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Dr. Ludwig

Member
Oct 31, 2017
2,520
The whole EGS debacle is a very public demonstration of how many indie developers, publisher executives and game press writers are completely disconnected from the end users.

The PR spins alone made me rethink my opinion of a lot of indie devs. Like fuck sake, just say you're doing it for your bottom line and end it there.
 
Oct 25, 2017
14,741
What I'm saying though, is that they're not looking for the money hat. There is a strong, internal motivation to push onto that lower revenue split. A lot of people working in game dev, feel that the 70/30 split is unfair. I feel that it's unfair. I don't know what 'fair' is, but 70/30 just seems like too much. Cloud saves benefit consumers, but it's hardly difficult to back up your saves. The forums? The most active forums for most games are not on Steam, they're on Reddit. The social features? Discord is doing it better.
I see where you're coming from, but if those who don't get the money upfront to cover the possible lower sales aren't doing it, then it's not that strong of a push. If the cut isn't sustainable for a platform that is actually attractive to customers, it'll only last for as long as Epic is willing to spend money on those exclusives.

I guess their bet is that people care about the games more than anything else, and will eventually all go to EGS to play the games they want before that happens. I don't even personally disagree, though I think it needs at least some basic stuff like a few payment methods (the ones I use the most aren't supported at all, not even charging me for the transaction), cloud saves, friend lists, shopping carts and seeing how many hours played you have. Forums and things like that can either not come or take much longer, but some of the things that the EGS are lacking impact the experience quite a bit.

It's no longer just the fact that it's not Steam that is the issue, but how much stuff you're missing that you'd expect from any new platform in 2019. And while paying as much as you normally would on top of that, that's probably the biggest thing.

I bought Control on EGS because I love Remedy, but above all I bought Control on EGS because of that storewide discount. Without that, I'd likely be ok with waiting for the Steam release, especially to use my preferred payment methods.
 

EloKa

GSP
Verified
Oct 25, 2017
1,905
Yeah for sure, they would be. The studios financial/marketing department will probably speak to Epic and likely perform an evaluation of the cost/benefit based on data that isn't publicly available, and then, they make the decision. I wasn't suggesting that game development staff get to make the decision, just that game devs studios aren't as negative as the steam loyalists on forums like these, in my personal experiences.
It absolutely depends on when or who you're asking. The PR releases are always glorified marketing blahblah with little to no "honest" opinions.
I still remember the shitshow on the Satisfactory Discord after the exclusivity got announced where even some of the devs were complaining about the EGS. Discord servers in general are a pretty good way to evalute the real opinions once the Devs start to talk in a more private manner. I happen to know some devs that are working on EGS exclusive titles and they really really dislike the EGS situation.

Devs are prolly less extreme in their pro-EGS and anti-EGS stances but it feels like the opinion from people "within the industry" doesn't differ that much from the opinions on Era. Think of it like an artist trying to create a piece of art and then then someone decides to limit the audience of people that will have the chance to see your artpiece.
 

HP_Wuvcraft

Member
Oct 26, 2017
4,267
South of San Francisco
The mental gymnastics some people are going through in order to villainize the concept of developers being human beings that live in a money-based economy in this thread is insane.

You hate Epic. You hate Steam. You like Epic. You like Steam. That's great. But there's absolutely no reason to knee jerk straight into "why do you hate Steam?" when people are talking about getting a bigger cut.
 

Deleted member 42472

User requested account closure
Banned
Apr 21, 2018
729
That's...what they're doing right now.

Seriously. I just glanced at the store's front page.

-Since most of my recent Steam play-time has been with RPGs, the store is advertising a bunch of new/recent RPGs.
-One of the games on my wishlist is a Metroidvania, and the store is showing similar titles I might be interested in.
-Practically all of the recommendations I'm getting are because they are related to games that I've played.
That is why I said I want a better version of what they are doing

They are (sort of) trying. But it is still very heavily weighted by "what is popular"

Similarly, as you mentioned: one title is a metroidvania. So you get ALL the metroidvanias

Try having one or more titles be shooters and deal with what THAT gives you.
 

