a few weeks ago (which has "some" similarities in gameplay) and even on easy I lost all my units by the midpoint. I'm hopeless lmao.

Invisible Inc is also just objectively pretty challenging.
 

Csr

Member
Nov 6, 2017
2,028
Iris and the giant is free on gog https://www.gog.com/en/game/iris_and_the_giant_deckbuilding_roguelike

So I lost access to my email when I changed ISP and EGS will not change my email address even though I have provided proof of ownership because they claim their policy is to not change email addresses if the old address is still valid and functioning. Besides this policy being very weird, since if someone losses access to their email for whatever reason they just lost the Epic account as well, every email I send to my old account says that the email address doesn't exist.
The ISP change happened much faster than I anticipated and I didn't have time to change email on every service. EGS was very low on the list of priorities. I changed the registered email on a bunch of services without hassle including Steam and GOG but EGS is being the weird one out of everyone I have tried.
I don't know what I can do now. I guess submit another ticket?
 

OCD Guy

Member
Nov 2, 2017
985
I've logged into epic and there is an option to change email address? But you do need access to the old email address for the verification code, which I appreciate is not useful for you.

Reading your post though I was worried that an email address couldn't be changed at all.

They're obviously refusing to change for security reasons, which is good in a way as it makes it harder for a random person to change it, but I'm surprised they don't have some sort of measures in place for genuine scenarios you mention.

Are you not still able to log in even if you have to use your old email address? All you'd need is email and password.
 

Csr

Member
Nov 6, 2017
2,028
I am able to log in just fine for now, I only want to change the registered email address.
The policy would be fine if they did change your email after you had provided the requested proof of account ownership which is what every other service with an account system does. The problem is that if for whatever reason you lose access to your email account at some point you will no longer be able to access your Epic account.
 

Chance Hale

Member
Oct 26, 2017
11,813
Colorado
Man really does seem like Kingdom Hearts is a permanent exclusive or 2 years or something. Square Enix sucks

Especially after Chrono Chross launched with sub ps1 performance and within a week modders have it running at 60 fps in battles and walking around fixed
 

Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,053
China
Man really does seem like Kingdom Hearts is a permanent exclusive or 2 years or something. Square Enix sucks

Knowing S-E this and FF7 R will just show up without any fanfare on Steam 2 days before release.

Remember FFX-2? The press release was 1 week before it was released. Other games just showed up out of nowhere without any previous marketing.
 

Mocha Joe

Member
Jun 2, 2021
9,280
Man really does seem like Kingdom Hearts is a permanent exclusive or 2 years or something. Square Enix sucks
It's really doubtful. Epic would have been shouting over the moon if it was.

Just need to have some patience, there has been plenty of games that did not release on Steam close to a year after exclusivity was up. It's taken Bugsnax over 17 months to land on Steam.
 
Oct 25, 2017
5,094
Taiwan
I've bought XCOM2 three times. I love the gameplay but I never get anywhere, these games are so hard. I'm just about to buy it again on steam, I just won't learn lol. I''ll get 4-5 missions in, lose all my units and shelf it, just like every other time T_T

If you have a friend who is good at it you can always use parsec to make it "CoOp"-like so you can have feedback. Its actually pretty fun. You can each make your characters and such and work together.
 
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Uzzy

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,002
Hull, UK
Decided to play some Amnesia: Rebirth

ss_f3b3687ee3e92d3a5db0fcc1b5da35bf34b8efdd.1920x1080.jpg


Pretty great so far, bloody horrifying in parts, gotta love some body horror pregnancy.
 

Bentendo24

Member
Feb 20, 2020
5,339
Weird problem that maybe someone could help with.

On any of my PC games, when I am moving my character forward and let go of the 'w' key or the stick, the character will keep moving forward for a second or two (or sometimes longer). It only starts happening after playing for about 15 minutes (usually if I boot a game up it's working fine at first). It's extremely irritating and makes a lot of games unplayable.

Any thoughts?
 

Csr

Member
Nov 6, 2017
2,028
Weird problem that maybe someone could help with.

On any of my PC games, when I am moving my character forward and let go of the 'w' key or the stick, the character will keep moving forward for a second or two (or sometimes longer). It only starts happening after playing for about 15 minutes (usually if I boot a game up it's working fine at first). It's extremely irritating and makes a lot of games unplayable.

Any thoughts?

I had something similar happen with a faulty keyboard.
 
