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Oct 25, 2017
11,953
Houston
game glitched when dam mob dominated person everyone on my team and she died while one resisted it but then got controlled by one of my controlled people
so when the domninate person ran out or resisted out i was given control to only 5 of my 6 ppl
 

Anoxida

Member
Oct 30, 2017
2,503
Im at the start of chapt 4 but decided to shelce the game till after im done with RDR2. The further in you get the more bugs so hopefully game is in a better state in november.
 

bobnowhere

Member
Oct 26, 2017
2,526
Elsewhere for 8 minutes
Well I'm now completely stuck inside my city and Hassuf won't sell me anything.

One the other hand I finally got rid of this asshole.

3E1DF8B12786D97EC197FB0820A888D9FC87A635
 

jerfdr

Member
Dec 14, 2017
702
New hotfix, 1.0.11:

Hello everyone!
Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • The Six Bears Camp was inaccessible during the "Reforged Blade" quest. Resolution: fixed.
  • The game could freeze or crash if the party came to the "A Feast of Feasts" quest area without Ekundayo and talked to Ntavi or Elina. Resolution: fixed.
  • The "Door to Nowhere" quest couldn't be completed under certain conditions. Resolution: fixed.
  • The "Varisian Caravan" area ("By Desna's Paths" quest) didn't appear on the Global Map. Resolution: fixed.
  • Irlene didn't start a conversation about her artisan quest. Resolution: fixed.
  • A dialogue with Tristian didn't work correctly in the Capital after completion of "Betrayer's Flight" quest. Resolution: fixed.
  • The players could get the reward for the quest at the "City of Hollow Eyes" area more than once. Resolution: fixed.

Areas
  • It was impossible to talk to Hassuf the vendor at the city-state Capital Square (Neutral Good alignment). Resolution: fixed.
  • The attempt to rest at Capital Square could cause the game to freeze if there were active events in the "Throne Room" area. Resolution: fixed.
  • Poor Bokken could die again after his artisan's quest if players came to the "Oleg's Trading Post" area. Resolution: fixed again.
  • Valerie's quest NPC didn't leave the "Throne Room" area. Resolution: fixed.

User Interfaces
  • To change their selected Deity, players had to start customizing a new character from the beginning. Resolution: fixed.

Kingdom
  • "Problem with Taxes" and "Letter from Brevoy" kingdom events couldn't be completed in some cases. Resolution: fixed. Specific choices are automatically selected to resolve these events for affected saves files (for characters with good alignment - taxes are not collected twice; project for the road construction is available. Neutral alignment - Oleg's Trading Post moved under the jurisdiction of Restov; project to improve diplomatic affairs with Restov is available. Evil alignment - baron's troops are sent to strengthen Oleg's Trading Post; project to improve fortification is available).
  • Upgrading an artisan's shop doesn't disable the artisan any longer.

Classes & Mechanics
  • Players could get two animal companions from different classes. Resolution: the animal companion players got later do not appear any longer. Its levels were added to the first animal companion.
  • Non-Aasimar characters could select Wings as a feat after 10th level. Resolution: only Aasimars can select the Wings feat now.
  • Clerics with Sun domain did not get any domain spells. Resolution: fixed.
  • There were issues with the visualization of critical threat range and critical multiplier bonuses for equipped weapons. Resolution: fixed.

Items
  • "Chilly Midnight" was not working correctly, dealing physical damage instead of dexterity damage. Resolution: fixed. The item has to be reequipped.
  • "Gear's Rule" didn't add 1d6 to alchemist bomb damage. Resolution: fixed. The item has to be reequipped.
  • The "Downfall" bow didn't work. Resolution: fixed.

Miscellaneous
  • New pack of typo and localization fixes.

System
  • Performance improvements for the Global Map with the area names turned on.

We know that a lot of players experience a bug with Linzi's "A Bard's Calling" quest - there are no characters near Pitax Academy. Our first attempt to fix the issue didn't work for all the cases, unfortunately. As soon as we find a general solution we will release a fix. Sorry for the inconvenience!
 
Oct 25, 2017
1,034
So far I number of the minor bugs, but nothing has stopped me (or even been really annoying).

I did have the Valerie companion quest bug where the people wouldn't leave my throne room.

Still enjoying the game.
 
Oct 25, 2017
11,953
Houston
my only regret in replacing every character except Linz was i didn't have a lot of money for the
tournament
merchants


also i'm shocked at the exp i got for passing a dialogue skill check, 138k exp

i also gave someone wings that shouldn't have heh
 

Massicot

RPG Site
Verified
Oct 25, 2017
2,232
United States
Even if it's more technically efficient, I could never replace the bespoke companions with custom NPCs. Feels like swapping out chess pieces for a bunch of Queens.
 
Oct 25, 2017
11,953
Houston
Even if it's more technically efficient, I could never replace the bespoke companions with custom NPCs. Feels like swapping out chess pieces for a bunch of Queens.
having a monk that's lawful evil is just too good, i prefer Alodri Defender over Valarie, i basically remade Nok-Nok b/c the levels were too low as i have only current party gains exp, i'm avoiding using xxxx after that one quest. And i have a backup barbarian i use in certain cases when i need a tank-like that does hella damage


anyone know the benefit or negative of using the Grimore?
 

Shadout

Member
Oct 27, 2017
1,803
Even if it's more technically efficient, I could never replace the bespoke companions with custom NPCs. Feels like swapping out chess pieces for a bunch of Queens.
I generally don't think custom blank-slate characters is a good solution. Doesn't hurt they are an option. But really, just let us completely respec story companions if we want to.
 
Oct 25, 2017
11,953
Houston
fuck there's this one trigger for a fight i just don't see how it's winnable. bunch of mob clones and they are all rogue class and throw out a frighten spell
 

PolarisLight

Member
Nov 4, 2017
56
Thinking of getting this, how beginner friendly would you say this is? The only CRPG I've really played is dragon age origins.
 

Niahak

Member
Oct 25, 2017
619
Thinking of getting this, how beginner friendly would you say this is? The only CRPG I've really played is dragon age origins.

The nice thing about this one is that you can adjust the difficulty dynamically, and there are plenty of (apparently achievement-friendly) mods that allow you to respec if you feel like you made a mistake in your character build.

Mechanically it's more intimidating than DAO, there are a lot of options when creating characters - 14 classes, most of which have at least three variants that change up the base class, along with "prestige" classes you can unlock later, and you can level up in any class (that's available to you) at any level-up... that said, especially if you manually set the difficulty to easy, you can pick-and-stick with a fair number of classes that don't have a multitude of options (e.g. paladin, fighter) and do just fine. The game does highlight important/recommended stats when you're creating a character. I think there's even an option for auto-leveling companions so you don't have to pick their stuff, too.
 