Zips

Member
Oct 25, 2017
3,913
What I'm saying though, is that they're not looking for the money hat. There is a strong, internal motivation to push onto that lower revenue split. A lot of people working in game dev, feel that the 70/30 split is unfair. I feel that it's unfair. I don't know what 'fair' is, but 70/30 just seems like too much. Cloud saves benefit consumers, but it's hardly difficult to back up your saves. The forums? The most active forums for most games are not on Steam, they're on Reddit. The social features? Discord is doing it better.
So you listed three features that Steam has that EGS doesn't. You do realize that there are dozens more features that Steam offers to consumers beyond those, right?

And knock it off with that absolute nonsense about arguing against cloud saves in 2019. There are a lot of things people can do or find workarounds for. But something like cloud saves and backups have become the norm across multiple services now, even down to your operating system, consoles, multiple PC launchers, and the list goes on. It is a feature that benefits consumers. It ensures that consumers understand that they are valued.

And looking just at the main section of the Steam forums I see this:
l8F0uNa.jpg


Literally hundreds of thousands of discussion threads. Those are threads, not even counting the individual replies. It's also ignoring the thousands upon thousands of individual game forums that Steam offers.

So while they may not be the best place to go, they are usually one of the first places to go for support if something is wrong with a game. It's about convenience for the end user. I loathe the mere thought of going back to a time where you had to search for help and support for games that had no centralized location. I have already been forced to do so for a game I was reviewing that is EGS exclusive and I hated it.

And same thing with the social features. Sure, a site that specializes in social media does social features better? Shocking. That's completely ignoring the point, yet again, that having everything in one place is a matter of convenience for the user. Options. Are. Nice.

It really sounds as if you would rather Steam go the Epic route, strip all of those superfluous features out (as it seems you view them to be) and just be a pure launcher. Because hey, the consumer can just find alternatives!

This is seriously an ass backwards way of trying to rationalize the issues.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
Would you guys prefer a 80/20% Steam split, but they killed 100% keys and only allowed you to buy games from the Steam store from now on?

Would that a 10% increase like that actually be enough to likely kill their key feature to maintain their own profits (at the cost of other PC stores as well)?

That feature is a pretty big part of Steam's feature-set so I'd be surprised if that went away anytime soon

This is basically just a nasty public fight over dollars

The mental gymnastics some people are going through in order to villainize the concept of developers being human beings that live in a money-based economy in this thread is insane.

You hate Epic. You hate Steam. You like Epic. You like Steam. That's great. But there's absolutely no reason to knee jerk straight into "why do you hate Steam?" when people are talking about getting a bigger cut.

Most of the time when devs are talking about this cut they usually mean Steam, so the dev had to clarify here that it wasn't just about them
 

Aaron D.

Member
Oct 25, 2017
9,311
Somehow ModDB.com has managed to survive without taking ANY cut from developers. Or maybe you just really support Valve profiting off the free labor of the mod community?

LOL.

ModDB is great but it pales in comparison to Steam on the convenience front.

With Steam Workshop I just click Subscribe on a mod and it auto-installs directly into my game. When an update is posted by the creator, Steam auto-detects it and auto-updates my local mod save every time I open the Steam client. It's a one-click "set it and forget it" deal. I don't have to lift a finger after I hit Subscribe to keep all my mods up to date.

With ModDB I have to register, download the mod, unzip it, manually install it onto my HDD in the correct folder. When there's an update for the mod, well I hope I'm paying attention, manually browsing ModDB.com daily to see if there's anything new. Because they certainly don't tell me when there's new/updated content. Then I have to repeat the process all over.

As I said, ModDB is an incredible resource with way more content than Steam. But you'll never see anything close to the convenience of Steam Workshop thus far.

But sure, I guess I just support Valve profiting off the free labor of the mod community, lol.
 

Deleted member 42472

User requested account closure
Banned
Apr 21, 2018
729
So while they may not be the best place to go, they are usually one of the first places to go for support if something is wrong with a game. It's about convenience for the end user. I loathe the mere thought of going back to a time where you had to search for help and support for games that no centralized location.