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ArjanN

Member
Oct 25, 2017
10,093
No More Heroes 3 coming to Steam this fall:



TORRANCE, Calif. – April 15, 2022 –
XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced they will publish No More Heroes 3 in North America for PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Windows PC via Steam and Microsoft Windows Store in Fall 2022. No More Heroes 3 will arrive on new platforms with improved HD visuals, framerates, and faster loading times to keep players dishing out eye-popping ultraviolence.


Sweet, glad we didn't have to wait too long.

Not yet, but it's on my list of four AAA games to play next. Probably fit some indie titles in along the way too.

Oh and of course there's Elden Ring to get at some point. I've heard one or two moderately positive comments about that.

RE:Village is great, and relatively easy to knock out (howlongtobeat has it as 12 hours to beat it and 37 for 100% completion), that said it's still set to to get DLC, but I assume that would be seperate stuff like in RE7.
 

Chance Hale

Member
Oct 26, 2017
11,813
Colorado
I remember playing N flash back in school in the computer lab. Only late 20s but damn crazy that was almost half a life ago

N++ is excellent too
 

Jadax

Banned
Oct 26, 2017
1,055
Not yet, but it's on my list of four AAA games to play next. Probably fit some indie titles in along the way too.
Well my comment was more related to a certain level in Village that imo is the best part of it, related to the pregnancy horror you were enjoying in Amnesia haha.
 

Buckle

Member
Oct 27, 2017
40,996
Still dancing around playing it. Maybe I'll even save it until Spooktober.

I'm kinda sensitive to this kind of topic, so I asked around a bit storywise, to check if I won't be too bugged by it. :>
Rebirth is better than Machine for Pigs and I really felt for the main character and her personal struggles by far but me personally, I'd still rate it pretty below Dark Descent.

Dark Descent is just so much better as a horror game to me, Rebirth just isn't anywhere near as scary.
 

Chance Hale

Member
Oct 26, 2017
11,813
Colorado
I definitely need to finish rebirth, came out when I was gpuless and I didn't like the banding on geoforce now so I stopped 2 or 3 hours in.

Always thought machine for pigs was brilliant narratively but Chinese Room are terrible at designing gameplay
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,196
Dark Space
I definitely need to finish rebirth, came out when I was gpuless and I didn't like the banding on geoforce now so I stopped 2 or 3 hours in.

Always thought machine for pigs was brilliant narratively but Chinese Room are terrible at designing gameplay
I tried to give GFN a shot when my RTX 2080 died but... maybe I was just too bummed out and salty over my loss to give it a fair shake, I dunno. Used it for one day and just canceled the subscription.
 

Conkerkid11

Avenger
Oct 25, 2017
13,941
Anybody who's familiar with Disco Elysium know if you're supposed to treat the game like a roguelike or something? I died reading a book while the game spammed me with messages telling me to heal, while simultaneously not allowing me to access my inventory, and now my previous save is from like 5 hours ago and I'm really annoyed.

Edit: Wait, if I'm reading this right, replenishing health and whatnot is located above those bars? How was I supposed to know that?
 

.exe

Member
Oct 25, 2017
22,206
Finished Unsighted recently. I played with the timer disabled so I could explore at my leisure. It was a good time overall. Fun combat, pretty environments, varied dungeons and lots of secret stuff hidden away (even if the items found were often unexciting). Each dungeon was a treat. They were just different enough to make each stand out, they weren't overly reliant on a gimmick and didn't overstay their welcome. Combat feels good and fluid, though your ranged options remain fairly limited throughout and I didn't get much use out of them. And for a game with platforming in a top-down view, it was pretty well done. Sometimes the perspective would be a bit confusing but by and large I didn't have issues with it.

One thing that increasingly started to bug me near the end of that game was how it would start flooding you with enemies you really need to counter to get rid of them quickly enough, and if you start messing up somewhere it sets off a chain reaction of you getting in deeper and deeper shit as more enemies pour in. This was made all the more difficult due to counter prompts often becoming difficult to read in the barrage of overlapping effects and enemies.

The path toward the "perfect" ending is also hidden behind some really obscure fake walls I'm not sure how you'd find without rubbing up against every wall or consulting a guide. The extra bosses on that route go really heavy on flooding you in waves of mobs, but thankfully the game had the tact to make these finite. I couldn't really keep up with the pace of enemies and found I had to change up my build to become more tanky so I could outlast the waves until I could fight the boss without dealing with them. It felt like a strange and artificial escalation in difficulty since the rest of the game didn't really do this, and it (seemingly) makes countering the only viable combat strategy. On top of that these final bosses have egregiously huge health bars, and you can imagine how it got really tedious more than anything.

In short, I enjoyed the majority of the game, but the final hours left a somewhat unpleasant aftertaste. I'd still recommend it but make sure you get really good at countering, I guess.

