Such as?
Asking because "Hate" is a very strong word, and honestly I can't think of anything they've done that would elicit that emotion...
Such as?
So they want all the benefits and userbase of steam without having to give steam a dime. Right, im sure thatll hold up in court
It's PCGamer which literally posts articles sponsored by epicHilarious that when it comes to Steam it's nothing but hit pieces but not a peep about EGS and their bullshit. Maybe these outlets might want to look into WHY Steam is such a popular platform.
What store front gives you access to millions of gamers with that kind of purchasing power while being as feature rich a Steam ? If you say 30% is too much for what it provides there has to be an alternative offering the same for less otherwise the argument doesn't make a lot of sense.For me, 30% is just too much, just going on steam now, you see so many new developers and their game be lost amongst piles and piles of crap. Just because they have the biggest user base, doesn't mean steam can highlight every game that comes there way, but that's the only option right, the audience expects every game to be on Steam.
I don't hate Valve, I don't hate any store front, but none of them are our friend here, there there to make as much money as possible from us, but 30% is just way to much for what Steam provides for smaller devs.
For me, 30% is just too much, just going on steam now, you see so many new developers and their game be lost amongst piles and piles of crap. Just because they have the biggest user base, doesn't mean steam can highlight every game that comes there way, but that's the only option right, the audience expects every game to be on Steam.
For me, 30% is just too much, just going on steam now, you see so many new developers and their game be lost amongst piles and piles of crap. Just because they have the biggest user base, doesn't mean steam can highlight every game that comes there way, but that's the only option right, the audience expects every game to be on Steam.
I don't hate Valve, I don't hate any store front, but none of them are our friend here, there there to make as much money as possible from us, but 30% is just way to much for what Steam provides for smaller devs.
I often read that: Games being lost amongst piles of crap.
But people never explain that point. Can anyone point me toward a gem that was robbed by the pile of crap ?
I'll be harsh, but if you're lost amongst piles and piles of crap... Maybe that's where you belong ?
There are games on the store that seem like they should be doing better than they are, based on the few reviews they have and the general quality and genre. But the same can be said for, say, Amazon - there are undoubtedly books that should sell more but don't. That doesn't mean they're crappy, it just means that a) people don't know about them, or b) people who do know about them can't afford them (either financially or in terms of time commitments). That's unfortunately life, and why Valve keep on refining the store.
Then again, my point isn't that those games are shitty. My point is that those games don't get lost because of the bad games, but because of the good games.
1- That's not trueValve has conditioned to think that if a game isn't released on Steam, it doesn't releases at all.
For me, 30% is just too much, just going on steam now, you see so many new developers and their game be lost amongst piles and piles of crap. Just because they have the biggest user base, doesn't mean steam can highlight every game that comes there way, but that's the only option right, the audience expects every game to be on Steam.
I don't hate Valve, I don't hate any store front, but none of them are our friend here, there there to make as much money as possible from us, but 30% is just way to much for what Steam provides for smaller devs.
What store front gives you access to millions of gamers with that kind of purchasing power while being as feature rich a Steam ? If you say 30% is too much for what it provides there has to be an alternative offering the same for less otherwise the argument doesn't make a lot of sense.
We're only a decade out from when very few games were released on Steam. Using SteamSpy (gross!), only 325 games released on Steam in 2010. And what do you think devs/pubs complained about then? Valve gatekeeping Steam by only allowing select games on the store.
Valve cannot win here, because everyone expects them to do better, but "better" is a subjective word that's relative to position in the industry and success of games.
I often read that: Games being lost amongst piles of crap.
But people never explain that point. Can anyone point me toward a gem that was robbed by the pile of crap ?
I'll be harsh, but if you're lost amongst piles and piles of crap... Maybe that's where you belong ?
2. Valve forces game makers to sell their games through the Steam store by tying it to the Steam platform.
3. By forcing game makers to make the game available on Steam if they want to use the Steam platform, Valve funnels them to the Steam store where they collect 30%.
I'd imagine Steam probably has some of the best Discoverability tools out of most stores, but I think maybe they should take some step to reduce the clutter of super low effort games. Maybe higher barriers of entry for Steam, perhaps updating the initial payment from $100 to $250+ or something?
I don't think that because there isn't an alternative offering, doesn't mean they have to charge 30%. Sure Valve is extremally successful, but I don't think that their success means they should be allowed to take more. Itch.io is a storefront that while doesn't have the same features, survives just fine with creators choosing how much of their sales they want to give to Itch. I'm absolutely not saying this is the way Steam should go, only demonstrating that you don't need 30% to be successful.