Oct 25, 2017
11,953
Houston
Update Hotfix 1.0.12 (24 October 2018)
Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • There were no characters near Pitax Academy during Linzi's "A Bard's Calling" quest. Resolution: fixed.
  • One of the choices could incorrectly interrupt the dialogue with Nyrissa in one of the later chapters. Resolution: fixed.
  • "The Lonely Hunter" quest didn't complete correctly if the player picked an option to kill Ivar at "Silverstep Grove" area. Resolution: fixed.
  • The "Hand of the Technic League" quest wasn't marked as failed at the start of the second chapter. Resolution: fixed.
Areas
  • Interface to chose sub-location to enter was missing at Capital Square in some cases. Players could enter "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
  • Dialogue with Stefano Moskoni didn't work correctly at "Rushlight Fields" area. Resolution: fixed.
  • Some characters could remain uncontrollable in some cases (for example, Amiri could be broken after Flintrock Grassland bugs). Resolution: fixed.
  • "Test of Loyalty" event could work incorrectly for Tristian and Jaethal under certain circumstances at the "House At The Edge Of Time" area. Resolution: fixed.
  • Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed.
  • Trolls, goblins or other unintended creatures could appear at "city-state" Capital Square after Coronation event. Resolution: fixed.
  • The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed.
Kingdom
  • "Pitax wins" event will no longer appear in the finished events deck after players defeat Pitax.
  • Assassins, monsters and bards kingdom events could still be active after defeating Irovetti. Resolution: fixed.
  • Lander Lebeda, Shandra Mervey and Kassil Aldori could appear at the capital regardless of the players decisions. Kingdom events to rank up the "Population" stat could work incorrectly if Lander Lebeda was appointed. Resolution: fixed.
  • The kingdom rank up event to improve "Loyalty" stat up to X didn't finish correctly (related project couldn't start properly too). Resolution: fixed.
  • The Baron's animation could be broken after the "Pitaxian Crowd Awaits an Audience" event. Resolution: fixed.
  • The kingdom event could not be completed correctly if it happened at the same time when the related councilor left the post. This issue could concern Espionage, Military and Stability events if Ekundayo or Amiri took the posts. Resolution: fixed. Players have to re-enter the "Throne Room" area - the stuck event should start after players appoint an adviser to the position.
  • Kingdom project "Find Mention of Armag's Tomb" could not be available for the players in some cases. Resolution: fixed.
Classes & Mechanics
  • Armor stats could have incorrect calculation when loading game saves or changing areas. Resolution: fixed.
  • Swarms and the other monsters of the similar types were incorrectly immune to some area effect spells like Blade Barrier. Resolution: fixed.
  • "Back to Back" feat applied bonuses multiple times. Resolution: fixed.
  • Protection Domain was not giving bonuses to saving throws. Resolution: fixed.
  • "Two Weapon Fighting" feat didn't work if base Dexterity value (without race and equipment modifications) was less than 15. Resolution: fixed.
  • Paladins that use "Lay on hands" charges for channel energy couldn't get "Selective Channeling" feat. Resolution: fixed.
  • Splash weapon (Alchemists Fire, Acid Flask, Alchemist's Bomb) could make sneak damage when missed. Resolution: fixed.
  • Madness Domain "Vision of Madness" ability was unusable. Resolution: fixed.
  • Mastery fauchard was dealing damage even on failed combat maneuvers and was not giving immunity to the forced movement of the spell Tsunami. Resolution: fixed.
  • Vicious weapon quality dealt non-magical slashing damage, causing it to be blocked by damage reduction. Resolution: It deals purely magical damage now that is not blocked by anything except qualities that reduce any type of damage.
  • "Royal Guardian" armor had more Maximum Dexterity Bonus than was mentioned in the description. Resolution: the maximum dexterity bonus was reduced to fit the description.
  • "Grandmaster's Rod" functioned as just "Greater Maximize Metamagic Rod". Resolution: It functions according to the description now.
  • "Great Dreamer's Smile" ring added the Spell Penetration bonus twice. Resolution: fixed.
  • "Mirror Bow" masterpiece second arrow ability did not work. Resolution: fixed.
  • "Undeath to Death" and "Circle of Death" did not work as well as in tabletop - as at the levels you got them you would not get many encounters with enemies that had less than 10 HD that would warrant the use of sixth level spell. They also did not require material components. Resolution: both spells inflict 100 damage on targets with HD higher than 9, but require 10 diamond dust to cast (similar to tabletop in terms of pricing).
  • Activatable abilities stopped working for not active companions (though they were kept visualized as active in the interface). Resolution: fixed.
  • "Weapon Focus" feat applied as bonus feat on the first level of Cleric Crusader didn't work. Resolution: fixed. "Weapon focus" feat will work correctly after the next cleric crusader level-up for the affected save files.
  • Thassilonian Mage couldn't use scrolls and wands without "Use Magic Devices" skill. Resolution: fixed.
  • Skeletons summoned by Jaethal's camping ability didn't disappear after death. Resolution: fixed.
Items
  • One of the vendors at the "Rushlight Tournament" area was selling a unique armor "Ravena's Embrace". Resolution: fixed. For players, who have already bought it, it will remain in the inventory.
  • "Ravena's Oath" shield didn't actually provide some of the bonuses, listed in the description. Resolution: fixed.
  • "Mythslayer", "Perfection", "Sovereign" and "Great Dreamer's Smile" no longer grant Base Attack Bonus, but give Additional Attack Bonus instead.
  • There could be several Briars in Irovetti's inventory. Resolution: fixed.
  • "Acerbic Ring" didn't give 1d6 to alchemist bomb damage. Resolution: fixed. Players have to reequip it to apply the fix.
  • "Dwarven Urgrosh +4" and "Gnome Hooked Hammer +4" had incorrect names. Resolution: fixed.
Miscellaneous
  • There were issues with "Dreamscape" area lightening. Resolution: fixed.
  • New pack of typos and localization fixes.
System
  • The Unity could chose to use OpenGL API instead of Metal on Mac platform in some cases which could cause a crash on game start. Resolution: we still couldn't reproduce this case locally but potential fix for this issue was implemented.
  • Other players autosaves can no longer overwrite "Last Azlanti" mode saves. Please, load your old "Last Azlanti" saves at least once to ensure this fix is applied to them.
  • Loading an autosave made while creating a mercenary could break the game. Resolution: the game doesn't make autosaves in this case any longer. Affected saves should be also corrected.
  • There could be issues with cloaks physics simulations on some computers. "Clothdisabled" command line switch was added to help with related game crashes.
Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13). Update: we've just found the nature of issue, which leads to alchemists losing bombs. We are on it right now and the fix should be available tomorrow, but for now, please, refrain from using Acerbic Ring and Gear's Rule items. Moreover, de-equip them from your alchemist characters to avoid losing bombs.
 

jerfdr

Member
Dec 14, 2017
702
And another one (1.0.13):

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "A Simple Favor" quest could not be completed under certain conditions. Resolution: fixed.
  • "The Door to Nowhere" quest could not be completed in rare cases. Resolution: fixed. Jubilost will correctly spawn at the "Tavern" area.
  • Players couldn't talk to Fredero Sinnet while doing the "Shelyn's Chosen" quest. Resolution: fixed.
  • The "Amiri Wants to Talk" kingdom event could get stuck in some cases and the "Reforged Blade" quest didn't start. Resolution: fixed.

Areas
  • Lootboxes in the "River Blades' Camp" area could not be looted. Resolution: fixed.
  • There interface to enter the Capital's sub-location was absent in some cases. The players could enter the "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
  • NPCs at "Pitax" area said incorrect phrases in the dialogues after Pitax conquest. Resolution: fixed.
  • One of the key character could die during the final fight resulting in the incorrect ending (part of the dialogue options could be missing). Resolution: fixed.

