That's neat. I was already interested in the conceit of the game.Every action, item you find, and even the way you translate a phrase of the ancient language ties into a far more thorough branching system than any game I've played in some time with even seemingly minor actions and dialogue choices being brought up in later conversations. Even the adventure game elements and simple exploration tie into an involved timeline system that has you detailing the entire history of the world across various millennia that you can scroll through. You can also leave areas almost immediately at times which given some of my exploration led to entirely new plot threads would change things drastically. All of this makes sense given the other Inkle games but this is on a much larger and ambitious scale and it works despite some technical issues.
From what I've read in new game plus items change and so on so if things really aren't set in stone the variation is unheard of given the amount of detail and dialogue in each location.