When I went to university, everything that I created there, whether it was for a class or personal was owned by the school.
When I went to university, everything that I created there, whether it was for a class or personal was owned by the school.
It kinda sucks seeing a dev say it for this game. I know gaming culture is extremely toxic to almost everyone but it really fucking sucks that a game that i bought in 2002 is suddenly "unplayable", stripped of features and heavily restricted its once amazing modding community.
I'm having troubles understanding why this is such a huge deal? When I went to university, everything that I created there, whether it was for a class or personal was owned by the school. The same can be said for my workplace, anything I create or if I use any of their tools to create something they also own it. Isn't that pretty standard? So if I created something in Reforged's custom map maker I would expect that Blizzard would own it.
The bolded is simply false.With these clauses, they are protecting their intellectual properties that you use in your mod. But if you do not use those in your actual standalone game, which you shouldn't do anyways because you would literally be stealing IP, you fully own the rights to creations.
Yeah, totally.Imo, it goes further than that.
Blizzard didn't come up with dota. Eul, Icefrog and co did. And they went and got their money via League, HON and dota 2.
And that's entirely how it should be.
Blizzard even did have a go at the MOBA genre. So it's not like they lost their abilty to do anything.
Signing away your intellectual property rights and working for free is wrong. People are upset because it's wrong. Don't dismiss people because you think they stand to make money. Blizzard is the one who made a classless move motivated by money here. Blizzard is the one who stands to make more money. Blizzard doesn't deserve your defense.It is not a big deal. This is standard legal protection for the company.
But people make it a big deal because it fits their agendas and makes them money via videos, social media, that sort of stuff.
Negativity sells more than being a reasonable human being.
Hurm, most schools I'm aware of don't claim ownership of work, just an unlimited license to use.Not sure why you are surprised. Same here in 2 different universities in two different EU and non EU countries.
I am not a lawyer, but I think you're wrong here. I think that's precisely the scenario Blizzard is trying to shut down, since Blizzard owns all of the mod's IP which would preclude making a standalone game sans the Warcraft models. If this clause was in effect for the original Warcraft 3 release, I think Blizzard could (and probably would) snuff out League of Legends immediately.You can still make that stuff, though. They cannot do anything if you, for example, make a mod for Warcraft 3 that becomes super popular, and then go on to make it into a separate game. :)
With these clauses, they are protecting their intellectual properties that you use in your mod. But if you do not use those in your actual standalone game, which you shouldn't do anyways because you would literally be stealing IP, you fully own the rights to creations.
It is not a big deal. This is standard legal protection for the company.
I am not a lawyer, but I think you're wrong here. I think that's precisely the scenario Blizzard is trying to shut down, since Blizzard owns all of the mod's IP which would preclude making a standalone game sans the Warcraft models. If this clause was in effect for the original Warcraft 3 release, I think Blizzard could (and probably would) snuff out League of Legends immediately.
You're wrong. Blizzard literally sued Valve over Dota. Pubg sued epic. It happens.As far as I know, you cannot copyright / trademark / register a system design. The same way you cannot do that to an idea.
I'm not a lawyer, but after working in the industry for the last 5 years, that has been my impression.
Have yet to see a case one challenging another company for the use of a similar design (not rip off visuals, obviously).
But as you say, I may be wrong. :D
You're wrong. Blizzard literally sued Valve over Dota. Pubg sued epic. It happens.
You said "challenged", not won. It's a disaster regardless of who wins because the vast majority of users can't afford lawyers to defend themselves in court.Neither of those won, as far as I know. And if there is such a win, it will be a disaster for the industry, which I highly doubt will happen.
As I pointed out earlier in this thread, you are wrong about what the effect of the provision is and that's framing your whole approach to the discussion.As far as I know, you cannot copyright / trademark / register a system design. The same way you cannot do that to an idea.
I'm not a lawyer, but after working in the industry for the last 5 years, that has been my impression.
Have yet to see a case one challenging another company for the use of a similar design (not rip off visuals, obviously).
But as you say, I may be wrong. :D
Branding matters, and the fact that Valve had the Dota brand was part of why they succeeded where others failed.
I am not a lawyer, but I think you're wrong here. I think that's precisely the scenario Blizzard is trying to shut down, since Blizzard owns all of the mod's IP which would preclude making a standalone game sans the Warcraft models. If this clause was in effect for the original Warcraft 3 release, I think Blizzard could (and probably would) snuff out League of Legends immediately.
I don't think any other game has any clauses that goes beyond "we retain copyright to the models and textures and other assets that's built into the level editor". Certainly, I don't recall any company staking a preemptive claim to the mechanics of any and all mods made using its tools.I'm as eager to continue the pile on as anyone else, but I'm now really curious:
For other games with similar editors have similar EULA rules regarding who owns the content? How much of this is Blizzard still salty over DOTA and how much is just the reality of games being a huge business and having more complicated rules than the early days of smaller budgets, teams, and profits.
If it's the former, Blizzard continues to learn the wrong lesson regarding DOTA. It wouldn't surprise me if there were a couple older officers there still smarting over "losing" DOTA, but they never owned it in the first place. My gut tells me the latter is playing a bigger role than most people would like to admit. Some indie games might release with EULAs that basically read do what you want with this stuff, sell it, whatever. AAA studios are simply bigger, they have more revenue, they have more bean counters, and they are more worried about things going sideways regarding IP ownership.
This is really not my area of the law but it is my understanding of things that the bolded is the main impetus behind including this provision.My impression is: if you make a custom game "The Arglebargling of Shmooblebork" then Blizzard will own the character of Shmooblebork and his the epic theme song you composed on your kazoo. You should be able to make the independent but mechanically-identical game "The Umpenthortening of Schmucklezuck", though Blizzard may well attempt to frighten you into not doing so.
Starcraft 2Somehow this clause sounds familiar. I could swear I read something like this in the eula of another Blizzard game some years ago. I remember because I specifically showed it to some friend so that we could laugh at how ridiculous it sounded (like "Blizzards owns your soul" or something)
PC Gamer must be reading our threads.I don't think any other game has any clauses that goes beyond "we retain copyright to the models and textures and other assets that's built into the level editor". Certainly, I don't recall any company staking a preemptive claim to the mechanics of any and all mods made using its tools.
Ironically, Valve demonstrated the correct approach to all this with their agreement with Drodo on making standalone versions of Dota 2 Autochess. (And then Riot ran in, made their own version in the League client, and seemingly ate both of their lunches)