Thank you for obliging my request. Personally, while I wouldn't go as far as to say that Valve saved PC gaming, they deserve all the credit for shaping PC gaming to what it is today. Digital distribution was inevitable, someone else would have figured it out eventually, but only Valve was willing to act as a steward of PC gaming.
For every other big company in the space, PC gaming was of secondary or tertiary importance. In the late 00s Valve devoted itself fully to PC gaming and it started transforming Steam from a store to a platform. There were plenty of other digital distributors around but Valve is unique in that they went to great lengths to expand the audience and improve the customer experience. So I would say that while PC gaming would still exist in 2022 had Valve never existed, it wouldn't be as big, as feature rich, as easy to use, as diverse and as expansive as it is today.
Now, if you want some interesting numbers, here's a chart of console gaming's growth each year from 2014 to today:
Global: video game consoles revenue growth 2028 | Statista
In 2023, the global video gaming console market is projected to increase by 4.3 percent compared to the previous year.www.statista.com
As you can see, the typical growth rates are between 5-10%, with 2020 at 19% due to the pandemic. This is a Forbes article back from 2011 discussing Steam's growth:
Valve And Steam Worth Billions
The digital distributor and videogame publisher remains private, and "tremendously profitable".www.forbes.com
So as you can see, Steam's growth rate far, far outpaced typical console growth rates. A clear indication that Valve basically created a new market.
I can't access the Statista chart, so would be great if you have some alternate link or DM if possible. That growth number (with no metric mentioned, profit/renevue/ARPU?) is from 2011, and I am quite sure its nowhere near that in recent years.
Again, anecdotes. If something is true, there would be empirical data to back this up.
I am literally giving people credit for having a better life over the past two decades (with more disposable income), and some people here want to credit that to Valve. Weird
Hopefully soon, but they haven't updated their "after Deck" time table at all.Speaking of Steam's features, when are they updating Big Picture mode? Last I heard was after the Deck was out but its been out for a while. Give me that new GUI already please.
Yes. Mods through stream are so much easier to use.Everytime I install Bannerlord mods on Nexus I'm reminded by how much I'm in love with Steam Workshop
Yep, same here. Consoles are still for exclusives though, but yeah.pc gaming is really just my jam these days. Now with gamepass and playstation games coming to steam, I just don't find console gaming as attractive as I once did.
Here's one for the console industry starting in 2011:
Global console & PC gaming market value worldwide by format 2025 | Statista
In 2022, total console gaming market sales amounted to 28.6 billion U.S.www.statista.com
Why, when people have more disposable income they spend more on luxury stuff (that is what gaming is for most of the world).That, unlike the arguments professing Steam's importance, is backed by decades of social research. I am still waiting for data that actually shows PC growth is not secular but dependent on Steam.You can believe what you want and the people that lived through it know what they know.
If someone cares enough they might provide you with data.
That is quite the twist of whatever was being said.
I assume I don't have to respond to you again since you are only interested in bandwagoning instead of actually showing some data. The OP (and Alexandros for console data) actually showed some data, which while inconsistent for Chinese market, actually shows a geniune attempt at dialogue. Unlike you.Clearly. People have brought up articles and charts meanwhile the poster dismisses them cuz apparently they had a crystal ball this entire time where the PC marketplace would completely undeniably stay the exact same currently if Steam never existed and any ol' company was in its place.
Truly living up to the username.
Why, when people have more disposable income they spend more on luxury stuff (that is what gaming is for most of the world).That, unlike the arguments professing Steam's importance, is backed by decades of social research. I am still waiting for data that actually shows PC growth is not secular but dependent on Steam.
Thanks! Do you know Steam and PC revenue growth on the same timeframe? I am not sure if there are Steam revenue, or Steam as a per percentage of PC revenue numbers right?
In any case, I would say we would roughly agree that PC would have been a big upward trajectory regardless of storefront, and disagree on Steam's importance on that.
Saying the PC market would be what it is now without Valve is one of the stupidest things I've read all year.
I gave you Steam revenue growth numbers for that time period. Steam was experiencing 200% growth at a time when the console industry experienced a drop in revenue. I don't have specific numbers for PC gaming but here are some statistics for gaming in general.
Video Game Industry Statistics, Trends and Data In 2024
Looking for statistics on the video game industry? Check out our video game statistics in 2024 including breakdowns for mobile, esports, and much more.www.wepc.com
Every data point is showing Steam growing at a disproportionately large rate compared to anyone else on the market.
No, I wouldn't say I agree with that and none of the available data supports it. PC gaming's explosive growth should be attributed directly to Valve. Without Valve PC gaming still exists but it is nowhere near as big as it is today and most certainly not as diverse in terms of the types of games being offered. Without Valve, PC gaming would likely be an almost exclusively F2P and indie market.
