It will be awesome in a few generations when the ray tracing hit isn't so big, but for now they just seem like more of touring/sight seeing graphics effect, like the old Skyrim DOF screen shot ENB settings. Big hit on performance, not that suitable for gameplay, but amazing for screen shots. Until then, faking it looks gorgeous, and plays very well.The atomic heart or metro exodus demos make it clear why we need proper ray tracing.
Better lighting means parts of the crew 2 especially at night would look even more amazing.
I really like las vegas and harlem at night in the crew.
Remember the "720p is all we need anyway?" from last gen? Or how "4K is an overkill and we don't need it"?People saying they aren't impressed by it this far? Wut. It's the single most transformative effect we have seen in decades.
It's also important to realize that materials matter quite a bit too. These are being applies to games with materials/maps/tesselation not intended to work alongside it. But I do agree.the main thing i get from all these PC Raytracing mods is that devs have gotten really fucking good at faking good lighting. i cannot tell the difference.
More than that, the shader is only guessing at material properties by looking at the final scene, so even if used in a game with PBR materials it wouldn't be directly using the information from those materials.It's also important to realize that materials matter quite a bit too. These are being applies to games with materials/maps/tesselation not intended to work alongside it. But I do agree.
I'm not familiar with how Reshade works but if it is a shader as implied by the name, does that mean this is just screen-space? So kind of like fancy SSAO?
I don't have a card that can do pathtracing but man...just playing my favorite game of all time in 4k/60fps and being able to edit all of the color palettes and stuff is like playing a new title. Having beaten the game so many times I made other adjustments like no weapon durability, unlimited arrows, unlimited stamina and it just feels like a crazy fun, almost arcade action romp. No weapon durability? I'm shield surfing all over the place now. I still think the original design choices in BotW were best, but playing BotW "Remix" is so gratifying.Some stunning results in there - the CEMU version of this game is going to wind up looking absolutely bonkers in the end. Waiting for someone to start running some of the lower-res textures through ESRGAN.
Yeah often the fake one even looks better because it's got a more deliberate 'drama' instead of something more realistic.the main thing i get from all these PC Raytracing mods is that devs have gotten really fucking good at faking good lighting. i cannot tell the difference.
I don't have a card that can do pathtracing but man...just playing my favorite game of all time in 4k/60fps and being able to edit all of the color palettes and stuff is like playing a new title. Having beaten the game so many times I made other adjustments like no weapon durability, unlimited arrows, unlimited stamina and it just feels like a crazy fun, almost arcade action romp. No weapon durability? I'm shield surfing all over the place now. I still think the original design choices in BotW were best, but playing BotW "Remix" is so gratifying.