I mean, many developers have had to put up stickies on their steam forums saying "We don't come here. Please come to us and we can help you". And they get ignored. Their centralized location isn't Steam, but that is where people go and where they need to allocate resources anyway.

Similarly: I know from the recent Mordhau debacle that I would REALLY have appreciated their primary forums being the first I checked. Reddit and Steam looked like the normal levels of toxicity and I never even made it to their forums where the REAL shitshow is.

From a consumer perspective, there are a lot of benefits. But there are also drawbacks. Same from a publisher/dev perspective
 

Zips

Member
Oct 25, 2017
3,913
I mean, many developers have had to put up stickies on their steam forums saying "We don't come here. Please come to us and we can help you". And they get ignored. Their centralized location isn't Steam, but that is where people go and where they need to allocate resources anyway.

Similarly: I know from the recent Mordhau debacle that I would REALLY have appreciated their primary forums being the first I checked. Reddit and Steam looked like the normal levels of toxicity and I never even made it to their forums where the REAL shitshow is.

From a consumer perspective, there are a lot of benefits. But there are also drawbacks. Same from a publisher/dev perspective
Nobody is saying that the devs have to be the one to help in forums. Most of the time it is down to users helping users with issues, which is the point of a public forum. Same thing with places like Reddit, Twitter, or even a game's own forums on their own site. Chances are it will be users that help others when needed. Either way, it's just a matter of trying to find support quickly and easily and for myself and others I know, a centralized starting point is the first and best stop.

As for devs that don't want to use the Steam forums, they should lock their game forum sections and have just one thread that instructs users on where to go then. I believe that is an ability they have at their disposal.
 

PepsimanVsJoe

Member
Oct 26, 2017
6,122
That is why I said I want a better version of what they are doing

They are (sort of) trying. But it is still very heavily weighted by "what is popular"
If you want to be recommended obscure games that nobody has ever heard of, then follow a Steam curator.
The system has its drawbacks, but you're never lacking for choices or information.
 

BeI

Member
Dec 9, 2017
5,974
That feature is a pretty big part of Steam's feature-set so I'd be surprised if that went away anytime soon

This is basically just a nasty public fight over dollars

I don't really see the keys going anywhere either. If they do want to make devs even more happy with the cut situation though, maybe there is some solution out their that doesn't overly impact their own finances, doesn't damage other pc store options, and doesn't hurt consumers.
 

Deleted member 42472

User requested account closure
Banned
Apr 21, 2018
729
Nobody is saying that the devs have to be the one to help in forums. Most of the time it is down to users helping users with issues, which is the point of a public forum. Same thing with places like Reddit, Twitter, or even a game's own forums on their own site. Chances are it will be users that help others when needed. Either way, it's just a matter of trying to find support quickly and easily and for myself and others I know, a centralized starting point is the first and best stop.

As for devs that don't want to use the Steam forums, they should lock their game forum sections and have just one thread that instructs users on where to go then. I believe that is an ability they have at their disposal.
And if the devs/their team aren't the ones offering tech support, you tend to get a lot of FUD that sticks with things. And god help you if you get a "oh, that is spyware" debacle like with that metrics collecting library people lost their minds about a year or so ago. I similarly suspect a lot of the "denovo kills performance" stuff came from that kind of tech support.

I am not saying that there isn't a lot of value to having a highly populated board where you can ask questions. I am just pointing out why developers may not like it. Because even if they lock down THEIR boards, who knows what people are asking on the general boards? And who knows what support of dubious quality is being given.

If you want to be recommended obscure games that nobody has ever heard of, then follow a Steam curator.
The system has its drawbacks, but you're never lacking for choices or information.

I've been looking for decent curators to follow. You have any suggestions? The ones I see recommended tend to be obnoxious memey ones and I don't care enough to dig through

But the point is also that "what is popular" is heavily weighted on the top of the page. And if you scroll even a bit down you start getting even more trash. Thank god Will Smith mentioned there was a way to disable hardcore porn games (softcore is still an issue as I don't want to block the nudity tag entirely as I like some artsy indie titles).
 