One example off the top of my head is a game mentioned on a recent episode of Waypoint Radio called Inkslinger. They said how it just got buried in steam and its a really fascinating game that deserves some attention. I'd hope that with its mention on the podcast it would get a few more sales but looking at steam its still sitting at only 4 steam reviews.
Itch.io survives because it is not popular. Hell, they cannot implement an easy way to redeem all the games in their super popular Anti-racism bundle because it could potentially shut down their servers for a while. Itch.io is a good place, but it is a hobbyist place, not a place intended for mass appeal and mass use.I don't think that because there isn't an alternative offering, doesn't mean they have to charge 30%. Sure Valve is extremally successful, but I don't think that their success means they should be allowed to take more. Itch.io is a storefront that while doesn't have the same features, survives just fine with creators choosing how much of their sales they want to give to Itch. I'm absolutely not saying this is the way Steam should go, only demonstrating that you don't need 30% to be successful.
There are more than 10 games a day releasing on Steam. Valve cannot make everyone sucesful. It provides the tools for developers to make it more sucesful, but the developers cannot fully rely on just "being on Steam" to bring sucess. You need to promote the game and get the ball rolling for the Steam "help" to start amounting meaningfully.One example off the top of my head is a game mentioned on a recent episode of Waypoint Radio called Inkslinger. They said how it just got buried in steam and its a really fascinating game that deserves some attention. I'd hope that with its mention on the podcast it would get a few more sales but looking at steam its still sitting at only 4 steam reviews.
So you want curation?Yeah the clutter of low effort games is a really interesting issue, I have no idea what the best way to handle it would be. Increasing the initial payment is great for first time developers, so that doesn't feel like the right answer to me.
Steam could gave a sort of review board that checks each game before it goes up on the storefront, just to see if its playable and it meets a certain standard, but I'm just spitballing here.
Wasn't greenlight essentially that but outsourced to the userbase? Something really needs to be done, at least to remove all the low effort RPGMaker games and MyFirstUnityProject garbage.Steam could gave a sort of review board that checks each game before it goes up on the storefront, just to see if its playable and it meets a certain standard, but I'm just spitballing here.
I read the complaint, these are the main claims that Wolfire makes:
1. Valve abuses its dominant place in the market to charge exorbitant fees.
2. Valve forces game makers to sell their games through the Steam store by tying it to the Steam platform.
3. By forcing game makers to make the game available on Steam if they want to use the Steam platform, Valve funnels them to the Steam store where they collect 30%.
4. That 30% cut leads to less innovation and increased prices.
5. Valve dedicates minimal resources to Steam's development.
6. Valve enforces price parity for Steam keys.
7. Valve has the right to not sell a game if the game maker consistently discounts it more on other platforms.
8. The only way to avoid Valve's anticompetitive practices is to leave Steam but even huge publishers like EA have tried and failed.
9. Valve has the power to control prices or exclude competition in the PC market.
These two in particular seem strange. How can you be a "Steam platform" game but not be on the Steam store? Are they actually saying they want to make use of Steam's integrated features like cloud, achievements, events, friends, etc. without a store presence on Steam itself? 🤔
Yeah the clutter of low effort games is a really interesting issue, I have no idea what the best way to handle it would be. Increasing the initial payment is great for first time developers, so that doesn't feel like the right answer to me.
Steam could gave a sort of review board that checks each game before it goes up on the storefront, just to see if its playable and it meets a certain standard, but I'm just spitballing here.
Why does it have to be a choice between gatekeeping and taking 30%, why cant Valve do neither? There's this weird narrative of 'this is just developers complaining, they should be grateful' that I think is harmful, its rough out there and people need to fight for what they deserve to earn.
Yeah the clutter of low effort games is a really interesting issue, I have no idea what the best way to handle it would be. Increasing the initial payment is great for first time developers, so that doesn't feel like the right answer to me.
Steam could gave a sort of review board that checks each game before it goes up on the storefront, just to see if its playable and it meets a certain standard, but I'm just spitballing here.
"Take less revenue from sales and curate their store better for visibility for real games," said one respondent when asked what features they felt Steam could add to better serve developers, while another said Valve should provide "better support for amateur, hobbyist, and independent creators" and consider "fostering things like game jams and actual development communities to be created on the platform".
Wasn't greenlight essentially that but outsourced to the userbase? Something really needs to be done, at least to remove all the RPGMaker games and MyFirstUnityProject garbage.
Steam could gave a sort of review board that checks each game before it goes up on the storefront, just to see if its playable and it meets a certain standard, but I'm just spitballing here.