User Interface
  • Party roster wasn't saved correctly when players enter and exit the Capital. Resolution: fixed.
  • There could be duplicated and missing portraits in the saved games. Resolution: fixed.
  • Dead companions couldn't be selected in the Inventory and Character Interface if they died in the area different than the current one. Resolution: fixed.

Classes & Mechanics
  • Alchemists who lost their bomb ability due to an issue should have it back.
  • "Fighting Defensively" counted "Mobility" ranks with a dexterity bonus when determining whether to give a +2 or +3 bonus. Resolution: "Fighting Defensively" counts only ranks now.
  • There could be issue with characters lost their "Weapon Proficiencies". Resolution: fixed.

System
  • There could be issues with save files if players exited the game while a save file was being written to disk. Resolution: the game will exit only after completing the save procedure.
 

Kin5290

Member
Oct 26, 2017
3,390
I know it's that kind of game but the Vanishing of Varnhold chapter is pretty damn dark.
 

Sandersson

Banned
Feb 5, 2018
2,535
The kingdom management really kills the pacing of the game... man.. I also did the firts timed quest which was.. weird. I had like 30 days to kill a bunch of spiders but when I went there, there was no one. When I had like 8 days left an event happened after which the spiders spawned.
 
Oct 25, 2017
11,953
Houston
Update Hotfix 1.0.13c (26 October 2018)
We have got a report last night about the issue that the game could get stuck while loading the save files at the last chapter. We don't want to leave this bug open for the upcoming weekend. So here is a speedy hotfix (just this issue).
 

jerfdr

Member
Dec 14, 2017
702
New 1.0.14 hotfix is now available + some details regarding the 1.1 major patch have been revealed:

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the amount of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).

Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta brunch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "The First Crown" quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
  • "One Thousand and One Questionable Stories" could start earlier than intended. Resolution: fixed.
  • There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it ("Let me take you home.")

Areas
  • Storyteller couldn't craft "Tiger Armor" and "Star Gauntlet" artifacts. Resolution: fixed.
  • The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
  • Characters could leave the ruined basement part of "House At The Edge Of Time" area with irremovable "Wild Energies" debuff. Resolution: fixed. For effected saves where party are still at the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
  • The Defaced Sister at "Barbarian Camp" area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
  • Vendors are added to the "Pitax Town" area after conquering the city.
  • After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
  • Bokken didn't trade with the players during the "An Ancient Formula" quest. Resolution: fixed.

Kingdom
  • In rare cases, Sartaye could start coming every time the player enters the throne room. Resolution: fixed.
  • Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Culture X Rank up event will start properly.
  • There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
  • Region upgrade cards are correctly removed now when you finish upgrading the region.
  • Bald Hilltop events such as "Creeping Death", "Battle for the Bald Hilltop" and "Hunting the Wild Hunt" correctly complete respective quest objectives now.
  • Linxia stops attacks on denizens of your barony properly.
  • No entry points on Pitax city map. Resolution: fixed.
  • Quest objective "Upgrade any region" in the "How to Build a Kingdom" quest can be completed correctly now.
  • Quest objectives in the "Region Upgrade" quest can be completed correctly now.
  • Rank up time reduction project did not work. Resolution: fixed.

Classes & Mechanics
  • "Secret of Hooking and Summoning" killed any creatures, not just summoned ones. Resolution: fixed.
  • At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
  • Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
  • Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
  • The caster level check was incorrect for "Bloodbird" removal (37 instead of 26). Resolution: fixed.
  • "Overwhelming Presence" worked incorrectly. Resolution: fixed.
  • Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
  • Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.

Miscellaneous
  • Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
  • Chinese localization bugs in Recipes are fixed.
 

Shadout

Member
Oct 27, 2017
1,803
Mmm beta brunch, sounds delicious.
Not so much when you consider there will be a ton of bugs in it.

Finished the game a few days ago. It was insanely bugged toward the end. And difficulty took a crazy jump at the very end.
Plenty of things to like about the game though, if they can fix all the issues. And do a complete pass on the balancing throughout the game. Reducing difficulty in the settings is not a good option, since a large part of the game felt reasonably fine, just some weird spikes from time to time.
 

jerfdr

Member
Dec 14, 2017
702
Jason Bulmahn, creator of the original tabletop Pathfinder game, has some nice let's plays of Pathfinder: Kingmaker on Youtube, where he also comments along the way on how Owlcats' implementation of Pathfinder rules conforms to the tabletop ones:
his LG Paladin runand his CN Rogue run.
Pretty good stuff.
 

bobnowhere

Member
Oct 26, 2017
2,526
Elsewhere for 8 minutes
Not so much when you consider there will be a ton of bugs in it.

Finished the game a few days ago. It was insanely bugged toward the end. And difficulty took a crazy jump at the very end.
Plenty of things to like about the game though, if they can fix all the issues. And do a complete pass on the balancing throughout the game. Reducing difficulty in the settings is not a good option, since a large part of the game felt reasonably fine, just some weird spikes from time to time.

Is there enough content to get to Max level, level 9 spells. I'm level 12 and there are only the 3 areas to the west to go to be explored.
 

ara

Member
Oct 26, 2017
13,000
So, recommended to still wait for more patches? I'd love to play a proper RPG for the rest of the year. If yes, I guess I'll finally properly start Pillars of Eternity 2.
 

jerfdr

Member
Dec 14, 2017
702
So, recommended to still wait for more patches? I'd love to play a proper RPG for the rest of the year. If yes, I guess I'll finally properly start Pillars of Eternity 2.

The 1.1 major patch is expected to be released soon-ish (in a couple of weeks), so if you haven't started yet it might make sense to wait for it. That said, there aren't too many bugs left in the first four chapters of the game (for me it took ~80 hours to complete them) already as of right now. I'm just hoping that 1.1 will also bring some QOL impreovements like faster loading screens, the option to exit to the world map right from the throne room etc.
 

ara

Member
Oct 26, 2017
13,000
Alrighty, thanks for the input, everyone. I can deal with some bugs, but of course the fewer the better, so I'll wait a while longer and focus on PoE2 for now.
 

Shadout

Member
Oct 27, 2017
1,803
Is there enough content to get to Max level, level 9 spells. I'm level 12 and there are only the 3 areas to the west to go to be explored.
Hard to say for sure, due to the quests that bugged out, but I was not close to max lvl.

I've read about some potential XP bugs though, giving less XP than intended, but no idea if that is true.
 
Oct 25, 2017
11,953
Houston
Update Hotfix 1.0.15 (01 November 2018)
Dear pathfinders,

While working on the Release 1.1 version we continue to pay close attention to the issues you keep posting to us (we can't miss the opportunity to say one more time how much we appreciate your help!). As we promised, in this hotfix we are addressing the most critical issues we have solution for by now. It's highly likely that we will have one or two more hotfixes before 1.1 version is ready to go live. The 1.1 version is scheduled for release between November 12th and 16th. We plan to have it available in Beta branch on the next week (we will soon post the detailed instructions on how to play the Release 1.1 Beta).