VatticWave

Member
Mar 2, 2018
53
Some people in this thread are just assuming that with a 11%/88% split you can't afford to have the same features as the Steam store. Obviously, time will tell if the EGS gets all of those features, but I guess nobody has any accounting of financial information to justify that 30%/70% is essential to have features like cloud saving or forums...

Oh, wait, we have one important developer called Paradox Interactive which says that 30/70 is outrageous. They know about these things, I guess.
 

Deleted member 42472

User requested account closure
Banned
Apr 21, 2018
729
I like this one. They kind of recommend everything, so I don't necessarily read the actual review, but they do a good job of pointing out some cool and varied small games. Bigger games too, but a good mix.

Designer Plays is incredible if you're into indies.

I still can't fathom how this guy finds the time to cover all the games he does.
Cheers. From a quick glance I like their taste well enough and the text on the reviews is actually useful
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Reddit is fine if you want to like, troubleshoot Fallout 76. But lots of smaller games get no subreddits (or dead ones), and furthermore, anything PC specific will often get lost in the noise if it's a multiplatform game. And this only increases as a game gets older.

Like I'm having an issue with Shakedown Hawaii, and it's basically impossible to get any real help with it. If it had been on Steam I might have been able to find fellow users easier (and the dev might have seen the thread, instead of ignoring my tweet about it).
 

Armaros

Member
Oct 25, 2017
4,901
I think the consumer sentiment towards Epic has been a little ridiculous. I often hear this idea that they're money hatting developers to get games onto their platform, but the reality is that their platform has a huge audience and it gives the developer the largest cut.

I have spoken with friends, working at studios who made the decision to go exclusive to the Epic store, and it was the studio that pushed that decision, not Epic.

Itchio is literally 100/0. How is Epic better then that?

And anyone talking about Fortnite players somehow have been blind to the same points that Steamspy/EGS guy discovered.

Lots of F2P gamers dont translate into consumers that buy games.
 

PepsimanVsJoe

Member
Oct 26, 2017
6,122
I've been looking for decent curators to follow. You have any suggestions? The ones I see recommended tend to be obnoxious memey ones and I don't care enough to dig through
True, a lot of them are a bit crap.

I used to be a writer with Original Curators Group myself*. As far as I can tell, their reviews are solid and they don't post any nonsense. You might also want to consider genre or niche-specific curators. Personally, I don't pay any attention to curators that don't link to full reviews.

Unfortunately, there really isn't a way around "What's popular". You just have to work with what you're given.

*Nowadays I have my own curator page. It probably wasn't the brightest idea to start my own, but it helps keep my reviews organized.
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Itchio is literally 100/0. How is Epic better then that?

I mean, the bags of money and much bigger audience share? Even with the shitty state EGS is in, 88/12 with a store that does trailers at E3 and TGA is worth a lot more than what Itch offers. The type of game that jumps at Epic's deal isn't usually from the type of dev that can command a following that's gonna go to Itch.
 

Deleted member 42472

User requested account closure
Banned
Apr 21, 2018
729
Unfortunately, there really isn't a way around "What's popular". You just have to work with what you're given.
Well. You COULD have devs and publishers taking to twitter to say "What we currently have is crap" and some going so far as to tell Valve "Until you better meet our needs we are going to support your competitors". And then you hope Valve see enough of a hit that they get their shit together and try to improve what we are given.

But that is complete nonsense and would NEVER happen. No siree bob


In all seriousness though: Thanks, I'll check out both links.
 

Armaros

Member
Oct 25, 2017
4,901
I mean, the bags of money and much bigger audience share? Even with the shitty state EGS is in, 88/12 with a store that does trailers at E3 and TGA is worth a lot more than what Itch offers. The type of game that jumps at Epic's deal isn't usually from the type of dev that can command a following that's gonna go to Itch.

Then the people involved should be talking about that, not this stupid PR bullshit of 'gives biggest share to developer' talking point. Which first isn't even true, and second isn't why anyone is signing any deals.