You havent really said why you think the 30% is too much ? Because usually when something is considered too much its because you can get the same deal/service or offering somewhere else for less. Its a free market and no company will just take enough to somehow survive when they are profiting from something they have built up to a powerhouse for decades.
Because if thats your take pretty much everything that is sold or being provided for a sent above its cost should be considered too much. So whats the incentive for Valve, Apple and co. to invest billions into their store fronts and ecosystems when they cant really prfot from it after they established these stores and provided developers easy access to millions of their customers ?
People always complain about Valve and Steam yet no one has manage to outdo them in terms of features and support - maybe someone needs offer something that does what Valve does better for less....then this discussion would make more sense.
I'd imagine Steam probably has some of the best Discoverability tools out of most stores, but I think maybe they should take some step to reduce the clutter of super low effort games. Maybe higher barriers of entry for Steam, perhaps updating the initial payment from $100 to $250+ or something?
This would be horrible and developers. They complained about exactly this, when Valve was stricter with what releases on steam. Imagine you work 2 years on you game but then you get told the people at valve don't deem it worthy to release on Steam, so now you are kinda fucked.
The best thing Valve can do is expand their curation feature, so they can show you the games you might like.
You havent really said why you think the 30% is too much ? Because usually when something is considered too much its because you can get the same deal/service or offering somewhere else for less. Its a free market and no company will just take enough to somehow survive when they are profiting from something they have built up to a powerhouse for decades.
Because if thats your take pretty much everything that is sold or being provided for a sent above its cost should be considered too much. So whats the incentive for Valve, Apple and co. to invest billions into their store fronts and ecosystems when they cant really prfot from it after they established these stores and provided developers easy access to millions of their customers ?
People always complain about Valve and Steam yet no one has manage to outdo them in terms of features and support - maybe someone needs offer something that does what Valve does better for less....then this discussion would make more sense.
I think its perfectly valid to criticise a company's practices even if they are a lead in a certain market and when the vast majority of developers say that the features and support don't justify the 30% cut, I would tend to side with the developers and believe them. Both Microsoft and Epic have looked at their revenue split and have seen that they can be successful at 12% so why cant Valve, the company that is raking in the most out of the three?
So, your best suggestion is that Valve should cut back on features users like and make an experience worse for people who pay for the games in the first place?its because they need more money to maintain all their systems, maybe they should cut back on stuff like the steam cards, the points store and other addons that are not really needed.
Ah yes, the same cut that Epic shows in court documents is not profitable (look up the thread on it, they specifically say the cut covers variable costs but not fixed costs, and they're soon going to start charging devs payment processing fees on top of this cut).30% is too much for any platform holder to take. 12-15% seems much more fair
It will never fail to amaze me that people think losing 500 million dollars in 2 1/2 years and beeing way behind their target means that a project is successful.Both Microsoft and Epic have looked at their revenue split and have seen that they can be successful at 12% so why cant Valve, the company that is raking in the most out of the three?
You're right that's probably the best way, apologies I was thinking out loud but I think some I accidentally came across as sarcastic. If they were to do a sort of quality control test I would want it at a really low barrier, like just check if it plays, there's no malware and then approve.
I think its perfectly valid to criticise a company's practices even if they are a lead in a certain market and when the vast majority of developers say that the features and support don't justify the 30% cut, I would tend to side with the developers and believe them. Both Microsoft and Epic have looked at their revenue split and have seen that they can be successful at 12% so why cant Valve, the company that is raking in the most out of the three?
If its because they need more money to maintain all their systems, maybe they should cut back on stuff like the steam cards, the points store and other addons that are not really needed.
Uhhh I just took a look at this lawsuit and for some reason I AM QUOTED ON PAGE 19 LMFAOOOO
how tf did they find this post of mine lol, it wasn't even popular
LMAO that's pretty hilarious. Congrats on the 5 minutes of fame!Uhhh I just took a look at this lawsuit and for some reason I AM QUOTED ON PAGE 19 LMFAOOOO
how tf did they find this post of mine lol, it wasn't even popular
So your idea is to make the experience worse for the people who pays and plays the games, and this will somehow improve things for developers?Both Microsoft and Epic have looked at their revenue split and have seen that they can be successful at 12% so why cant Valve, the company that is raking in the most out of the three?
If its because they need more money to maintain all their systems, maybe they should cut back on stuff like the steam cards, the points store and other addons that are not really needed.
You have achieved apotheosis. Transcend this earthly plane!Uhhh I just took a look at this lawsuit and for some reason I AM QUOTED ON PAGE 19 LMFAOOOO
how tf did they find this post of mine lol, it wasn't even popular