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dex3108

Member
Oct 26, 2017
22,618
Fortnite is a massively successful game, but that success came at a price. Its frantic pace of updates keeps players engaged but it also reportedly keeps employees locked in a state of brutal crunch to keep up with the demand for a constant flow of new content. In an interview with PCGamesN, PUBG Corp studio director Brian Corrigan said that the Playerunknown's Battlegrounds team actually took a shot at maintaining a similar pace, but found that it just couldn't keep it up.
"Last fall—and I said this before, publicly—but we were trying for this weekly update cadence. And it was one of those things where a bunch of us were like, look, we want to improve things as fast as possible. There's some stuff that drives us crazy as players, and who's going to fix it? Us! We're the developers, we've got to go fix it, just because we ourselves want to play the fixed version," Corrigan said.

"So we tried to crank out these patches on a weekly cycle last year, and it just really didn't work out. If you've been on this side of game development before, that's a pretty hard pace to keep to. So we slowed it down a little this year, and we've been doing smaller patches every month, and a bigger season schedule."
Corrigan doesn't see that as a problem, though, because he considers PUBG and Fortnite to be very different sorts of games. "We have a more high-intensity competitive game, we've got a functional esports program that we're putting a lot of time into right now," he said.
"If there's pieces [of Fortnite] that work for us, that's great, because we should learn from the best teachers across a lot of different games, but our formula is unique. That's something we understand, and we have to always remember: this PUBG formula is unique, there really is nothing else out there like it."


 

Duffking

Member
Oct 27, 2017
5,708
Not surprising, a 5 days is no time at all in games dev. You lose like half a day straight off to sprint planning, everyone usually loses at least half a day to meetings. You have to lock down builds early to ensure there's QA time anyway. Short of insane hours and working weekends it's not feasible to pump out weekly updates, let alone high quality ones.
 

Masterspeed

Member
Oct 25, 2017
4,825
England
I don't know why they keep kidding themselves. Stop trying to win people over with stuff you can't deliver.

I'm not saying be like Fortnite, but the way they drop content without any announcement is brilliant.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,824
If your game has been built fully as a live service, then maybe. Otherwise, screewww that. Would happily delay stuff than to be in an everlasting shipping mode.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Fortnite's frequent updates are great but they come at the expense of their workforce, who constantly the crunch while Epic laughs all the way to the bank. If they can't have weekly updates without destroying their programmers, so be it, it's not like every game needs 1-2 content updates per week like over at Epic. Plus Fortnite is like a playground at this point, just throwing any random shit in the game and see what sticks the landing. Portals, teleporters, jetpacks, unlimited parachutes, planes, cars, wacky weapons, dance-based gamemodes or whatever. PUBG really does not need to subvert expectations every week, and even if they limited the updates to balance tweaks, new weapons or map changes every week it would be unnecessary, as metas need time to be absorded by communities.
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
1,160
This is my big issue with Fortnite. It sets a precedent that this sort of content delivery method in a free game is viable and something players should expect.

It's potentially as dangerous in the long-term in devaluing our products, our work, and realistic working conditions as the race to the bottom pricing war that initiated with the Apple Store.
 

Black_Red

Member
Oct 27, 2017
2,929
This is my big issue with Fortnite. It sets a precedent that this sort of content delivery method in a free game is viable and something players should expect.

It's potentially as dangerous in the long-term in devaluing our products, our work, and realistic working conditions as the race to the bottom pricing war that initiated with the Apple Store.
If they have the resources to do it, then its not really their fault.


Its like saying the witcher 3 sets a bad precedent with the amount of content, attention to detail and voice acting because indie games cant invest the same money to do that.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
If they have the resources to do it, then its not really their fault.


Its like saying the witcher 3 sets a bad precedent with the amount of content, attention to detail and voice acting because indie games cant invest the same money to do that.

The issue is that they overwork their own people to deliver those frequent updates. Less people would have an issue if they employed 2-3 times the employees they currently have to deliver these frequent patches. But while they're making BILLIONS PER YEAR, they are still keeping a relatively small team working on these updates, people who frequently do 12+ hour days just because some rich exec decided that they're going to destroy the competition instead of being happy that they're swimming in money already.
 

empo

Member
Jan 27, 2018
3,114
I remember that time, patches would be up on the test server for sometimes less than a day and then instantly break when they deployed them live.
Really need to get back into it and check out the Erangel update.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
This is my big issue with Fortnite. It sets a precedent that this sort of content delivery method in a free game is viable and something players should expect.

It's potentially as dangerous in the long-term in devaluing our products, our work, and realistic working conditions as the race to the bottom pricing war that initiated with the Apple Store.
Oh yeah it's actually screwing with the Games industry as a whole, because now people expect updates weekly, and it's legitimately not feasible to update games that quickly.
 

TheRulingRing

Banned
Apr 6, 2018
5,713
The issue is that they overwork their own people to deliver those frequent updates. Less people would have an issue if they employed 2-3 times the employees they currently have to deliver these frequent patches. But while they're making BILLIONS PER YEAR, they are still keeping a relatively small team working on these updates, people who frequently do 12+ hour days just because some rich exec decided that they're going to destroy the competition instead of being happy that they're swimming in money already.

What makes you say it's a small team?

Last I read Fortnite had nearly 700 devs working on the game (not including support studios). That's bigger than almost every other dev team in the world.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
What makes you say it's a small team?

Last I read Fortnite had nearly 700 devs working on the game (not including support studios). That's bigger than almost every other dev team in the world.

I say relatively, because clearly they need a bigger team than that to deliver as many updates as they currently do. There are three roads: they either slow the updates down and let their devs breathe a little, they hire even more people so that people don't have to crunch but work is actually divided better, or have people destroy their own health to make sure Epic can cash in hundreds of millions dollars this month as well, of which these devs see peanuts basically. Epic chose the latter, and if PUBG Corp goes a different ruote even to the detriment of the attractiveness of its own game, that's good.
 

Lumination

Member
Oct 26, 2017
12,489
A weekly sprint in the software development world would truly be hell on earth. I still don't know how the Slay the Spire guys did it, but I wouldn't wish it on anybody.
 
May 25, 2019
6,029
London
Would really love to hear about the dev pipelines behind each of these titles. Fortnite could be working its developers to death....and/or they could also have a much, much better DevOps automated pipeline that handles a lot of the work that would be manual for other teams
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
1,160
If they have the resources to do it, then its not really their fault.


Its like saying the witcher 3 sets a bad precedent with the amount of content, attention to detail and voice acting because indie games cant invest the same money to do that.

The work conditions for the Fortnite team were widely reported on for the intense crunch conditions the success and update schedule of Fortnite caused. They "have" the resources in a sense, but not in a way that provides a healthy or sustainable work environment.
 
OP
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dex3108

dex3108

Member
Oct 26, 2017
22,618
They were never going to keep the player base at the level it was. BR isn't just PUBG anymore, and even then, they still have a very active and large pool of players.
https://www.pcgamesn.com/pubg-mobile-player-count PUBG is doing much better than Fortnite though when all platforms are being included.
Well no shit, every MP game will bleed players lol

Just to be clear they are still extremely successful. But aggressive Fortnite updates did impact PUBG for sure.