Edit: Wait, if I'm reading this right, replenishing health and whatnot is located above those bars? How was I supposed to know that?

I didn't understand that for a while either. I think the game explains it at some point, but I maybe I wasn't paying attention.
 
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dex3108

Member
Oct 26, 2017
22,539
I have huge backlog but no matter how many times i go through it i don't feel like i want to play any of those games. Games i kinda want to play are either ones that i already played or ones that are not out yet XD And there is 3rd category "i will play this on Deck" XD
 

cowbanana

Member
Feb 2, 2018
13,647
a Socialist Utopia
The more I play Ghostwire: Tokyo the more I like it. The simple gameplay loop and fantastic RT visuals just keep me engaged. I want to see where the story goes as well. All the little side stories are also pretty cool. Individually they don't amount to much, but they have just enough meat on them to snack on while going through the main story :) The game runs very well to boot, glad I picked it up. I don't know what I expected, really. But I was hesitant to pick it up at first.
 

spineduke

Moderator
Oct 25, 2017
8,742
I have huge backlog but no matter how many times i go through it i don't feel like i want to play any of those games. Games i kinda want to play are either ones that i already played or ones that are not out yet XD And there is 3rd category "i will play this on Deck" XD

What happened to the deck preorder? Did you manage in the end?
 

Mifec

Member
Oct 25, 2017
17,697
The more I play Ghostwire: Tokyo the more I like it. The simple gameplay loop and fantastic RT visuals just keep me engaged. I want to see where the story goes as well. All the little side stories are also pretty cool. Individually they don't amount to much, but they have just enough meat on them to snack on while going through the main story :) The game runs very well to boot, glad I picked it up. I don't know what I expected, really. But I was hesitant to pick it up at first.
This was me, it was really easy to just get into the groove.
 

dex3108

Member
Oct 26, 2017
22,539
What happened to the deck preorder? Did you manage in the end?

Oh yeah i forgot to write update. Friend managed to sort things with Valve support and he got chance to order it so it's paid and on the way to him. It will arrive next week probably at his place. I told him to test it for a week or so before sending it to me just in case if RMA is needed.
 

Teeth

Member
Nov 4, 2017
3,926
Here's an exceptionally late review that no one will care about:

Just Cause 3 is pretty decent.

I get that I'm playing it half a decade after it came out and on wildly more powerful hardware than what was available at release, but the game ran butter smooth for me at 144Hz at 1440p on a 3070/9900k. Outside of one glaring and annoying bug (if you aim-down-sights at any point, none of your homing weapons will work after that. It sounds worse than it is, because you almost never ADS in the game, it's even an unlockable you don't get until 30% into the game. That said, it's still hella annoying to ADS at one point to shoot some far away dude, then get into a mission an hour later and have to shoot down some jets with homing missiles and they never lock on. You have to reboot the game to get them to work again.), the experience was remarkably stable compared to the horror stories I read online.

As for the game itself, the game it reminded me of was Far Cry 3; lots of motoring around a lush environment blowing up mindless enemies and various structures. Everything feels effortless, there's almost no penalty for dying, and you can run away at any point and you'll be free of any heat in about 30 seconds. There's some sandboxy-ness with how you can blow things up, but it's mostly about making fun for yourself rather than any necessity. For the most part you can just shoot stuff til it dies or explodes, and there's hoards of rocket launchers and grenade launchers and bombs available pretty much wherever you want. If there's not, you can just call in an air drop for a refill/loadout, which is only regulated by a 2-3 minute timer. Again, effortless. Like a Far Cry game, what you're doing on mission 3 is the same thing you'll be doing on outpost 103 and mission 33. Just, there might be 3 tanks and 2 helicopters instead of 1 tank and 1 helicopter.

The one place that the game stands apart is its locomotion - the grapple hook/wingsuit/parachute combo has an actual learning curve that feels satisfying to overcome. I started out face planting more than i'd like to admit, but once I started getting the handle of skimming the ground (I'm pretty sure the game actually gives you a speed boost for flying close to the ground) and getting a couple tether upgrades, it was great to zip around the landscape. The macro level design is well suited for the character verbs, with lots of rolling hills and valleys to keep you on your toes and not let you just sail over the flat lands.

Unfortunately, the other USP is the grapple tether and while it's awesome, it starts out way too weak and there's too few instances that incentivize you to actually use it. By about a third of the way through the game you basically just end up using it to take down enemy helicopters without wasting missile ammo (which, again, is in abundance, but it's still more fun to watch a copter smash into the side of a building). It would have been nice to have the tethers start at their level 2 durability/pull strength and then force you to use them in more interesting ways.

