I'd be ecstatic if that's true since RTWP blows and ranges from serviceable (best case scenario) to dreadful, but there's nothing confirmed, actually.I love rtwp and am dreadfully annoyed that Larian will make BG turn-based. That is all
Agree entirely, but I dunno. Games that are actually meant to be turn-based don't seem to have pacing problems, or I just don't really notice them enough to care, because it does seem to play out more tactical, like chess. Just like how games that are meant to be RTwP are obviously going to have all of the encounters and likely the maps designed around that. Good thing this mod lets you toggle back and forth though. The best of both worlds.
I love rtwp and am dreadfully annoyed that Larian will make BG turn-based. That is all
THE NEW ADVENTURE – PATHFINDER: WRATH OF THE RIGHTEOUS
December 05, 2019
We are excited to announce Pathfinder: Wrath of the Righteous today. With our new game, we are taking everything that made Kingmaker enjoyable and building on top of it. We laid a solid foundation and are going to push the boundaries of the CRPG genre with our next title. We especially want to thank our community for their support — we would not be making this game if it weren't for you.
While not a direct sequel to Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous will expand and elaborate on the core elements of Pathfinder: Kingmaker. With such new features as the mythic progression system, a new corner of the Age of Lost Omens to explore, and more classes and character customizations drawn from Pathfinder's extensive history.
Pathfinder: Wrath of the Righteous is based on the Wrath of the Righteous Adventure Path from the tabletop game but includes new characters, plots, and elements to entertain even players already familiar with the adventure. It tells the story of a large-scale conflict between mortals and demons where players are invited to immerse themselves in a world under siege from demonic forces. As a vicious invasion threatens the world, the consequences of one's decisions will forge a unique narrative of their personal battle between good and evil.
Kingmaker's Creative Director Alexander Mishulin and Lead Writer Alexander Komzolov return to their respective roles. And we are happy to confirm that Chris Avellone is back on board lending a hand and supporting the narrative team as he did with Pathfinder: Kingmaker!
To stand against the demonic invasion, the player character and their companions will receive additional powers from the player's chosen mythic path. These paths vary widely in nature and profoundly impact the storyline of the game, permanently changing the characters and the world around them. You may choose the path of the immortal lich, wielding powerful spells and commanding an army of undead; the path of the angel, summoning celestial allies into battle and meting bolts of divine judgment upon foes; or something else entirely. Or the path of the trickster, causing mischief and fun even in the middle of the demon-filled abyss, warping the reality itself and turning the dices into "natural 20" from "1" to score a critical hit.
We have also changed and adapted mythic paths mechanics for the computer game, to provide the best gaming experience we can. In the new game, you'll find the mythic paths completely different compared to what you've seen in the tabletop game.
Some Pathfinder RPG character classes that didn't make it into Kingmaker will make their CRPG debut in Wrath of the Righteous alongside the returning roster, including — but not limited to — the fan-favorite witch and oracle. We will reveal more classes and character options in the near future!
With an improved visual style, Pathfinder: Wrath of the Righteous will offer a look and feel distinct from that of Pathfinder: Kingmaker. Set in locations including a demon-infested wasteland, besieged crusader cities, and the foul, twisted Abyss itself, Wrath of the Righteous's art will capture the epic fight of the world's defenders as they struggle to hold the line against the corrupting force of otherworldly entities.
We will share details of the development process with the fans! If you want to be among the first who receive that sweet new update — follow us on social media or subscribe to our newsletter.
Wonder if we can expect some significant visual upgrade or it will be basically be just a "stand alone expansion".
Admittedly I was never too fond of Kingmaker's art style.
Can't wait!
And to everyone who is yet to play Kingmaker: do it! It is the only CRPG so far out of the recent CRPG resurgence which is a truly worthy Baldur's Gate 2 successor. Basically the only downside was its bugginess at release which is by now completely solved. It also starts a bit slow, but bear with this game, you'll love it!
I would be saddened because everything you said is wrong. Except the confirmed part, we really don't know what they are gonna do but they do want to shake it up.I'd be ecstatic if that's true since RTWP blows and ranges from serviceable (best case scenario) to dreadful, but there's nothing confirmed, actually.
Turn based mod? time to reinstall!They should hire the guy who made the turn based mod, Kingmaker Is the best CRPG in years with the mod.
Also looks like were getting Seelah as well
this should be the case since while you did do a little town building(and mass combat) in WotR from what i recall, it was no where near the scale of what it was in kingmaker. of course they could change that in the pc version... they already appear to be remaking the Mythic system from the ground up.My only request would be to tone down the reliance on town-management features. I eventually had to resort to both cheating and using a walkthrough to ensure I was researching the right cards at the right time etc. to not irreversibly screw over my playthrough.