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • One of the arguments to convince Jaethal not to sacrifice her daughter during the "Reveal My Destiny" quest was missing if the player chose to "destroy Urgathoa ritual" while talking with Taneka during Jaethal's "Chase My Shadow" quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose "attack Jaethal" instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
  • Tristian could be missing at the "Abandoned Keep" area in some cases which made it impossible to complete the "Betrayer's Flight" quest. Resolution: fixed.
  • The "Blood Calling" quest did not update in some cases if dialogue with Gwart was interrupted incorrectly at the "Flintrock Grassland" area. Resolution: fixed.
  • The "Hour of Rage" quest did not finish after completing the "Flintrock Grassland" area in some rare cases. Resolution: fixed
Areas
  • Players couldn't interact with Ivar at the "Littletown" area after the battle. Resolution: fixed.
  • The direct transition by portals between areas didn't work in the last chapter (players could only move through the "Camp at the Capital Gates" area). Resolution: fixed.
  • The "Oleg's Trading Post" area in the final chapter couldn't be completed (the dialogue with Kesten Garess didn't start) if Jhod Kavken died during the "Season of Bloom" quest. Resolution: fixed.
  • Tristian could become uncontrollable after visiting the "Candlemere Tower" area in some cases. Resolution: fixed.
  • Characters couldn't move at the Capital Inn area after the romance event with Regongar and Octavia. Resolution: fixed.
  • Tsanna attacked the party at the "Shrine of Lamashtu" area in the final chapter even if players befriended and assigned her as one of the councilors. Resolution: fixed.
  • Players couldn't leave the "Capital Square" area in some cases because of the Pitax bard NPC which got stuck in one of the cut-scene. Resolution: fixed.
  • Epilogues finished abruptly at the certain endings of the game. Resolution: fixed.
Kingdom
  • The project "Research into the Nature of Curses: Armag" did not become available in some cases after Armag was defeated. Resolution: fixed.
  • The project "Research into the Nature of Curses: Davik Nettle" did not become available when Nettle's quest was successfully completed. Resolution: fixed.
  • "Warden Needs Your Advice" event couldn't be finished and project to rank up Stability stat was not given if certain answers were selected in the corresponding dialogue. Resolution: fixed.
  • "Magister Requesting an Audience" and "Regent requesting an Audience" events remained active after the meeting with the advisors. Resolution: fixed.
  • "A Mysterious Letter has Arrived at the Castle" event (letter from Linxia, "Deal With the Devil" quest) could not be completed. Resolution: fixed.
  • The game could get stuck if the "Coronation" event intersected with Hell Knight's investigation (the "Deal with the Devil" quest). Resolution: fixed.
Classes & Mechanics
  • Sorcerers with Sage archetype bloodline still could not select School Power and had the bonus automatically assigned by the fix. Resolution: fixed.
  • Saving throw wasn't counted successful after natural 20 roll. Resolution: fixed.
  • When alchemists had Gear's Rule equipped their bomb charges were restored every time players saved a game. Resolution: fixed.
  • Fighter's "Weapon Training (Crossbows)" was giving bonuses to attacks and damage with bows instead of crossbows. Resolution: fixed.
Items
  • The Crown disappeared after the use. Fixed: the Crown no longer vanishes once it was used and it can be used twice per day now instead of once.[/SPOILER
Miscellaneous
  • Several Chinese and Russian localization typos were fixed.
System]
  • The game could crash because of the memory lack when loading saves in the final chapter. Resolution: RAM usage is reduced while loading save files.
 
Last edited:

Gestahl

Banned
Nov 2, 2017
391
From what I've heard I think if you do everything and you're not hit by too many quest bugs you can get to 17, but the last 3 might be dlc/expansion territory. You can always turn exp share off and run with a 4 person party if you absolutely want to hit 20 in the base game though
 

Burt

Fight Sephiroth or end video games
Member
Oct 28, 2017
8,134
So ready to hop into this, holding out for the possibility of any sort of discount for the Fall sale.
 
Oct 25, 2017
11,953
Houston
From what I've heard I think if you do everything and you're not hit by too many quest bugs you can get to 17, but the last 3 might be dlc/expansion territory. You can always turn exp share off and run with a 4 person party if you absolutely want to hit 20 in the base game though
i never have it on which is why i got so high up before the end really started, the other option shouldn't be on by default imho
 

Shadout

Member
Oct 27, 2017
1,803
Some claim it is bugged, and you get less XP with sharing activated in a full group. Which has to be one of the most crazy bugs if true.
 
Oct 25, 2017
11,953
Houston
swapping out party members for quest, accidently hit the X box instead of the portrait and hit confirm...it deleted my character and gave me their equipment. dam merc's
 

jerfdr

Member
Dec 14, 2017
702
Open beta test for the big 1.1 patch is up (for Steam users)! It will be running for about a week, for now just for Windows with Mac and Linux versions to become available in a few days.

Here is the guide to how participate in it:
https://owlcatgames.com/content/beta-test
Don't forget to submit bug reports for the bugs you see! Now it's possible to do it via an in-game button.

Sadly, no patch notes just yet, apparently they will be ready in a couple of days.

Some early impressions from the Reddit thread:
HappyRbX said:
Out of combat run speed seems marginally faster, but still not fast enough.

The combat log has less "[Other]" going on, and things are better described. That's nice.

Projects in your Kingdom screen are now split into Rank Up, Economy, Training, Curses, and Other. This seems nice.

Oleg's Trading Post now offers Masterwork copies of seemingly every available weapon type from the get-go, which is slick.

Load times seem heavily improved when out exploring, less so in your capitol (RIP).

There are a bunch of new, and very pretty, item icons...

Some UI is mildly different.

Seems to be considerably less lag when opening/navigating menus and the like.
 
Last edited:

Niahak

Member
Oct 25, 2017
619
Open beta test for the big 1.1 patch is up (for Steam users)! It will be running for about a week, for now just for Windows with Mac and Linux versions to become available in a few days.
These sound like awesome changes. I especially like improved load times/responsiveness.

I'm actually upgrading my computer sometime in the next few days (finally swapping out my 8-year-old CPU/mobo/ram for new stuff... including SATA 3 compatibility for my SSDs), it would be great to get a double-whammy of even better load times when 1.1 comes out.

In a lot of ways it's actually impressive this game runs as well as it does on the hardware I have now (i5 250, DDR2 1333 mhz ram). Load times could be better but they could be worse (~2 minutes at game start, ~1 minute for most area transitions, ~30s for kingdom management)... I'm used to long load times at start from Paradox games, but it'll be nice if they improve from my upgrade and the patch.
 

jerfdr

Member
Dec 14, 2017
702
Draft patch notes for 1.1 are up! (due to popular demand)
Beware, the devs say they are not proofread/complete/etc.

I had to split them in two here due to the character limit.

Part 1:
Dear Pathfinders,

due to popular demand, we're releasing the draft version of the patch notes for patch 1.1! Please note they haven't been proofread, and more stuff will be added to it later.
Have fun, and beware the spoilers in the Quest, Areas and Kingdom sections!