It's a fun game regardless. Fun enough that i ended up liberating every outpost and doing every side mission. I'd recommend it to anyone looking for a podcast game.
 

Linus815

Member
Oct 29, 2017
19,670
Here's an exceptionally late review that no one will care about:

Just Cause 3 is pretty decent.

I get that I'm playing it half a decade after it came out and on wildly more powerful hardware than what was available at release, but the game ran butter smooth for me at 144Hz at 1440p on a 3070/9900k. Outside of one glaring and annoying bug (if you aim-down-sights at any point, none of your homing weapons will work after that. It sounds worse than it is, because you almost never ADS in the game, it's even an unlockable you don't get until 30% into the game. That said, it's still hella annoying to ADS at one point to shoot some far away dude, then get into a mission an hour later and have to shoot down some jets with homing missiles and they never lock on. You have to reboot the game to get them to work again.), the experience was remarkably stable compared to the horror stories I read online.

As for the game itself, the game it reminded me of was Far Cry 3; lots of motoring around a lush environment blowing up mindless enemies and various structures. Everything feels effortless, there's almost no penalty for dying, and you can run away at any point and you'll be free of any heat in about 30 seconds. There's some sandboxy-ness with how you can blow things up, but it's mostly about making fun for yourself rather than any necessity. For the most part you can just shoot stuff til it dies or explodes, and there's hoards of rocket launchers and grenade launchers and bombs available pretty much wherever you want. If there's not, you can just call in an air drop for a refill/loadout, which is only regulated by a 2-3 minute timer. Again, effortless.

The one place that the game stands apart is its locomotion - the grapple hook/wingsuit/parachute combo has an actual learning curve that feels satisfying to overcome. I started out face planting more than i'd like to admit, but once I started getting the handle of skimming the ground (I'm pretty sure the game actually gives you a speed boost for flying close to the ground) and getting a couple tether upgrades, it was great to zip around the landscape. The macro level design is well suited for the character verbs, with lots of rolling hills and valleys to keep you on your toes and not let you just sail over the flat lands.

Unfortunately, the other USP is the grapple tether and while it's awesome, it starts out way too weak and there's too few instances that incentivize you to actually use it. By about a third of the way through the game you basically just end up using it to take down enemy helicopters without wasting missile ammo (which, again, is in abundance, but it's still more fun to watch a copter smash into the side of a building). It would have been nice to have the tethers start at their level 2 durability/pull strength and then force you to use them in more interesting ways.

It's a fun game regardless. Fun enough that i ended up liberating every outpost and doing ever side mission. I'd recommend it to anyone looking for a podcast game.

i was lucky to have pretty good hw even when the game was new, i think i7 6700k and a gtx 980ti, and i recall having a pretty smooth time from the get go. The game looks gorgeous at the time and yeah its a great setting.

I played it quite a lot, i have 30 hours logged. Much like all other JC games, the story is bad. The first 2 times it didn't really bother me but with 3 it started to bother me for the simple reason that, its such an obvious flaw of the games, and it didn't seem to improve whatsoever.

The game's main straight has to be the setting and the sandboxy nature of it, i loved the checklists for each base and yeah it incentivized creativity. The game was good at providing you tools and objectives in a way that it actually made you utilize set tools rather than just choosing the most boring/straightforward solution every time. i think the mobility and general level design contributed to that quite a lot.

Now, I did like the mobility a lot but I think the game kinda made cars feel pointless in a way 2 didn't. And that kinda sucks cause I did enjoy the driving in JC3, funnily enough, while it kinda sucked in JC2.

I think the greatest flaw of JC3 is just the fact that it gets realllllly repetative if you just want to play through the main campaign. I recall there being quite hefty "requirements" to progress the story at times, having to liberate so many outposts.... and to an extent, thats the main source of fun in the game but it kinda went ubisoft on the whole thing even before ubisoft started doing it by constantly gating your progression.

JC4 was a terrible sequel sadly, took away the checklist for the outposts and replaced them with bizarre escort missions and "protect this area" type of BS, and the story was somehow worse than even the JC standard. Felt like money wasted, that.
 

vastag

Member
Oct 26, 2017
2,227
Started playing Rimworld some days ago, what an incredible game. Tons of content and interesting mechanics, emergent storytelling, lots of things to do, I love it. One of the best management games that I have played in the last years.
 

Teeth

Member
Nov 4, 2017
3,926
i was lucky to have pretty good hw even when the game was new, i think i7 6700k and a gtx 980ti, and i recall having a pretty smooth time from the get go. The game looks gorgeous at the time and yeah its a great setting.