We haven't heard of a single exclusive deal that doesn't involve a direct money-hat with guaranteed payout.
 

Antrax

Member
Oct 25, 2017
13,276
"You can sell handmade wood furniture for $200 for 30 years, but if someone else comes in and sells a slightly worse version for a lot less money, you now have to contend with competition. And the appropriate response isn't "but my tables were good value for you last year?!" The existence of a cheaper product changes the value of your product"

The buyer is not only the developer or publisher here. This is what everyone keeps forgetting. Consumers, ie the final customers, want a good product and that product is not just having a download function but also place to read reviews, guides, get mods, use easily on TV with any controller supported out of the box, and so on.

The extra price that Steam charges entices bigger audience because there is something for everyone. Maybe Bob doesn't like VR but loves BPM, while Paul plays on Linux and Angela is heavy into getting mods.

That's the end product, Steam, what consumers care about, is your real wood furniture. Instead EGS is equivalent of cardboard that you can use to put stuff on but it's probably not the greatest idea. It's super cheap though.

Well no. Follow the conversation I was in. The first post I responded to was saying that it was weird for other people to try and put a value on your work. I was saying that's how it always goes. The conversation was about the relationship between Steam (the vendor of services) and the developers/publishers (the buyer of those services, via the cut they give up to use them). No one is "forgetting" anything. You're just jumping into another conversation on a tangent.

At no point has anything I've said ever referred to the selling of games to individual consumers. That wasn't what was being discussed.
 

BradGrenz

Banned
Oct 27, 2017
1,507
Because the hardware is sold. It doesn't get into the service provide on their store. You're the one playing dumb here.

The cost you charge on the sale on PSN is related to what you provide with PSN. Sony selling a platform is a service they provide to themselves: Making profit on a hardware. Yes, it involves a big cost. But that's unrelated. And it's absorbed by them selling the hardware.

The platform is the platform. Everything Sony spends on it is part of their contribution to justify the amount they take as a licensing fee or revenue split. You can't arbitrarily divide it up to pretend only some parts count. If Sony had to survive on just the hardware margin the business would not be sustainable. This is not even controversial. It's a simple and well understood strategy.

Itchio is literally 100/0. How is Epic better then that?

Exponentially more users and an enormous marketing budget.
 

Armaros

Member
Oct 25, 2017
4,901
The platform is the platform. Everything Sony spends on it is part of their contribution to justify the amount they take as a licensing fee or revenue split. You can't arbitrarily divide it up to pretend only some parts count. If Sony had to survive on just the hardware margin the business would not be sustainable. This is not even controversial. It's a simple and well understood strategy.



Exponentially more users and an enormous marketing budget.

So "gives developers the biggest share' is a false statement.

Or do you want to add a few asterisks to that?

Or we can literally apply this to steam's userbase? Pretty sure Risk of rain 2 has made more money then the equivalent EGS title at the same price point considering they have not annouced a single title over 1 million copies, even taking into account the different split and the short sale event.
 

water_wendi

Member
Oct 25, 2017
2,354
Forums? Community hubs for posting media? Mod support? Cloud saves? A storefront/market where you have access to millions of users?

The idea that steam's cut should go down just because more games get published today in a healthier pc scene is hilarious. Steam is the ONLY REASON WHY things ended up this way for pc gaming

Would these two games get the same revenue split?

WYo5cgZ.jpg


YONPLJf.jpg
 

Sailent

Member
Mar 2, 2018
1,591
They're connected. Their subordinate company doing a AMA on 8chan without anyone really reacting until Not-At-All-Surprising outrage, and them putting an edgelord in charge of somewhat progressive if at times tonally deaf rpg brand and letting their flagship books have dog-whistles and outright horrendous shit like the Chechnya part in it. Then you can just see what types of people turn up to defend those things and connect the dots.

I thought the ones that made the AMA on 8Chan were THQ Nordic.
 

plau

Member
Oct 30, 2017
235
So the strategy of steam is to rip off developers while maintaining monopoly by giving nice features and price to customers?
 