Quests

Players couldn't speak to Mim Wobblegander during the "Heal Mim" quest objective. Resolution: fixed.
The "Honor and Duty" quest couldn't be completed. Resolution: fixed.
The first objective of "The Door to Nowhere" quest couldn't be completed correctly in some cases. Resolution: fixed.
Players could skip the first meeting with Technic League but found the "Technic League Encampment" area in rare cases. Resolution: fixed.
It was unclear that players had to show the book to Jubilost to complete the quest objective. Resolution: objective description was improved.
Players could talk to Ditael several times to get several cursed swords. Resolution: fixed.
The "Green Stone" quest could be completed without an emerald. Resolution: fixed.
"Find a way to deal with the bandits", "Discover why monsters are attacking the kingdom" and "Find the propagandists" objectives couldn't be completed in the "War of the River Kings" quest. Resolution: fixed.
Willas Gunderson stayed in the Tavern after the quest completion. Resolution: fixed.
"An Amusement for the Nobles" quest's failed resolution was unclear and players thought that the quest was completed successfully. Also, some quest NPCs stayed active after its completion. Resolution: fixed.
Jubilost's story wasn't updated after the "Door to Nowhere" quest. Resolution: fixed.
In certain conditions, players could get the Incomplete Lawbringer Armor twice in the "Lawbringer" quest. Resolution: fixed.
Diplomacy check DC was wrong in the dialog with wererats (the "Ancient Formula" quest). Resolution: fixed.
An NPC didn't appear for the "Earthbreaker" quest at the "Secluded Lodge" area if the "Witch Hunt" quest wasn't completed. Resolution: fixed. Though, the NPC won't there during the "Witch Hunt" quest.
The dialog about rules in the "Price of curiosity" quest could be used to get infinite experience. Resolution: fixed.
In rare cases, Jubilost didn't speak about Inconsequent Debates. Resolution: fixed.
"Death to Queen Bdaah!" and "Death to Chief Sootscale!" objectives could remain unfinished after completion of the "Old Sycamore Caves" area. Resolution: if players chose the peaceful way to resolve the conflict these quests will disappear from the Quest log (they will be failed).
Siding with Annamede in Pitax could cause all guards to attack the party. Resolution: fixed.
Additional reward for "The Lost Brother" quest is added.
The description for the objective was clarified in the first of Valerie's companion quests.
The alignment shift was changed in one of the dialogues in the "Deal with the Devil" quest.
Some alignment shifts were changed in the resolution of Valerie's final companion quest.
Tiressia could reward the player twice for killing the Scythe Tree. Resolution: fixed.
The speaker was fixed for the certain line in the dialogue in Jaethal's quest.
The quest description was improved for the case when Octavia and Regongar didn't join the party.
The quest text was clarified for one of the objectives in the "Missing Child" quest.
The location of the Poachers' Hideout was clarified in Sharel's quest.
A Lawful Good justification was added to attack Darven in the "Deal with the Devil" quest.
The quest text was clarified for one of the objectives in the Ekun's companion quest.

Areas

Tartuk could appear at the "Skunk river ford" area after the completion of the "Troll Trouble" quest if players hadn't met gnome expedition before. Resolution: fixed.
The bonuses party got from the allies were added at the "Ravaged Capital — Central Passage" area.
The magical fog didn't disappear at the "Technic League Encampment" area. Resolution: fixed.
Gwart's name didn't appear in the dialogue at the "Armag's Tomb" area. Resolution: fixed.
Creatures were roaming incorrectly at the "Barbarian Cairn" area. Resolution: fixed.
The party could walk through dwarven statue at the "Abandoned Keep" area. Resolution: fixed.
Villagers were reacting to animal companions and summoned units at the Capital. Resolution: fixed.
Radius of roll action icons was increased at the "Old Sycamore Outdoor" area.
Players weren't able to set a Camp at the "Kellid Barbarian Camp" area. Resolution: the party can stay overnight with the help of a specific Merchant's dialogue option.
Never-ending answer in one of the Book event was fixed.
Mim Wobblegander was still standing in the village at "Silverstep" area during her quest. Resolution: fixed.
Several inconsistencies were fixed in the dialogue with Jamandi Aldori at "Flintrock Grasslands" area.
Several inconsistencies were fixed in the dialogue with Gwart at "Flintrock Grasslands" area.
Rest didn't heal the Death's Door condition at the "Camp at the Capital Gates" area. Resolution: fixed.
One of the lootboxes was not reachable at the "The Menagerie" area. Resolution: fixed.
Portal from the "Camp at the Capital Gates" area to "Ravaged Capital" area were available before the dialogue with Storyteller. Resolution: fixed.
The main character could get stuck in siting pose while at "Capital Inn" area in some cases. Resolution: fixed.
Players didn't understand how Divine services work. Resolution: NPCs who offer cleric services have a dialogue option now clarifying how it works.
Experience for defeating Ilthuliak was too low. Resolution: experience is 4 times higher now.
Party could get stuck in the permanent combat mode if they entered the "Abandoned Keep" area form the "Verdant Chamber" after completing "Varnhold Vanished" quest but before starting "Betrayer's Flight" quest. Resolution: fixed.
The party couldn't rest for free in Varnhold or Pitax after conquering them. Resolution: fixed.
Encounter has the proper amount of Technic League Maguses at the "Technic League Encampment" area now.
Companions kept in the cages didn't have correct barks at the "Old Sycamore Caves" area. Resolution: fixed.
At the "Inconsequent Debates" event, the Host stated that the main character loves no one even if the character had an active romance. Resolution: fixed.
Players need to make successful perception check to find the "Middle of Nowhere" area now.
Some players had issue with the final story dialogue at "Old Sycamore Caves" area. Nothing happened if "Attack former allies" option was chosen when kobold chief was already dead. Resolution: fixed. Those who chose this option can return to the area and defeat mites.
The battle with Kalannah couldn't be finished in rare cases. Resolution: some fixes were implemented to prevent the issue.
The party could pass through some of the closed doors at the "House At The Edge Of Time" area. Resolution: fixed.
Greater Werewolf was incorrectly named as Greater Weretiger at the "Old Mesa" area. Resolution: fixed.
Some players had an issue with barbarian sentinels at the "Overgrown Cavern" area. They didn't start the dialogue and the peaceful resolution was unavailable. Resolution: fixed.
Rest Camp didn't take any time at the Capital Gates. Resolution: fixed.
Tsanna got stuck in fireplace after meeting with baron. Resolution: fixed.
The Vendor didn't have replenished rest supplies at the Capital Square. Resolution: fixed.
Reaford Tabulus in Pitax Royal Palace has a greater bonus on concentration checks now.
Dead Kassil could return in the Throne Room in some cases. Resolution: fixed.
Pitax location could have an empty name. Resolution: fixed.
Edrist Hanvaki got stuck in fireplace after meeting with baron. Resolution: fixed.
Stefano Mosconi could appear in Pitax after being killed. Resolution: fixed.
Corax rewarded incorrectly for some player's decisions in dialogue with Melianse. Resolution: fixed.
New reward was added for the puzzle at the Pitax Royal Palace.
Unable to exit forest at "Witch's Hut" area. Resolution: fixed.
Player was able to offer help to the Nober's wounded barbarian before learning about the wound. Resolution: fixed.
Jamandi's reply to the player's LG answer was changed during the coronation event.
Unexpected alignment shifts at the "Abandoned Keep" area. Resolution: fixed.
Goblin Party illustrated event (Book event) will continue even if the players fail at a Constitution check while tasting the goblin "ale".
Inconsistencies in dialogues with the Raven and Tristian in the 3d chapter. Resolution: fixed.
Linxia could propose an alliance even if the player decided to fight against her. Resolution: fixed.
Players could get extra experience interacting with the bridge and the cart at the "Old Sycamore Caves" area. Resolution: fixed.
Missing cooking receipts were added to the 4th chapter areas ("Armag's Tomb", "Two-Faced Hill", "Abandoned Keep", "Fossil Fields" and "Other World").
Vordakai has better loot now.
Characters could incorrectly get damage or disease in "Kobold Trail" book event. Resolution: fixed.
Players couldn't talk to Knurly Witch NPC at the "House at the End of Times" area in some cases. Resolution: fixed.
There could be issues with correct processing the player's decisions they made in the dialogues after defeating Harguka and Tartuk. Resolution: fixed.
Jhod didn't disappear at the "Thorn Ford" area when he left. Resolution: fixed.
No objective in the Quest Log for Nixie's request to bring feathers. Resolution: fixed.
Special Encounter didn't happen in the 3d chapter. Resolution: fixed.