I played it quite a lot, i have 30 hours logged. Much like all other JC games, the story is bad. The first 2 times it didn't really bother me but with 3 it started to bother me for the simple reason that, its such an obvious flaw of the games, and it didn't seem to improve whatsoever.

The game's main straight has to be the setting and the sandboxy nature of it, i loved the checklists for each base and yeah it incentivized creativity. The game was good at providing you tools and objectives in a way that it actually made you utilize set tools rather than just choosing the most boring/straightforward solution every time. i think the mobility and general level design contributed to that quite a lot.

Now, I did like the mobility a lot but I think the game kinda made cars feel pointless in a way 2 didn't. And that kinda sucks cause I did enjoy the driving in JC3, funnily enough, while it kinda sucked in JC2.

I think the greatest flaw of JC3 is just the fact that it gets realllllly repetative if you just want to play through the main campaign. I recall there being quite hefty "requirements" to progress the story at times, having to liberate so many outposts.... and to an extent, thats the main source of fun in the game but it kinda went ubisoft on the whole thing even before ubisoft started doing it by constantly gating your progression.

JC4 was a terrible sequel sadly, took away the checklist for the outposts and replaced them with bizarre escort missions and "protect this area" type of BS, and the story was somehow worse than even the JC standard. Felt like money wasted, that.

I feel conflicted about the driving...certain cars feel good and certain ones less so...but man, the bikes have some of the worst driving controls I have ever felt in a AAA game. Just wildly out of control with wonky turning radii that makes no sense based on the speed you're going. Luckily they are avoidable aside from a couple (frustrating) races.

I did find the cars a bit too "bouncy" when off roading. Clipping any rock would send your car (or bike) spinning 30m into the air, completely losing all control. I imagine they had this to create some of the funny physics results while blasting enemies and them driving off ramps and whatnot, but trying to 5-star a tight race and rolling over some train tracks causing your car to launch uncontrollably off a cliff was anti-fun.
 

Wigsy

Member
Apr 5, 2022
677
Started playing Rimworld some days ago, what an incredible game. Tons of content and interesting mechanics, emergent storytelling, lots of things to do, I love it. One of the best management games that I have played in the last years.

I've tried to get into it a few times but struggled a bit because of the mechanics. I need to give it another try.
 

vastag

Member
Oct 26, 2017
2,227
I've tried to get into it a few times but struggled a bit because of the mechanics. I need to give it another try.

Yes, it can be a bit overwhelming at first, because there are quite a bit of different subsystems. It clicked for me when I stopped worrying about my run and just enjoyed the ride. A colonist has a mental break and kills all the pets or starts digging corpses and throwing them in the middle of the colony fucking everything up? Dealing with the disaster is half of the fun. Is a bit the same approach that I follow in Crusader Kings, the chaos and absurd situations that arise from it is what makes it fun.

If you want an easier start, the EdB Prepare Carefully mod allows you to fine tune your initial collonists.
 
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Uzzy

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,002
Hull, UK
XtHjTVzsjb8tqvhyhsSrSL.jpg


Finished Amnesia: Rebirth. Steam says it took 8 and a half hours.

Conflicted on this one. I did enjoy my time spent with Rebirth, it's full of fascinatingly designed environments that just ooze horror potential, an interesting story with a wonderful lead performance from Alix Wilton Regan, and the feeling of having to force yourself forwards into the dark with barely a few matches for company, horrid otherworldly screeches welcoming you, will never get old.

And yet, and yet... while I did enjoy the story and thought it was well written, acted and deals with some pretty heavy themes, it's just perhaps a bit too obvious in the early parts, very clearly setting up the twists down the line if you're even remotely switched on. It's not that I'm disappointed with the story, it's more.. well SOMA's one of the best sci fi stories written in the past decade, and there's parts of that game that I think about all the freaking time. Rebirth? I'm pretty sure I won't be.

The environments, as I said, are wonderfully designed, full of details and objects and scraps of text that just let you soak in the ambience of these bad places, where bad things have happened and will continue to happen. The game wisely often allows you to soak in it, experience it all at your own pace. But while the environments are great, the monsters.. at least the monster AI, aren't particularly impressive at hunting you down, and the moments they do appear are perhaps a bit too scattered and easy to get past if you know what you're doing. It's been eight years since Alien: Isolation and it's still not been equalled for monster AI.

All in all, I do recommend it, it's only real flaw is not quite living up to the genre defining brilliance of Dark Descent, SOMA and Alien: Isolation. Still great though.
 
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