Armaros

Member
Oct 25, 2017
4,901
So the strategy of steam is to rip off developers while maintaining monopoly by giving nice features and price to customers?

So the strategy of Epic is to rip off consumers while giving a nice cut to developers?

Or do you have something else in your empty drive-by statement?
 

plau

Member
Oct 30, 2017
235
So the strategy of Epic is to rip off consumers while giving a nice cut to developers?

Or do you have something else in your empty drive-by statement?
Well if there's competition then both consumers and developers have more leverage. But mostly I just ask the question to confirm that my understanding of the situation is correct.
 

Cipherr

Member
Oct 26, 2017
13,424
again, what split do you think makes sense and based on what financial information are you drawing your conclusion? You can't say 30% doesn't make sense if you don't have any context to how much full data centers, support staff, and support for tens of millions of players costs.


Hordes of Uninformed Gamers: "Challenge ACCEPTED!"
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
Itchio is literally 100/0. How is Epic better then that?

And anyone talking about Fortnite players somehow have been blind to the same points that Steamspy/EGS guy discovered.

Lots of F2P gamers dont translate into consumers that buy games.

I didn't say it was.

For devs it's by and large about audience vs revenue split. Itch.io doesn't have the user base.
 

BradGrenz

Banned
Oct 27, 2017
1,507
So "gives developers the biggest share' is a false statement.

Or do you want to add a few asterisks to that?

Or we can literally apply this to steam's userbase? Pretty sure Risk of rain 2 has made more money then the equivalent EGS title at the same price point considering they have not annouced a single title over 1 million copies, even taking into account the different split and the short sale event.

I didn't say "gives developers the biggest share", so I don't know why I'd need to asterix anything. I would be interested in you backing up your fake data about Risk of Rain compared to ??? You're not making any sense.
 

Hooks

Member
Oct 27, 2017
566
You guys asking for Valve to take 15% instead, Do you think their operating costs are free?
 

Htown

Member
Oct 25, 2017
11,318
Except you have to pay a payment processor. And build and maintain an eCommerce platform. And defend against hacks, stay GDPR compliant. And if you want to take multiple currencies or offer regional pricing that adds costs. Oh, and now you need to do customer service, and deal with fraud and chargebacks from people who are laundering stolen card numbers through your site for keys they'll sell on G2A. Sooo simple...
huh. it's almost as though these storefronts offer some value for their cut
 

demondance

Member
Oct 27, 2017
3,808
30 is fairly arbitrary but with the amount of services these storefronts are expected to provide, how much lower can it go? What's the real bandwidth cost of downloading a 80 gig game dozens of times? How much is Steamworks or GOG Galaxy worth as a dollar value?

Saying this costs "nothing" is insanely wrong. GOG barely keeps their heads above water at 30%. Does that leave only major behemoths that can work at a massive scale to sell at a fair cut (whatever that is)?

I get why publishers are pushing for this but so much of the conversation from their end is disingenuous.
 

plau

Member
Oct 30, 2017
235
"just asking questions"
Damn, I thought he was being sarcastic.
Sorry. Next time please explain what I say wrong so I can avoid it next time.
"Rip off"

Interesting wording there.

And here we go with the monopoly shit again.
Well by rip off I mean taking advantage of their dominant market to charge a lot of money from developers while said developers need valve to survive. Is that not true?
And speaking as a consumer, I fully appreciate and endorse this strategy!
Speaking only as a consumer, extreme crunch would be fine too.
 

Woodbeam

Member
May 6, 2019
687
For devs it's by and large about audience vs revenue split. Itch.io doesn't have the user base.
The thing that often goes unstated though is that, to an extent, neither does Epic. The large majority of Epic's current userbase is formed of Fortnite players, most of whom play for free. Fortnite players, especially free players, are unlikely to convert to full price game sales, as Sergey Galyonkin himself spoke about some time ago. Epic's massive userbase certainly isn't entirely illusory, but it can be overstated.

Your earlier comments about studios being eager to get on EGS for the better split even without the money hat seem to imply that we're going to see more games coming both to EGS and other PC DD platforms (Steam) in the near future. Do you think this will be the case?