Kingdom

A new "Effortless" kingdom difficulty was added which stays between "Auto" and "Easy" - for those players who wish to participate in kingdom management, but don't want to pay much attention to kingdom development.
Kingdom project navigation was improved - all projects was divided into subcategories.
Kingdom events that happen right before the end of the month give more time to react now.
Going into negative BP will delay increasing unrest until the next day, giving time to repay the debt before that happens.
The "Windmill" building didn't have the unique model. Resolution: fixed.
"Sunny Glade" kingdom recourse was unreachable on the Global Map. Resolution: fixed.
"The Bog Mischief" kingdom event has a proper "success" description now.
2 slots for buildings were unlocked, that should be available at the Town level in the Capital instead of City one.
Bartholomew stopped working as a vendor after moving to the capital. Resolution: fixed.
The "Rebuild the Temple of the Elk" and "Pillage the Temple of the Elk" projects are correctly removed now as soon as one of them is completed.
Solved kingdom event cards displayed total accumulated stat changes by this event, which was sometimes confusing. Resolution: they display only the results of the resolution itself.
Smithy and TownHall buildings didn't have correct models. Resolution: fixed.
Projects for the Dwarven Keep Restoration in Dire Narlmarches and South Narlmarches are given as soon as respected region is claimed now. This projects allow region upgrades based on restored keeps.
Building upgrades deducted the cost of the base building from the treasury incorrectly. Resolution: fixed, upgrades' cost now matches their description.
Training projects for Companions now appear only for companions below 12 and 14 level after chapters 5 and 6 respectively. Those projects now level up companions to 12th and 14th level respectively. If such projects were being developed during the update, they are cancelled and their cost are fully reimbursed.
Kingdom was still destroyed if the boss of the chapter was killed on the same day it would destroy the kingdom. Resolution - fixed. An event that led to the destruction of the kingdom is removed.
"Safe Refuge" event was incorrectly marked as Problem. Resolution: fixed.

Classes & Mechanics

Guidance Spell granted Base Attack Bonus. Resolution: Guidance Spell grants Additional Attack Bonus instead of Base Attack Bonus now.
Freedom of Movement spell worked incorrectly. Resolution: fixed.
War Domain "Battle Rage" ability wasn't shown in buffs on the character, despite working properly. Resolution: fixed.
Some abilities granted by Domains didn't work correctly for Druids. Resolution: fixed.
Barbarians were losing their speed bonus for non-heavy armor even if the full plate they were wearing were mithral. Resolution: fixed.
Some descriptions were fixed for Arcane Trickster.
War Domain 8th level Bonus Combat Feat ability lacked description and name. Resolution: fixed.
Some spells, like Molten Orb, had descriptions that they should target a point, despite the fact that they must specifically target a creature (as they deal additional damage to a target creature). Resolution: fixed.
The description for Power Word Blind spell was improved.
Effects that turn a character into a dragonlike creature give them blindsense 60 now instead of blindsight 30.
The whole party slowed down out of combat if one of the characters' speed was less than 30ft. Resolution: only slowed down characters will move slower than 30ft.
Auto cast didn't work with Charge ability. Resolution: fixed.
Some feats granted without fulfilling all requirements (such as, Ranger's "Combat Style Feat") were inactive. Resolution: fixed.
Divine Power didn't give bonuses to attack rolls. Resolution: fixed.
Attacks with Masterwork weapons were bypassing DR/Magic as if they were magical. Resolution: fixed.
Non-magical weapons temporarily enhanced by Magus or by a Paladin were not bypassing DR/Magic. Resolution: fixed.
Javelin and Dart weapons had no proficiency specified in their tooltip. Resolution: tooltip shows correctly that they are simple weapon now.
Trident was marked as a simple weapon in tooltip, while being a Martial weapon. Resolution: tooltip shows correctly that it is a martial weapon now.
No description for the save from the Wild Gaze ability. Resolution: fixed.
Creeping Doom spell worked incorrectly. Resolution: fixed.
Clay golems are Mud golems now.
Alchemist can not use her bomb and mutagen abilities while under the effects of a polymorph effect any more.
The Resonating Word spell works correctly now.
Animal creatures summoned via Summon Monster spell have fiendish or celestial template depending on caster alignment now.
The Lesser Restoration spell does not remove Fatigued condition any longer if target is Exhausted.
New Grease spell is added. Wizards, Maguses and Bards can learn it.
Serpentine Bloodline Sorcerer's Serpent's Fang ability gives additional bite attack instead of replacing empty hand weapon now.
The Blind Fightning feat also gives immunity to gaze attacks now.
The incorrect description for Dragon disciple's bite attack was fixed.
Monk could use Flurry of Blows with any weapon as long as the character was without armor or shield. Resolution: fixed.
Shortsword dealt slashing damage. Resolution: fixed, shortsword deals piercing damage.
Duelist's Crippling Critical ability reduced duelist's AC instead of target's AC. Resolution: fixed.
Alchemist's Fast Healing grand discovery didn't work. Resolution: fixed.
Wrong information in Combat Maneuvers Bonus description that Tiny or smaller creatures use their Dexterity modifier in place of their Strength modifier to determine their CMB (in fact they do not). Resolution: fixed.
Descriptions for Bard and Rogue (also, Cleric and Inquisitor) shared abilities were improved.
Magus's Ghost Touch weapon enchantment had a wrong description. Resolution: fixed.
Spell Specialization did not affect spells with variant casting (Dragon Breath 4th level spell, for example). Resolution: fixed.
Sorcerer bloodlines previously did not show that many of them give wings at level 15. Resolution: wings are now properly shown on class progression screen.
Calming Touch ability of Community domain were not used to heal the party on rest. Resolution: fixed.
Ward Against Death ability of Repose Domain did not protect against negative levels. Resolution: fixed.
Sorcerers and Eldritch Scions could take Dragon Disciple prestige class with any bloodline, instead of being limited to draconic bloodlines. This created strange interactions with its "Blood of Dragons" ability of that prestige class. Resolution: Only Sorcerers and Eldritch Scions with draconic bloodline now can take levels in Dragon Disciple. Characters that had already taken a level in Dragon Disciple can continue taking levels in it.
Alchemist's Breath Weapon Bomb did damage to the friendly targets even if the alchemist had Precise Bomb discovery. Resolution: fixed.
Dwarven racial trait Hardy was giving +3 bonus to saving throws instead of +2. Resolution: fixed, the bonus is +2 now.
Greater Restoration did not remove Death Door condition. Resolution: fixed.
Clerics had a Greater Domain Power in their progression screen at level 8. This feature did nothing and was there to signify when cleric gets his second powers of domains. It was only confusing people, since some domains receive features on other levels and all domains show their feature in the progression at the correct level now. Resolution: feature was removed from progression screen.
Eldritch Scoundrel did not have Knowledge (Arcana) as a class skill. Resolution: fixed.
Alchemist's Choking Bomb was applying Nauseated condition even if the saving throw against initial effect was successful. Resolution: fixed.
Guarded Hearth ability of Community domain did not grant any bonuses. Resolution: fixed.
Duelist Parry didn't work. Resolution: fixed.
Animal Domain didn't give Lore (Nature) as a class skill for clerics. Resolution: fixed.
The Inquisitor gains Exploit Weakness ability at 14th level now.
New 7th–level cleric spell Resurrection was added.
Rogue's Master Strike ability save DC is now Dexterity based. For characters who already have this ability you have to turn it off and on again to apply this changes.
Attacks of Nereids and Spit Venom spells projectiles used to be acid green. Resolution: their color was changed to poison purple.
Litany of Eloquence now requires a saving throw.
Water Elemental Bloodline Sorcerer Arcana is now working correctly.
Water Elemental Bloodline Sorcerer now gains Scorching Ray (Cold) spell on 5th level instead of Scorching Ray (Electricity) spell.
Water Elemental Bloodline Sorcerer Elemental Movement ability now gives immunity to combat maneuvers instead of +30 feet bonus to your base speed.
Earth Elemental Bloodline Sorcerer Elemental Blast ability now can be used three times per day.
Alertness, Deceitful, Deft Hands, Persuasive and Stealthy feats applied wrong values to skill bonus points. Resolution: all feats apply correct values now.
Incorporeal creatures got full damage from magical weapon. Resolution: they get half damage.
Experience distribution for the skillcheks was fixed.
Inspiring Recovery mechanics were triggered two times instead of one. Resolution: fixed.
 

