You should fully read what I wrote before you reply:These arent random encounters though. You can dodge enemies here just as you can dodge their shots and barrel through rooms in MP.
Otherwise combat is punishment for not successfully avoiding combat.
I'd say that was probably more frustrating than it's worth seeing as the games do a pretty good job of placing enemies in positions that make engaging with them far more preferable to trying to dodge them. The exception to this being the Chozo ghosts of MP1... but they lock you in the room.What if I told you that minus the mandatory fights I played all three Metroid Prime avoiding all possible fights running from one room to the next?
But you only need coins for things you use in battle. Which you won't need as many of as long as you avoid battling. We've seen this problem play out already."But you can get coins on the overworld". You can get even more coins if you actually battle
Here's mario getting over a thousand coins for doing almost nothing. Battling isn't the most efficient way to farm for money.
Yep. All you'll do is save your coins for the boss battle really and buy what you need then.But you only need coins for things you use in battle. Which you won't need as many of as long as you avoid battling. We've seen this problem play out already.
If you do the math he got only 40 and we know upgrades cost up to 2000+ coins.Here's mario getting over a thousand coins for doing almost nothing. Battling isn't the most efficient way to farm for money.
Is the same system as Color Splash. If you clear the area with paint/confetti you get some coins but they don't respawn. Little enviromental objects do respawn coins but usually 3 or 4 for piece.Furthermore is it known if those coins on the overworld can respawn? This doesn't proves anything until people have the final game.
Here's mario getting over a thousand coins for doing almost nothing. Battling isn't the most efficient way to farm for money.
If you do the math he got only 40 and we know upgrades cost up to 2000+ coins.
You all do too much.
If you do the math he got only 40 and we know upgrades cost up to 2000+ coins.
You all do too much.
But you only need coins for things you use in battle. Which you won't need as many of as long as you avoid battling. We've seen this problem play out already.
Maybe watch the whole video before you tell people who's "doing too much".If you do the math he got only 40 and we know upgrades cost up to 2000+ coins.
You all do too much.
Or you could save those hundreds of coins, use them only for the battles you're required to do, and reap the thousands of coins from that to use for the next required battle.You could use hundreds of coins but if the battle gives thousands of coins it would be a net gain. The curve could also change from early to late game.
But I am not going to say that Metroid Prime is a bad game because its combat system is "useless". Just like when I'm playing any pre-BOTW Zelda I get nothing for facing enemies.If I believed you? Then congratulations
You already answered your own question.
Yeah, from what I'm seeing the game gives you more than enough coins outside of battle.
Here's mario getting another 210 coins in the area directly adjacent to the 1000-coin item box. This is still very early on (tutorial battles still taking place) and mario's got 5500 coins already.
At this rate I just wish they'd use the original formula in a brand-new IP. Bug Fables is nice but it doesn't really meet that level of polish you can expect from most Nintendo games.
The thing is the previews tell you this.
Here's mario getting another 210 coins in the area directly adjacent to the 1000-coin item box. This is still very early on (tutorial battles still taking place) and mario's got 5500 coins already.
This wouldn't be much of an issue if the games in the new direction are well-executed. Just look at the reception for Fire Emblem: Three Houses compared to that Awakening and Fates, despite all of these games sharing roughly the same new direction (i.e. a greater focus on character-building).I'm having a hard time understanding the criticism of "Its not The Thousand Year Door part 2" when TTYD came out 16 years ago. 16 years! Paper Mario hasn't been in the vein of that game in literally more than half it's life. The 3 games that followed TTYD were barely RPGs in their own way. The series clearly doesn't want to be like TTYD and if you can't accept that after 16 years, I really don't know what to tell you. It's a shame that the games haven't been to your liking, but it's not like there wasn't a huge Mario RPG presence on the DS and 3DS that we're in ways much, much better than Paper Mario was. At this point it's clear that you come to Paper Mario for the writing and not the battles.
It's okay to let a series go if it goes in a direction that you're no longer interested. Just move on.
