'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen
Halo Infinite's Fracture: Tenrai event might be the worst formatted live event I've ever seen in this genre.
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The longer we all play Halo Infinite, the more one truth continues to emerge. For as brilliantly fun as gameplay is, the progression and microtransaction systems in-game are equally as un-fun. Reverse-fun. Anti-fun. As in, this is one of the worst implementations of free-to-play monetization I think I've ever seen. And that's saying something, I lived through the great Loot Box Wars of the mid 2010s.
I am not being hyperbolic, this is genuinely the worst format for a live event I think I've ever seen a game have.
- You do not progress with XP, but instead you get a level by completing a specific challenge related to the Fiesta event playlist. This is fine, except for the fact that eventually you will almost immediately run out of event challenges, and will have to go back to grinding out regular weekly challenges to even get further event challenges to appear.
- Even if you grind through all your weekly challenges, 343 has only put 7 total event challenges in this playlist this week. There are 30 levels to the pass. This means that out of the six weeks that the event is running, you will have to max out those challenges 5 times in order to unlock everything
- The time gate creates bizarre situations like the fact that you will be unlocking two separate samurai shoulder pads months apart, as you cannot get enough tiers to get the other side until the next time this event shows up in January.
- While you unlock the core at level 5, by the end, you are only unlocking one of the samurai-style sets from the advertising. The other looks are being sold in the microtransaction store, and some of those are timegated, and appears they may not be sold until future events, including the main samurai helmet that has been on dozens and dozens of pieces of marketing for the game and event.
- The prices are…absurd, like $15 for a sword on your waistbelt and a collection of emblems. There's at least $50 of stuff being sold for this "free" event so far, where it will take you five weeks and six months to earn a complete free look based on the slow-moving battle pass. And only one look.
It's a ridiculous system on every level. The challenge-based battle pass was one thing because at least that doesn't expire. But here, you literally have to grind this event for a week, almost every week it shows up, to extract 7 challenges to get a singular free full set at the end of this season.
343 has already commented that they've yet again, "heard the feedback" but obviously no changes are being made this week, because now it's Thanksgiving. That's understandable. What is not understandable is how this system got approved and implemented in the first place, and the wild, wide disparity between how fun the game is at baseline and how un-fun challenges make progression and mangle events like this.
Halo Infinite is a blast. It also has the worst battle pass and live event system in recent industry history. We gotta close that gap somehow, and it should not be rocket science to do so.
Tassi is on the mark here. The game is fantastic and it's very frustrating that it's being bogged down by a progression system and event system that should never have gone past the concept stage.