jerfdr

Member
Dec 14, 2017
702
Part 2:

Difficulty settings and fixes


No penalties for the 2nd and further attacks on the low Difficulty settings.
Random encounters from the 4th chapter could be triggered at the left edge of the 1st chapter region. Resolution: fixed.

Items

Not enough Javelin, Darts and Slings. Resolution: Oleg now sells Masterwork Dart, Masterwork Flail, Masterwork Heavy Flail, Masterwork Javelin, Masterwork Sling, Masterwork Starknife, Masterwork Trident, Masterwork Bardiche.
Half-Plate of Hatred had zero price. Resolution: fixed.
Robe of Arcane Annihilation provided wrong bonuses to attack. Resolution: fixed.
A typo is amended in English version of Headband of Vast Intelligence +6 description, it stated +4 bonus, while it gives +6 bonus.
The Ring of Evasion description was fixed.
Wild Hunt scimitar didn't have a name. Resolution: fixed.
Blackemoor's Grimoire item summoned incorrect monsters. Resolution: fixed.
Mourning item had the wrong price (75 g). Resolution: price was increased.
Ring of Circumstances was giving +1 luck bonus to saving throws instead of its actual mechanics. Resolution: fixed.
Blessed Signet had Caster Level 1 for Blessing Spell. Resolution: it has Caster Level 3 as per description now.
Gnome Hooked Hammer weighted 10lbd. Resolution: it weights 6 lbs instead of 10 lbs now.
Dwarven Urgrosh had wrong damaged assigned to its endings. Resolution: damage and attack types was changed between ends of Dwarven Urgrosh to align with visuals of the attack.
The Mallot of Woe was incorrectly wielded. Resolution: it is properly wielded now.
Lesser Ring of Ultimate Protection and Greater Ring of Ultimate Protection had wrong descriptors. Resolution: Items have Resistance descriptor for SavingThrows bonuses now.
Trailbleazer's helm didn't grant correct racial AC and bonuses to Saving throws. Resolution: Trailbleazer's helm grants +3 insight bonus to saving throws only against Gians and Goblinoids and grants +3 AC against Goblinoids as per description.
Ring of Enhanced Summons had alignment restriction. Resolution: the item no longer has Neutral alignment restriction.
Vicious weapon harms user when using Lay on Hands. Resolution: Vicious enchantment no longer damages the players if they use anything else but vicious weapon.
No Potions of Inflict Wound were available from Vendors. Resolution: Potion Of Inflict Light Wounds, Potion Of Inflict Moderate Wounds and Potion Of Inflict Serious Wounds were added to Vendors that have Potions of Cure Light/Moderate/Serious Wounds.
Tiger's Stripes didn't have Enhancement. Resolution: it has +5 Enhancement now.
Arrowguard Buckler granted +4 AC. Resolution: it grants +5AC instead of +4AC as per description.
Enchantments from Elemental Punisher, Arcane Enforcer, Authority, Overthrow, Blinding Light, Venom, Tyrant, Ruin, Spinebreaker, Chaos Shard, Grim Finale should work only with the weapon wielded now.
Highwayman's Argument should correctly deal damage against frightened and shaken targets now.
Blade of the Merciful correctly deals damage to non good targets now.
RoyalGift was too cheap. Resolution: its price is changed from 10000 to 64000.
Vicious weapons dealt multiplied damage on critical hits. Resolution: fixed.
Satisfaction Rapier didn't deal silver damage. Resolution: it deals silver damage as per description (mithral) now.
Black Star Starknife casted three spells on crit. Resolution: it casts one of three spells on a critical hit now.
The Narrow Path applied Negative levels on target. Resolution: it applies Negative level on a player as per description now.
Chaos Hammer enchantment could work with other weapons and also buff duration was wrong. Resolution: it only works with this weapon and the Touch of Chaos buff that is applied on target is active only for one round as per description.
Oils of Enhancement II worked per round. Resolution: it works per minute as per description now.
Ring of Reckless Bravery had incorrect descriptors. Resolution: it has correct descriptors now.
Forest Knight's Bracers, Cloak of Sold Souls Trailblazer's Helm and Ring of Reckless Courage stayed at Notable type after assembly. Fixed: the items were moved to appropriate inventory category type.
Crusader's Mithral Full Plate had icon with Gloves. Resolution: fixed.
Irlene had rod without any description. Resolution: we reworked artisan's rods - they work as metamagic rods with some additional benefits now .
Leviathan's gift robe granted infinite Maximize Spell Metamagic. Resolution: it grants only 6 times per day as per description.
The wrong price for +2 unholy estoc. Resolution: fixed.