You can win battles just by throwing money at them, which is kinda funny.A magnanimous Toad might even throw you a weapon upgrade as you fight, which exemplifies the thing I like most about The Origami King's battle system: the ability to bribe Toads to do your heavy lifting. When a fight starts, you can throw coins onto the battlefield. Eager Toads collect the coins and perform a kind action according to how much you gifted them. They might re-arrange the enemies for you so that solving the ring-puzzle becomes easier. They might throw objects that are good for a few hits on a foe. They might restore some of Mario's health, and as already discussed, they might throw you a weapon upgrade.
What makes Toad-bribing especially fun is how more and more Toads watch your fights as you progress further into the game. King Olly's invasion caused Toads to scatter everywhere (and I mean everywhere) and rescuing the fun guys gradually restores life to the depleted Kingdom. Some rescued Toads fill the abandoned towns, some sell you goods, and some become part of your audience—and your patrons if you show them the gold.
You earn a lot of gold in The Origami King, but you also spend a lot. The badges from The Thousand Year Door don't make a return, but there are purchasable accessories that boost your defense, give you more time to "solve" a battlefield puzzle before you fight, and more. Weapon and boot items gobble up a lot of your dosh as well. But my absolute favorite activity is to siphon hundreds of coins from Mario's pocket, fling them onto the battlefield, and watch the Toads spring for them like dogs after bones. All games should have such an entertaining "Easy Mode."
If enemies were something meant to be dodged then they should forgo the elaborate battle setup and lengthy screen transitions and just dock health of I run into them. Which, strangely enough, they have that with the giant paper Goomba, and I don't see anyone complaining about that.These arent random encounters though. You can dodge enemies here just as you can dodge their shots and barrel through rooms in MP.
This wouldn't be much of an issue if the games in the new direction are well-executed. Just look at the reception for Fire Emblem: Three Houses compared to that Awakening and Fates, despite all of these games sharing roughly the same new direction (i.e. a greater focus on character-building).
The problem is that Sticker Star and Color Splash are badly-designed games in addition to abandoning the old design philosophy which has worked in the past.
Maybe you're spending too much time analyzing it in an echo chamber then? Perhaps wait and see what you think when you play the actual gameI know. Some people were making the argument that coins could work as de facto EXP.
Even still, there's only 18 accessories in the game and they can be switched out during battle, so there's not really any system to make different mario "builds" like in the originals.
I dunno man, I'm just so bummed out about all of this. The game looked like it had an enormous amount of potential from the trailers.
How far are these people into Origami King? Just because you get a lot of coins easily in the beginning doesn't mean the whole game's balanced that way.
The biggest incentive of battles in the beginning will be to learn the basic systems. I haven't watched a lot of videos but I haven't seen anybody who's farther than several hours. Let me know if there are any people who have gotten far.
You're participating in the combat, you're simply doing so passively. That is not the case in this game.But I am not going to say that Metroid Prime is a bad game because its combat system is "useless".
You get resources that can be used for more than the combat. Moreover, again, you face them because they will hit you if you do not.Just like when I'm playing any pre-BOTW Zelda I get nothing for facing enemies
Maybe you're spending too much time analyzing it in an echo chamber then? Perhaps wait and see what you think when you play the actual game
Also I love puzzles so that alone could make the battles worth playing for me
All of the previews only describe the game up until the second worldHow far are these people into Origami King? Just because you get a lot of coins easily in the beginning doesn't mean the whole game's balanced that way.
The biggest incentive of battles in the beginning will be to learn the basic systems. I haven't watched a lot of videos but I haven't seen anybody who's farther than several hours. Let me know if there are any people who have gotten far.
You get a lot more rupees in Zelda by exploring the scenarios than in combat, the same thing being criticized here. And most of the time rupees are pretty useless anyway.You're participating in the combat, you're simply doing so passively. That is not the case in this game.
You get resources that can be used for more than the combat. Moreover, again, you face them because they will hit you if you do not.
In Zelda you're not participating in combat for the rupee reward. You're participating in it due to the enemy placements making it more trouble than it's worth to avoid them, plus the fact that the best way to refill your health mid dungeon dungeon is by heart drops off enemies.You get a lot more rupees in Zelda by exploring the scenarios than in combat, the same thing being criticized here. And most of the time rupees are pretty useless anyway.
Yep. This is Color Splash+. Which hey I'm sure that's what Tanabe was going for and mission accomplished.This game is Color Splash+
Just like Color Splash was Sticker Star+
But i wanted TTYD+ :c