How many of them is just like+5 strength or something boring?
Yeah that'd be a game-uninstalling moment. I wonder what their reasoning is for not allowing people respec options in at least the standard mode?
"My solution"? Where exactly did I suggest a solution? The reason is not easy to respec is to artificially extend play time. Which is what it is. But lets not pretend that its to aid experimentation because more fluid respecs would obviously be a bigger boost to experimentation. If I've spent, lets say twenty hours, getting a build that works its clearly going to be easier to experiment if I dont have to waste time levelling a new character or blowing orbs of regret. Even if they did introduce respeccing you'd still likely have to level at least one of each class anyway if you were the kind of player who was into trying lots of builds. Honestly, I'm sure everyone on both sides of the respeccing discussion have had it plenty of times before and arent changing their minds so I'll bow out of it here.
Really, most of them are that or like + 3% something - all of the small nodes.
This looks like a fucking galaxy.
Probably GREAT for people who can dig into diversity, but I'm someone who struggles on what direction to go on a Sphere Grid in FFX. :p
Telling it like it is. There's some interesting systems design in this game but it's buried beneath some really boring gameplay, IMO.Eh... Too much complexity for the sake of it isnt a good thing, thats just my opinion anyway.
Especially when its just layers and layers of complexity over a combat and first acts that i find not very exciting.
There are numerous places to find builds and programs to load them into. It's not a big deal you can have your entire tree pre-planned in minutes before you even make a character.Normally I'm one for gameplay diversity but I'm not gonna lie, the only way I will ever play this if they implement preset builds that unlock skills automatically ala Diablo 3. Nobody in this day and age has time for a game where misleveling is possible without free respeccing.
I tried this, but no respec with how easy you can fuck up a build, yeah no. Too much time lost if you want to experiment things.
Again tired complaint. The passive tree requires verfication before your points set and become permanent.
The first ten acts are literally the experiment and even early mapping. You want to experiment do so and while points do matter you can easily clear up to act ten with certain staple gear on your character.
Points helps but I've gotten up to kitava with 20-50 undistrubited points and clearing the game on easy leveling gear no tabulas on 2-4 linked gems, I'm not a pro at poe in any sense. Not helpful the first run through you do unless you get mega lucky but it's a loot game and if you don't play it getting around isn't gonna easy.
You can't experiment if you don't have gems and haven't made it to the library to enable quest that lets you do so or you meet lilly roth. Endgame lets you get most of the gems for a low price all in one place. So logically explain to me and the rest of us english speaking users how you can experiment if you have nothing or next to nothing to experiment with? Seems that's more of an issue to your problem than with the fact you could screw up. Your points are huge but I can argue from experience or showing plenty of youtube them points mean crap till later.
You are not realistically looking at this at all. A NEW player to PoE is not going to have this mindset in the slightest. They are going to spend all their points when they get them and try to make their character more powerfu as they go along. Some of them will even need to spend points as they go as well because they won't have a very good character because, as he said, it is actually pretty easy to fuck up. Lots of skill gems drop and even more gear, so yes it is entirely possible to experiment with stuff before you complete the story.
This is probs one of the worst things I've seen suggested. Except for the leveling speed up.Yikes, that is terrifying and thats from someone that has put a few 100 hours into PoE. They should speed up the levelling, remove the respec costs etc and encourage people to try out interesting builds.
If not remove it, just make is easier. Following some build guide, only to find out GGG nerf one of the weapons/items that made that build viable sucks. Thankfully they reset on big patches but not being able to experiment outside of strick build options is tiring. Hopefully that make the change for PoE2.This is probs one of the worst things I've seen suggested. Except for the leveling speed up.
Yikes, that is terrifying and thats from someone that has put a few 100 hours into PoE. They should speed up the levelling, remove the respec costs etc and encourage people to try out interesting builds.
I still dont get how leagues work btw.
Is it like ladder and non-ladder in D2? Like as in you cant bring your old char into a new season? Because that would, once I start up my PoE playthrough (which will be some time before PoE2 comes out), lead to me not even bothering with the league stuff.
I still dont get how leagues work btw.
Is it like ladder and non-ladder in D2? Like as in you cant bring your old char into a new season? Because that would, once I start up my PoE playthrough (which will be some time before PoE2 comes out), lead to me not even bothering with the league stuff.
If you think we got nothing to experiment on the first run and not enough gems to do so, we played a vastly different game, so I won't argue with you lol. I'll just favor games with a smoother approach.Again tired complaint. The passive tree requires verfication before your points set and become permanent.
The first ten acts are literally the experiment and even early mapping. You want to experiment do so and while points do matter you can easily clear up to act ten with certain staple gear on your character.
Points helps but I've gotten up to kitava with 20-50 undistrubited points and clearing the game on easy leveling gear no tabulas on 2-4 linked gems, I'm not a pro at poe in any sense. Not helpful the first run through you do unless you get mega lucky but it's a loot game and if you don't play it getting around isn't gonna easy.