Playing Kingmaker now and really enjoying it. Finally got to Pitax so I think I'm almost done.
My only issue (not a complaint) is that it is a bit too complex with the dual classes and builds. I think it is great that you can have so many insane combinations, but it is really confusing to someone whose D&D experience started and ended at 2E. I've been trying to read up on builds and its like "take 1 level of this and these feats and use this weapon, etc." and you are invincible. Meanwhile I've got a basic tank at level 15 that gets mowed down. Anyway, not a complaint, but I'm hoping there is a bit more assistance in the character creation and leveling.
Wrath of the Righteous Kickstarter Launches February 4th.
January 13, 2020
Greetings, Pathfinders!
It feels like only yesterday we have released Pathfinder: Kingmaker. The game we put our souls into, the game of our dreams. And it is you, our community, who made it possible in the first place. We want to say thank you to all backers and supporters, for your passion, feedback, and patience. As you know, we always take work with our community very seriously. Especially with all the teasers and jokes (if you remember our first free DLC and announcement of announcement you will understand what we are talking about).
And with our next project – Pathfinder: Wrath of the Righteous – we want to bring work with the community to the next level. We will engage content creators, build a new forum for players' discussions, held detailed surveys during alpha and beta tests, and put emphasis on feedback from our community. You will help us to shape the game, drive our vision and achieve the most daring ideas. And to accomplish this we will launch a new Kickstarter campaign.
Why Kickstarter, you might ask? We want to make this adventure as epic as we imagined it when playing Wrath of the Righteous at the table. And, of course, we want our next game to become better than the previous one in every aspect. While we already have essential investments, there are a lot of things to add and improve. And you will be able to support us in this endeavour!
On February 4th, we will lift the shroud of mystery and share our creative vision, revealing all the main features we aim to deliver, along with the first gameplay video of Pathfinder: Wrath of the Righteous. And even more details are coming in the Kickstarter updates!
Anyway, not a complaint, but I'm hoping there is a bit more assistance in the character creation and leveling.
Alex: While Pathfinder TRPG players would have been in their element, Kingmaker wasn't the most accessible isometric RPG at launch. Are there plans to make Wrath of the Righteous easier to understand and less intimidating this time around or are you committed to designing Wrath of the Righteous first and foremost around the TRPG ruleset in the same way?
Alexander Mishulin, Creative Director at Owlcat Games: While making Pathfinder: Kingmaker two of our main goals were to expand the pen-and-paper experience to the CRPG, and also to revive the great old school hardcore CRPG experience, the one we grew up on ourselves.
While we succeeded at it and received good feedback from the hardcore audience, we understand that the huge Pathfinder system ruleset was left tricky and unclear in many ways for the new players unfamiliar with the tabletop game.
We want to fix that in Wrath of the Righteous, to make it more approachable to the players, to explain the rules better and make situations that are difficult (in terms of rules) more easy to understand. And of course, we are leaving space to think and explore, and providing opportunities to learn for those of the players who want it.
To make it so, we decided to develop not just some special tutorial, but a whole new learning curve system that spans through the whole game and helps the player in a number of ways, and is on hand anytime they need it. We are making this system non-intrusive, so the players who prefer a bit more old-school approach can play in the way they love so much.
Apparently they are making a special system for that in Wrath of the Righteous (they call it "not just some special tutorial, but a whole new learning curve system that spans through the whole game and helps the player in a number of ways, and is on hand anytime they need it"), judging from this interview:
Console ports for Kingmaker are planned to come out this year, though I haven't seen any talk about Switch yet. From the same recent Twinfinite interview I've linked above:Aren't there console ports planned for Kingmaker? I'd love to pick it up on switch. Its becoming a secret CRPG powerhouse machine.
Alex: Pathfinder is a CRPG, of course, but would the team ever consider a console release?
Alexander Mishulin: We are working on a console release for Pathfinder: Kingmaker now and would like to see how it will perform on these platforms, before making any serious decisions for the new project. The console port for the Kingmaker will be released in 2020, and we will reveal the release date later.
Cool, thanks.Console ports for Kingmaker are planned to come out this year, though I haven't seen any talk about Switch yet. From the same recent Twinfinite interview I've linked above:
It's shocking how good it is once the bugs are squashed and the balance (mostly) figured out. Why can't Obsidian just use a damn established setting with playtested mechanics?I actually just started my second playthrough of Kongmaker last night and didn't even know of this Kickstarter. I can see myself kicking some money into this. Of the Kickstarter-era CRPG revival I think Pathfinder is easily my favorite.
