Even tho the loading times are long I think PoE2's ones are way worse
Another hotfix same day!
Hotfix 1.0.6:
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I've just completed Chapter 2, clocking about couple dozen hours, and haven't personally encountered any bugs whasoever so far (apart from some minor UI glitches). So if you don't have too much time to play right now, it's quite likely that most bugs in the later chapters will already be fixed when you reach those chapters. There is just one issue right now: long loading times, which is quite annoying as you encounter a lot of loading screens; they have promised to look into that and to try to fix that in the first major patch (expected around October 22 or a bit later). If you can put up with long loading times, I say plunge into this game right now.
Say if one were at a certain trading outpost and was saddled with a time limit, how long would one need to leave to not fail the game after wandering around doing random stuff.
I cleared the whole available area taking my time and still had like a month to spare. Just don't abuse resting too much and you'll be completely fine.Say if one were at a certain trading outpost and was saddled with a time limit, how long would one need to leave to not fail the game after wandering around doing random stuff.
That first initial time limit is very, very generous. Don't stress out about that one too much.
Excited to patch up and put time into this tonight when I get home. Hopefully fixes my issues...
Cheers!I cleared the whole available area taking my time and still had like a month to spare. Just don't abuse resting too much and you'll be completely fine.
Yeah, the time limit for quests are mostly very generous. Some quests would even give you 100-200 days to complete. They're just there for the narrative.
The spellbook icon in the bottom left is where all spell management occurs. Sorcerers and the like who choose specific spells on level up don't need to worry about that however.I feel like I'm fundamentally missing some wrt spells and spellbooks. I've just kept Tristian as a straight cleric (I have some of the other companions doing multiclass things, so I figured I'd not get too creative with him), but he can only cast up to level 2 spells from his spellbook? During his level ups it says he gets new spells but I dunno how to access them.
The spellbook icon in the bottom left is where all spell management occurs. Sorcerers and the like who choose specific spells on level up don't need to worry about that however.
Ah okay...I've been mostly using only Linzi (Dragon Disciple/Bard) and Regongar as my spellcasters, and I think they both choose specific spells so I wasn't aware Clerics worked differently.
Yeah, I'm jumping to AC Odyssey right now. Just in time, really.I'm just going to play other games and wait for a month or 2 before continuing the game lol.
After playing for around 12h and being just around the end of chapter 1, I must say that I'm genuinely impressed with the game.
In all honesty, Obsidian should be eating their collective hats at the moment. It appears that one unknown Russian studio can basically modernize the realtime with pause isometric crpg gameplay better on their first try than Obsidian has to date. Everything from the AI (especially companion AI), the overmap, resting, the inventory, the UI just... works. It's by no means perfect, I've had one crash to desktop and one bugged (minor) quest, the UI could use a few more tweaks (especially on the level up screen), and there's a bunch of minor bugs, but this all feels relatively easily fixed and Owlcat seems to be very quick on the patch front.
Even if it isn't New Vegas level storytelling, it's still quite good with plenty of variety. This is what I expected from Pillars 1, taking an existing world and a (modern) system and making them work rather than building their own versions and still struggling to make it work.
Agreed, I'll never understand why Obsidian went with their own (half-assed) system. I'm sure Paizo would me more than happy to have anyone with a pulse use the Pathfinder system. And thinking back to PoE2 I dread the godawful companion AI programming thing that just did not work. Here the AI pretty much just does what I expect them to do and it's easy and intuitive to change on the fly, just boggles the mind.This. Not only is their first game more polished (although it still has problems) than PoE and PoE 2 was at launch, but they managed to put in more content and better quality content than Obsidian's been able to do. Them being based in Russia probably helps because salary should be a lot less but I'd still say the way they managed to pull off Pathfinder has retroactively soured my opinion of Obsidians PoE projects. Pathfinder is everything PoE should've been, and it's the closest we've ever gotten to a Baldur's gate game since BG2. It's my GotY so far, this game is so good once you get used to it's mechanics.