User Interface

Players can Inspect units now. The functionality is activated by toggling a new button in HUD Menu. After activation, the ckillcheck is either made or revealed (if players have already met the specific type of unit before). The result of the skillcheck and revealed sections of unit information can be found in the Combat Log. A special tooltip with available information shows in the upper right corner of the game on hovering the unit or Combat Log record with the mouse cursor.
An option to control the size of the fonts in the dialogues and descriptions was added.
There could be Black Screen after starting camping if "Begin Resting" button was pushed really fast. Resolution: fixed.
The character's stats numbers were not updated if scrolls were used from the inventory. Resolution: fixed.
Some names were hardly visible in the dialogues. Resolution: fixed.
Players can skip the time without resting now.
Players can control the time for rest after the hunting now.
Notification about minimum rest time to restore abilities was added.
Timeline icon visualization was improved in the Rest interface.
Rest until full recover was improved.
Indoor (dungeon) maps could be too dark and uncomfortable to recognize details. Resolution: fixed.
Missing descriptions for high-level cooking recipes and their buffs were added.
"Use rations" option was set to ON automatically during the Rest in dungeons. Resolution: no options are changed automatically. Players may change "Use rations" option at the main screen of the Rest interface.
"Point of interest" mark was too big on the Map. Resolution: the mark is changed.
The usability of picking up a character voice during the character creation was improved.
NPC Armag's name and portrait was not represented in his final dialogue. Resolution: fixed.
Some usable items didn't have corresponded icons while players chose target. Resolution: fixed.
A lot of new icons are added.
The description of the chosen cooking recipe was not updated when players changed it. Resolution: fixed.
Ekun's animal companion had incorrect portrait. Resolution: fixed.
Part of Credits was missing. Resolution: fixed.
Some buffs had no descriptions. Resolution: fixed.
Ability Score Modifier (Skill page during Level UP) was counted according to the temporary modifiers. Resolution: the value is counted according to the permanent bonus of the Ability Score.
"Load premade build" button was added in Level UP interface for pregenerated characters and companions.
Map for the "Lost Dwarven Fortress" area was improved.
No feedback on "Copy to spellbook" and "Copy recipe" actions in Inventory. Resolution: improved.
Several UI elements had empty tooltips. Resolution: tolltips are added.
Custom character model couldn't be rotated in UI. Resolution: fixed.

Sound and Voice-Over

The meeting scene with Nok-Nok didn't have voice-overs. Resolution: fixed.
Lantern King's voice lacked suitable audio effects when he transformed into his original form. Resolution: fixed.
Critters sounds were too annoying. Resolution: now critters play sounds with 50% chance.
Music didn't play in the Barony introduction scene. Resolution: fixed.
Small mastodon's footsteps were too loud. Resolution: fixed.
The interrogation scene at Secluded Lodge had wrong music. Resolution: fixed.
Viscount Smoulderburn didn't have the right sound effects. Resolution: fixed.
The Faery dragon companion sounds were too annoying when he played a looped cutscene at Oleg's Trading Post. Resolution: fixed.
Proper sound effects were added for the Cacophonous Call and Ear-Piercing Screams magic spells.


Misc

ASUS Aura support was added. Some critical battle events have visualization on the ASUS keyboard now.
Familiars didn't disappear when battle started. Resolution: familiar's fade animation was fixed.

Localization \ text fixes:

A lot of text fixes in the dialogues.
Protector of Unjust had error in Russian translation. Resolution: fixed.
French mistranslation: Feat Extend spell. Resolution: fixed.
Missing or wrong German, French and Chinese localization.
Any references to Intimidate, Bluff, Diplomacy was improved (everything references to the core skill - Persuasion).
Descriptions of Restoration spells (lesser, regular, greater) were clarified.
Description for Bloodbird condition was improved.
Greater Invisibility description was improved (Russian localization).
The description of the "Decapitator" weapon was fixed.
The description for Flare Burst spell was clarified.
The incorrect loading screen tip was fixed.
The description for golden golem's poison was added.
Silverstep Grotto: names for the transition points were added.
New pack of localization fixes for FR, DE, ZH.

General visual improvements at the following areas:

Capital square (there were no winter or rain. Resolution: fixed)
House At The Edge Of Time
Dreamscape
Lich Kulich Lair
Irovetti palace
Castle of Knives
Other World (the lighting was fixed)
Jamandi Masnion
Kamelands Safari and Hunting Lodge (chandeliers were missing)
Armag Tomb
Capital Square (the lighting of animated objects was fixed)
Vordakai Tomb light setup is broken. Resolution: fixed.
Dunsward Tomb
Varnhold
Abandoned Keep (some parts of the area were too dark. Resolution: more light sources are added)
Athach Lair (the lighting was fixed)
Olegs Trading Post (big campfire had incorrect light. Resolution: fixed)
Adamantine Shield Fortress (issues with shadows were fixed)
Troll Lair
Troll Wilderness (background is missing. Resolution: fixed)
Silverstep Grotto Cave (foliage interaction was fixed)
Lizardfolks Lair ("black" grass was fixed)
Dweomercat Lair
Flintrock Grasslands (decals were fixed)
Camp at the Capital Gates

Other visual fixes and improvements

Arrows get stuck in the terrain on a miss and stuck in a creature on a hit now.
Some enemies didn't hold the weapon correctly. Resolution: fixed.
Dynamic fluid fog were added to a lot of the areas.
Several issue with Nyrissa's visual (wings, hair, clothing). Resolution: fixed. Animations were also improved.
"Dancing" bushes at the "Castle Of Knives" area. Resolution: fixed.
There were issues with helmets visualizations. Resolution: fixed.
Foliage interaction were fine-tuned at outdoor areas.
Equipped weapon were not visualized in the fourth weapon slot on the back. Resolution: fixed.
Mandragora Swarm had incorrect outline if hidden behind other objects. Resolution: fixed.
Creature Nymph (medium size) had visual bug. Resolution: fixed.
There were issues with footprints in some cases. Resolution: fixed.
Birds could get stuck over the area during bad weather.
Armors and robes are visualized correctly now - above the base wizard outfit.
Random sparks on the ground from invisible torches in the safe areas. Resolution: fixed.
VFX are fit better to the companion's size now.
Troll great club has a proper position on the characters back now.
Some fixes with weather system.
Scythe Tree attack animation was fixed.
Inappropriate water reflections on low graphics settings. Resolution: fixed.
1-pixel line on the edge of some areas. Resolution: fixed.
Snow visual effect could disappear after the Rest. Resolution: fixed.
Some spells visual effects were updated.
Wings for corresponded Aasimar's feat is correctly visualized now.
No stealth animation for the animal companion. Resolution: fixed.

System

DLC support for GOG version on Linux was added.
Loading time up to the Main Menu is optimized.
Weather system optimization.
Dynamic fog is no longer effected by dead creatures.
The game crashed on Mac after character creation in some cases. Resolution: some fixes were applied to prevent this issue.
The game crashed on Mac on subjugating the new region. Resolution: some fixes were applied to prevent this issue.
If party entered the indoor when there was a storm at outdoor area the strong wind could still be active. Resolution: fixed.
Main Menu is optimized for the low hardware specifications.
Different characters sharing the same name no longer share saves. Also, every character gets their own autosave and quicksave slots now.