You can't experiment if you don't have gems and haven't made it to the library to enable quest that lets you do so or you meet lilly roth. Endgame lets you get most of the gems for a low price all in one place. So logically explain to me and the rest of us english speaking users how you can experiment if you have nothing or next to nothing to experiment with? Seems that's more of an issue to your problem than with the fact you could screw up. Your points are huge but I can argue from experience or showing plenty of youtube them points mean crap till later.
If you follow build guides, not that complex. If you jump in and expect the game to help you along, forget it. It has a crazy amount of content now but it's layers upon layers of stuff that can easily get overwhelming.I played this game when it first released and I quit after an hour. Looking to get back into it. How complex is it for new players?
This game needs an adventure mode. I hated having to play that beginning section over and over and over
I played this game when it first released and I quit after an hour. Looking to get back into it. How complex is it for new players?
If you think we got nothing to experiment on the first run and not enough gems to do so, we played a vastly different game, so I won't argue with you lol. I'll just favor games with a smoother approach.
If you're brand new to the game, but a competent Action/RPG player, you should be able to do it in under 30 hours, especially if you're in a trade league where you can "cheat" and trade for good leveling gear.
This is one of the worst takes i've heard on playing PoE. The single best thing PoE has over other ARPG's is the currency system.
People can play SSF if they want, but i'm getting real sick of people crying about it being cheating when over 90% of the playerbase does not play SSF.
That's why I put "cheat" in parenthesis - you're clearly not cheating because the default mode allows you to trade with other players. However, you're also clearly breaking the normal power curves when you can give another player a few chaos orbs (a relatively common form of currency) in an exchange for a unique that normally only drops from an endgame boss.
I strongly recommend people try SSF since without it, it just feels like you're farming currency to buy your upgrades. In SSF, drops actually matter and you learn to take advantage of crafting. And it's drastically easier to do SSF these days than it was years ago.
I actually really like the skill tree and customization stuff.
I don't really like the story or leveling, though.
Really, most of them are that or like + 3% something - all of the small nodes.
I don't think the skill tree is that complicated(just get life and one of the attack stats), it's just big.
Not surprised that someone who plays ssf considers trading "cheating".That's correct. Leagues generally last about 3 months, have a new league gimmick (in this one - it's the delirium mists & these special jewels that let you create new passive tree branches), and everyone starts off fresh (no using old characters or old gear). After leagues end, all your league characters and items are transferred to standard mode where you can play them for as long as you like.
As someone who has played Path of Exile for a while, it takes me about 20 hours to reach endgame (complete all 10 story acts and level up to say LV70-75) in a brand new SSF (solo-self found so no buying good stuff from other players) league if I'm taking my time (doing the league content, doing all the important sidequests, plotting out my character as I go). People who know how to speedrun it can do it in under 5 hours if they focus on just getting to endgame ASAP. If you're brand new to the game, but a competent Action/RPG player, you should be able to do it in under 30 hours, especially if you're in a trade league where you can "cheat" and trade for good leveling gear. It's certainly doable to do this once every 3 months, but if you just want to play one character for a long time, you can just stick to standard mode.
That's why people suggest following builds at least until you get your bearings, that way you don't end up getting near the endgame and realizing you'd need the equivalent of 1 ex worth of orbs of regret to start from scratch.I like this game but i am getting lost a little after reaching the endgame. Would be cool to have respec item not be so rare.
Follow a solid build, farm the endgame for currency, then you can experiment all you want.I tried this, but no respec with how easy you can fuck up a build, yeah no. Too much time lost if you want to experiment things.
I actually find the best time to trade for stuff for "standard builds?"Not surprised that someone who plays ssf considers trading "cheating".
If you're someone new to the game, or even just on your first character in a new league, you're not gonna have the currency to "cheat", and you're not even gonna know what items to buy if you had the currency to buy them.
That's why people suggest following builds at least until you get your bearings, that way you don't end up getting near the endgame and realizing you'd need the equivalent of 1 ex worth of orbs of regret to start from scratch.
Follow a solid build, farm the endgame for currency, then you can experiment all you want.
Or just play standard where everything's cheap.
I still feel your first paragraph here is misleading. Of the overall amount of unique items in the game, only a select few drop from bosses. Any of the very powerful ones that would trivialize the leveling curve will cost multiple Exalted Orbs. Leveling uniques will do little for a new player going through the Acts for the first time. This is my personal experience though where my friends fed me with good gear my first couple leagues, and I still struggled to understand most of what was going on. 1k hours later I have a completely different experience with PoE.
The other part is learning how to trade properly, which is another crazy learning curve as well....
I probably over-reacted with your "cheating" comment in the original post and for that I apologize. There is a toxic part of the this community that claims if you play trade league, or use any of the meta skills you are basically a worthless pleb who should get good.
That's why people suggest following builds at least until you get your bearings, that way you don't end up getting near the endgame and realizing you'd need the equivalent of 1 ex worth of orbs of regret to start from scratch.