Looks to be over £15 in the UK.
Honestly, I know they're introducing a fair few features but I'm not at all convinced this is worth it (and I've been following the Development Diary's for this for months).
I was purposely avoiding the name :p
Having HoI3 micro PTSD just with those pics.New HoI supply system 👀
HOI4 Dev Diary - Early look at at supply and the coming year
Hi everyone and welcome back to regular weekly dev diaries (if you don't count the april fools one last week). I know you are all super excited to hear what we have been up to since Battle for the Bosporus. The answers to that are going to take a...forum.paradoxplaza.com
I like the sound of it. Capturing railways and supply hubs seems better than the bland breakthrough-> encircle strategy
The right answer is whatever is fun to you.So i started CK3 for the first time, read some tutorials but...what i should do in this game?
Conquer the map? Doing relationships?
So i started CK3 for the first time, read some tutorials but...what i should do in this game?
Conquer the map? Doing relationships?
It doesn't have to be hugely more complex. Just 2, 3 things: armies have a supply total and a supplies/soldier bandwidth; territories also have a supply total. If you have more soldiers than you have bandwidth, you suffer attrition until you don't. If your army depletes both their carried and local supplies, they suffer attrition until they're gone or you move them to somewhere that lets them restock. Depleting local supplies pisses off anybody who hasn't given your people permission to travel through their lands. Easy enough.Eh idk that I want the supply management in CK3 to be that much more mechanically complex than it is. It probably needs plenty of further changes and refining though, number changes. Just the MAA time change from 1.3 did a pretty good job of changing warfare at certain points though.
This is the problem pretty much every paradox strategy game runs into at some point. Because the AI doesn't continue to evolve with the features implemented most of the time there comes a point where the player just abuses the AIs faulty logic.CK3 doesn't need involved mechanics for managing supply, it just needs harsh penalties to discourage huge stacks that could never live off the land and that no feudal entity of the time would even have together like that.
Though you'd run into the problem that sets back the game all over the place, the AI likely couldn't manage it.
I thought any sort of supply system was just too expensive in processing terms; PDX games already suffer terrible performance in late-game.
Paradox botched a lot of things in recent history. Must be a systemic issue.They botch the Emperor DLC, take a year off, and then botch Leviathan even worse.
EU4 is in a bad state. It's honestly just time for a sequel.
I should revisit Imperator at some point, when I've got my strategy mojo back. I played it a bit at launch and never touched it again.
Like father, like son.Imperator: Rome - Status Update (Apr 2021)
Hey, We would like to give you an update on where we are at with Imperator: Rome, since the 2.0 Update and Heirs of Alexander. Earlier this year we did some reorganization work within PDS, you can read the full details in this thread - link. I...forum.paradoxplaza.com
Imperator Rome is not currently being worked on.
Yeah, Johan needs to be moved away from game director and just be put in general management. It seems there is a clear difference between his understanding of Grand Strategy and how the genre has moved ahead in the last decade.Johan has done so much damage to Paradox the last couple of years.
I won't buy anything that he's the lead on after the last few debacles.
PDS Green is in charge of the development of Stellaris. Rikard Åslund (Zoft), a veteran from the Stellaris team, has taken the lead as studio manager. PDS Green also works with the support of Paradox Arctic, our studio in Umeå.
PDS Red is in charge of the development of Crusader Kings III. They are also working closely with Paradox Thalassic in Malmö. The studio is led by Johanna Uddståhl Friberg (JohannaUF), another veteran of Paradox who you might not know, but who has been Studio Manager for Arctic and has worked on the coordination between all Paradox studios previously.
PDS Gold is in charge of Hearts of Iron IV. The lead of this studio is Thomas Johansson (Besuchov), having been a part of the PDS journey from small to not so small studio and more recently working together with Johanna on studio organizational topics, he's been delighted to be back working closer to the games he loves.