It would also help if they cut down a bit on the trash mobs, fireballing your 12th group of Kobolds isn't really the high octane gameplay I'm looking for in my CRPGs.I like both TB and RTwP but have grown to prefer RTwP. The action is more dynamic and you can, you know, pause anytime to tinker and be super strategic. Pathfinder in particular has slower paced RTwP which makes it more deliberate and enjoyable.
It would also help if they cut down a bit on the trash mobs, fireballing your 12th group of Kobolds isn't really the high octane gameplay I'm looking for in my CRPGs.
I actually just started my second playthrough of Kongmaker last night
Beat my first play through of Kingmaker a couple months ago and spend 180 hours in the game. Can't wait to see this one and in combination with BG3 whenever the hell that comes out this 20/21 will be a good year for us.
I have yet to give Kingmaker a proper playthrough so I'm not sure how to feel about this, but I know some people who may want to slap you for this.I'm just hoping they get rid of the kingdom management system from Kingmaker. It felt like tedious fluff and padding for me.
Yep, like I said on their own forum, a big reveal with a CGI teaser and then ABSOLUTELY NOTHING more for months makes the original announcement feel like the marketing equivalent of a premature ejaculation.It's been 6+ months since BG3 was announced and we still have no idea what it actually looks/plays like. Larian plz.
It's literally trash in CRPG form and specifically made for Kingmaker (the tabletop adventure path). You CAN make it work on tabletop, but it takes a lot of work and is a pain in the ass.I have yet to give Kingmaker a proper playthrough so I'm not sure how to feel about this, but I know some people who may want to slap you for this.
According to them it was one of the best things about the game and something they are hoping to see in the sequel.
The golden age never ends.Beat my first play through of Kingmaker a couple months ago and spend 180 hours in the game. Can't wait to see this one and in combination with BG3 whenever the hell that comes out this 20/21 will be a good year for us.
I'm just hoping they get rid of the kingdom management system from Kingmaker. It felt like tedious fluff and padding for me.
I have yet to give Kingmaker a proper playthrough so I'm not sure how to feel about this, but I know some people who may want to slap you for this.
According to them it was one of the best things about the game and something they are hoping to see in the sequel.
I personally enjoyed kingdom management in Kingmaker quite a bit (naturally, on "Easy" kingdom mode, all higher difficulty modes make it too frustrating). Despite its shortcomings it gave the game a proper sense of time flowing and urgency, which I appreciated.Wrath of the Righteous is once again based on an existing Adventure Path for the tabletop game, but unlike Kingmaker, this one was not focused on the expansive kingdom-building meta layer. Instead, that system will return here in a slightly different form as you form armies to do battle against demonic forces.
You'll recruit armies, upgrade your forces, and push back against the horde of demons pouring out of the appropriately-named Worldwound. You can send your armies out to capture strategic locations, or to acquire artifacts that you can then craft into of equipment. Creative director Alexander Mishulin says "we listened to the feedback on the kingdom building and acted upon it to make the most captivating crusade experience possible."
They gave the balance several passes over time as they patched the game, so there are now far fewer overpowered enemies. You might want to give Kingmaker another try.I enjoyed Kingmaker's early part but felt that some of the enemies were too overpowered and the mechanics weren't too well explained and had to drop it. I hope that the second game is better in explaining its mechanics but not too handholdy.
We were also criticised for a steep learning curve and balance issues. We're making the game more accessible for new players and providing additional difficulty settings to cater for everyone, from story mode to really difficult modes for hardcore players to find a challenge.
Kingmaker also had quite a lot of bugs at release, so right now we are making several systems that allow us to find those. One example is that our choice system tended to produce mismatches, so now we're making systems that allow us to see all logic continuities throughout the game to make sure that there are no missed branches that we thought were impossible but somehow have become possible. It will allow us to actively see what branches are still not working properly.
We're also working on a special bot that is running through the game even as we speak, and testing everything randomly – picking random choices, random directions to run. It's actually playing the game, and if it finds an error it reports it, and we're going to fix it. So there will be a lot more bot hours of testing.
we're not denying that we might end up working on this in the future. [Turn-based] is a really nice feature and we understand why parts of the community ask for it. And the mods were really cool – we're glad there are people who actually do this. We might consider it later in development, but for the moment, as Alex said, we are focused on our creative vision, which is real-time with pause, as in Pathfinder: Kingmaker.