Please do report and tell me exactly how exact you felt offended. I am a new user here so I am not sure what made you so hyper when it's just a different way of thinking of first mover advantage. And as I said multiple times, same argument works for many different companies in far more important fields of tech, like Google and Amazon, and I hold same opinions on them too.I like when threads are dominated by one person who is clearly way too deluded and has a massive bone to pick and everyone is debating with them. Person keeps making inane points and providing no data whatsoever, then debatelording everyone else who actually provide data for their claims. Shit like this is why there is no PC community left on this site btw. PC threads would constantly get derailed by delusional concern trolls with no moderation in sight whereas the same behavior would swiftly eat a ban in console threads.
The quote from Gabe you shared wrt 200% growth is from 2011. I am not sure how are you extrapolating that to 11 more years. It's not surprising that data regarding Steam is hard to come by since it is a privately held company (before anyone mentions, Epic too is). Chinese data that was shared by OP countered itself and growth numbers shared here are from 11 years ago. We can probably agree to disagree on this then.
As I said in many comments earlier, this isn't an opinion just regarding Steam, but like similarly placed companies in many diverse fields like Google for search, Amazon for shopping, and so on.A single company dominating a space never works out in the long run, but credit to Steam they have been as customer oriented as Amazon has been. This thread kind of proves that point too.
Finally, its obvious to see lack of factual data on PC market size due to companies like Valve and Epic being privately owned.
Why, when people have more disposable income they spend more on luxury stuff (that is what gaming is for most of the world).That, unlike the arguments professing Steam's importance, is backed by decades of social research. I am still waiting for data that actually shows PC growth is not secular but dependent on Steam.
Watching VNs go from having to buy the JP version and wait on a fan-translation group to being inundated with them on Steam has been great. I remember the start with groups like Sekai Project having to do kickstarters for localizations and also having to go through Steam Greenlight at the same time. Those doing well really kicked off Japanese publishers starting to take an interest in getting their VNs on Steam.
Where did I say that? Please highlight that. The goal post has been moved from China (wrong numbers wrt Steam), piracy (no data because it is a complex issue), and their cut (where I already said its difficult to say for sure one way or another without Steam's margin which no one outside the company knows).No, that's not at all true. When replying to another user, you specifically asked for data that showed Steam's growth being bigger than gaming's overall normal growth. I gave you exactly that, from the period of time that Steam started becoming the behemoth it is today. This Is why I asked you if you have a PC gaming background: That specific time period of the late 00s to early 10s is by far the most indicative of Steam's enormous impact. PC gaming was at its lowest point and Valve completely turned that around.
So I would say it is time for you to stop asking for data and present your own. I gave you a lot of numbers and stats that support my position. Do you have anything that backs yours?
If you have some hard evidence of this (not anecdotal), I am willing to change my mind. The market has grown tremedously everywhere. People are making a very specific claim here linking correlation (more games bought due to increased market size) to causation (less piracy specifically only due to steam and not any other factor).
So let me ask this, do you credit Google for growth in internet search and Amazon for online shopping? If you do then its the exact same argument and we can just disagree on that.
Total console market comes to roughly $57bn in 2021. As per Statista PC gaming as a whole is $44.6bn. Now, tencent and NetEase have significant PC business too. That means Valve's revenue is less than $8bn, which would correspond to less than 1/5th of entire PC market.I'd be happy to oblige as doon as you present data that supports your position. Do you have any?
Now, how does a company that doesn't even have 1/5th of PC market revenue be majorly responsible for a secular growth of PC market?
On opinion side, I really don't like the domination of a single corporation in an open system. It distorts competition and locked in users with years of purchases give Steam a moat that is extremely difficult to overcome, and allow them to charge devs console like fee cut while doing much less. This is a direct consequence of having extremely large base, just like Amazon.
Lmao the OP
Japanese games -> doujin -> visual novels -> adult games
Yes OP, porn games on PC have certainly come a long way.
Lmao the OP
Japanese games -> doujin -> visual novels -> adult games
Yes OP, porn games on PC have certainly come a long way.
Of course we were. It's why I refused to reply back to that dork. Having folks around scrummaging around for data and proof all in a meanwhile for them to just say "nah that aint it" while not submitting their own...
Told you :p
Underrated postTbf Steam can be small or large all in one cycle, depending on certain factors like temperature or pressure. So I understand the confusion.
😂Using logic of those troll arguments...
Most liked sportsperson: What did they do? If not them, someone (imaginary) would have done same thing.
Book loved by millions: Why should author of that book get any credit? If not them, other imaginary authors would have wrote same book.
One of the most popular songs: Why give credit to creator? Any other non-existent person could have created that song instead.
Outcome in alternate timeline would have been same. I know it because I have superpowers.