From the courthouse, go up towards the ziggurat and take a left across a bridge before you make it to the ziggurat.Hmm I'm guessing I need to progress further in the story since I see no way to do that
Also where is K.HX apartment?
From the courthouse, go up towards the ziggurat and take a left across a bridge before you make it to the ziggurat.Hmm I'm guessing I need to progress further in the story since I see no way to do that
Also where is K.HX apartment?
I would argue that the main difference is that Ace Attorney and Danganronpa both deliberately withhold information until the trials so that you can't really solve cases until major revelations happen in those segments. Paradise Killer is more like a typical detective story where the detective has already gathered all the evidence and figured everything out going into the trial where they lay out the case beat by beat, except YOU'RE the detective instead of a passive reader.Finished late last night. On the one hand, really fun exploration game that I couldn't put down with great music and visuals. On the other hand, a lackluster detective game that hands you too much information just by exploring and clicking on available dialogue. Very little deduction required making for a dull final trial. Danganronpa or Ace Attorney this is not.
Finished late last night. On the one hand, really fun exploration game that I couldn't put down with great music and visuals. On the other hand, a lackluster detective game that hands you too much information just by exploring and clicking on available dialogue. Very little deduction required making for a dull final trial. Danganronpa or Ace Attorney this is not.
I would argue that the main difference is that Ace Attorney and Danganronpa both deliberately withhold information until the trials so that you can't really solve cases until major revelations happen in those segments. Paradise Killer is more like a typical detective story where the detective has already gathered all the evidence and figured everything out going into the trial where they lay out the case beat by beat, except YOU'RE the detective instead of a passive reader.
I agree with you but I think that JaredG got a point as well. The main problem for me is that having a single, huge, big case to solve weakens the investigation part. Sometimes you find a huge evidence or an alibi breaker and this doesn't have any impact on the dialogues. Lady Love Dies doesn't push enough on the suspects and instead having a clear answer, most time, you get an unsatisfactory reaction. If this has a logic of sort for the inner structure of the game, in those moments the game falls flat. Honestly the episodic structure in this kind of games have a reason, for pacing mostly, but I must admit that would conflict with the open world design.
I found three, but unfortunately I can't tell you where they are as I don't remember :cAre there onlytwo footbaths or am I missing one or more? I got double jump and meditation, explored the entire island and can't find a third one.
Currently have three notes that I'm kind of at a loss for.
- Did Sam steal a blood sample from Doom Jazz?
- Doom Jazz had a sample of Kafka's blood, but it's gone missing.
- Why did Kafka enter the Council Penthouse a few days before the rest of the Council?
I checked Doom Jazz's main office, rear entrance, and boat, nothing. Checked around Sam's place, nothing. Checked around the Council Penthouse and the third seal, nothing. Currently no exclamation marks over anybody, and I'm pretty sure I have most of the rest of the evidence.
Been eyeing this game for a minute, and your review sold me. Nice writeup. Will thumbs it up when I get home :)I finished the game. It was awesome as all hell. It's my GOTY, easily. Loved everything about it. The universe was especially so fascinating. I really hope the game is a success and they manage to make another game because there is so much more to explore.
I made a review on steam, would appreciate it if you put a thumbs up if you find it helpful. I put some time to explain why I like it so much.
Steam Community :: Dream :: Review for Paradise Killer
This game is tremendous and you are doing yourself a disservice not trying this out. While it is very inspired by Suda51's classics when it comes to style, the game is more akin to the masterpiece that was Outer Wilds than anything else, and this is a really good thing. Paradise Killer thrusts...steamcommunity.com
For the Marshall barrackscan someone point me in the general direction of where I should be looking to get them to leave? I'm walking around the perimeter of the barracks but I'm not seeing anything so guessing it's somewhere else[\spoiler]
Great review, your thoughts mirror my own, and it's also my GOTY \o/I finished the game. It was awesome as all hell. It's my GOTY, easily. Loved everything about it. The universe was especially so fascinating. I really hope the game is a success and they manage to make another game because there is so much more to explore.
I made a review on steam, would appreciate it if you put a thumbs up if you find it helpful. I put some time to explain why I like it so much.
Steam Community :: Dream :: Review for Paradise Killer
This game is tremendous and you are doing yourself a disservice not trying this out. While it is very inspired by Suda51's classics when it comes to style, the game is more akin to the masterpiece that was Outer Wilds than anything else, and this is a really good thing. Paradise Killer thrusts...steamcommunity.com
YesFor the broken vending machinei bought a drink somewhere and talked to deep nebula. He seemed to hint that I need to keep buying drinks and then I'll be able to access what's in that vending machine. Is that correct?