The main thing that this game blows out of the water over Obsidians recent efforts is the Companions and their quests. Compare this game's companions to Deadfires new ones...
Only Valerie is a little bit silly.
The main thing that this game blows out of the water over Obsidians recent efforts is the Companions and their quests. Compare this game's companions to Deadfires new ones...
Agreed, I'll never understand why Obsidian went with their own (half-assed) system. I'm sure Paizo would me more than happy to have anyone with a pulse use the Pathfinder system. And thinking back to PoE2 I dread the godawful companion AI programming thing that just did not work. Here the AI pretty much just does what I expect them to do and it's easy and intuitive to change on the fly, just boggles the mind.
^The family feud quest in Neketaka completely broke for me and prevented me from doing the negotiation and I last played it a couple months ago. The poor fps performance in general made me shelve it until the dlc finishes.
I lost any faith in caring about the companions when my pc had the option of either doing nothing or pawing dust and grime off Xoti's stupid hick face. She's like something out of a Twilight book. Not like the others are much better though, like Maia sending out "WANT TO FUCK???" feelers after being in the party for half an hour or Serafen and Tekehu's general creepiness (though Tekehu almost becomes an actual character when it comes to anything involving the Huana)
Obsidian wasted a ton of resources designing and playtesting a rules system when they could have been trying to make the actual gameplay work. For Pathfinder Paizo and the thousands of players using the system did the legwork for free.There's something coldly dry and mechanical about how both PoEs handle just about all their systems, combat and otherwise. Like in BG2 you can summon an assload of spiders, slap down some webbing, and then turn half your party into spiders, and that's a viable way to handle like a third or half of the early game encounters and it's fun and something you might reasonably come up with on your own or hear about on the grapevine. But in PoE beyond obvious gimmick shit like making a custom party of chanters/druids everything's pretty flavorless, most of the spells do marginally different damage/debuffs, each character is limited to doing the 2-3 things you spec them for. Endgame of PoE 1 felt like I had set up a train set and was watching the motions, very few fights ever played out in a different or interesting way.
I did have performance issues (but for the that's part and parcel of an obsidian game.) But not enough that I couldn't finish. I'm replaying it right now and it's its sooooooo much better. So many useful tweaks that I can't wait to see what happens after the last dlc comes out. Granted my machine is decent enough to force through most of the poor performance (which really was restricted to Nektaka and only in certain weathers for me). But yeah shelving until the later dlcs is a good idea in general lately.
Pathfinder hopefully will undergo as much as a transformation as deadfire did. It's so much better than on release that it makes me hopeful for Pathfinder.
To each their own, I guess. I found PoE's rules system uninspired and bland, it felt like most abilities had similar effects or just weren't worth using. When you land that ray of enfeeblement or finger of death in Pathfinder, it makes a difference.I certainly like PoEs combat more than Pathfinder so far (although Pathfinder is improving, and I still got a lot left). Just feels like PoEs combat mechanics makes for a better video game, even if Pathfinder might have the better, more fully developed, system behind it. Problematic tuning in Pathfinder might be a reason though.
As I saw someone describe it, Pathfinder lacks a DM who can step in whenever the system mechanics gets stupid.
Holy crap that is one uber god goblinYea, a lot of my stats are messed up. I'm just playing through it for now though since I already have broken questlines and a dead character thanks to a bug lol.
Edit: Lmao
I played a lot yesterday, and has not been affected yet. No idea what causes it. I'm using some of the items that should be giving problems.The stat duplication thing is an issue for all players I assume?
Holy shit this is beyond meme now, they need to rever back to hotfix 1.03 and take their time patching this crap.They hotfixed the stacking bug today, I think. (And more? The patch is 3.5GB.)
The new hotfix breaks all sound and music in the game until you manually move some subdirectories around.
Why aren't they using a beta branch for this stuff?