Just wondering because I've been doing that and feel like I'm wasting blood crystals[\spoiler]
ENDING TALK, BEWARE
So what was your judgment on the case? I uncovered two distinct conspiracies, one where Witness enlisted the help of Sam and Lydia, and another one where the Architect enlisted the help of Yuri and Akiko. Seemed like Doom Jazz, Crimson Acid, One Last Kiss and Henry weren't guilty of anything, though I might have missed something. I did clear all notes and leads in the laptop, though.
One thing that still keeps bugging me is the megaphone sphere - it doesn't fit into any of the conspiracies, so I wonder who placed it and for what purpose.
This was the same ending I got. I really get the feeling there's more to it, some hidden puzzle or series of choices/accusations that ends with something completely nuts. The game's too open for there not to be.
Hey, I put a review there if you want more detailIs this a visual novel type game? And is it worth playing for the plot?
Maybe around 15 hours, give or take, if you're very thorough in exploring the whole island and you question everyone about every topic + hang out with them all multiple times so that they confide extra information.
Maybe around 15 hours, give or take, if you're very thorough in exploring the whole island and you question everyone about every topic + hang out with them all multiple times so that they confide extra information.
Can I get a more explicit hint on this from anybody? I have *definitely* wandered around this area for thirty straight minutes and found nothing.
Can I get a more explicit hint on this from anybody? I have *definitely* wandered around this area for thirty straight minutes and found nothing.
Can I get a more explicit hint on this from anybody? I have *definitely* wandered around this area for thirty straight minutes and found nothing.
Has anyone tried to see what happens when
you go for a Kill-Em-All route for the Syndicate? I figure you probably can't kill everyone but you could probably get everyone but Henry and One Last Kiss, both of whom are already gonna die/are dead regardless.
I meant more in the trial, I'm pretty sure the game doesn't actually give a shit what you do in the epilogue, honestly one of the few negative points I have to the game. I hope if we ever get Paradise Killer 2, they let our decisions have a bit more weight on the world after it ends.I didn't try everything but I exiled Lydia and then Sam was nowhere to be found in the map and I got this screen after the ending.
You can decide to execute Henry without repercussions. One Last Kiss can't be executed post-trial, she just disappears I think.
My last note is
Akiko said Lydia and Sam have been meeting in secret at the farm. Why? Maybe they're just enjoying the beach?
I've already found the tablet, decoded it, and talked to Lydia about it. I'm not sure what I'm missing?
Ahhh I just want to go to trial and flay these fools
My last note is
Akiko said Lydia and Sam have been meeting in secret at the farm. Why? Maybe they're just enjoying the beach?
I've already found the tablet, decoded it, and talked to Lydia about it. I'm not sure what I'm missing?
Ahhh I just want to go to trial and flay these fools
ENDING TALK, BEWARE
So what was your judgment on the case? I uncovered two distinct conspiracies, one where Witness enlisted the help of Sam and Lydia, and another one where the Architect enlisted the help of Yuri and Akiko. Seemed like Doom Jazz, Crimson Acid, One Last Kiss and Henry weren't guilty of anything, though I might have missed something. I did clear all notes and leads in the laptop, though.
One thing that still keeps bugging me is the megaphone sphere - it doesn't fit into any of the conspiracies, so I wonder who placed it and for what purpose.
I didn't try everything but I exiled Lydia and then Sam was nowhere to be found in the map and I got this screen after the ending.
You can decide to execute Henry without repercussions. One Last Kiss can't be executed post-trial, she just disappears I think.
I couldn't find hard evidence of it but Sam and Lydia were the only ones on the gate island and the device used brain signals recorded from the witness as per doom jazz. It was used to agitate Henry so he would overpower his sedation and escape. I think the architect and the witness's conspiracies are tied. A device using recordings of the witness's brain activity, placed by Sam and Lydia, that triggers the Henry + Akiko conspiracy.
Note that there's a 20% launch discount that drops the price to $15.99/€15.99/£12.39, at least on Nintendo store. Presumably that'll apply to the PC stores too.
Also check out the sound of the summer.
Where's a comms tower so I cancheck yuri's phone
Also I have the
"where did the swapped bodies come from" still in my notes even though I got in the barracks and saw that two prisoners were released so not sure what else I need to do
Once I do these though think I'm done with my investigation
Comms tower is near the power plant/reality folding drive. There's another phone to check besides Yuri's though. As for the bodies, look around for a nightmare computer near the footbath at syndicate HQ.
Thanks!
Also where'sthe farm[\spoiler]? I'm guessing it's on or near the. beach but I combed everywhere and couldn't find it.
Can anybody share some advice on findingthe tool to smash the ground near the graveyard?
Basically, drop off the side of the bridge to the Reality Folding Plant. It's got all the planty plants!
No, I had this problem, too...Oh you mean the fields? I was already there and gotbut it's still showing in my notes about the farm. Is it an error?lydias tablet