Character design goes a long way in telling a character's story.I wanted to quote everyone who responded unironically positively to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
I don't 100% disagree with this, but how are you old that you're talking about people who were in their teens when the original couple PM games came out like that?
I'm probably gonna buy this and play it day 1, so no, I'm not treating it as a "complete write-off". As I just said, it looks cool - something Sticker Star didn't -, even though it's not what I wanted.
There's nothing wrong with viewing it as a complete write-off, though, if you came in expecting A and ended up getting B. That's each person's prerogative.
Not one person who disliked the announcement in this thread is attempting to shame those who liked it. The opposite is not true.
Well said. I agree. It was incredibly enjoyable and imaginative. Great OST, too.I'll die on the hill that Color Splash is a flawed but still very enjoyable game. The individual scenario writing and humor is on par with TTYD or SPM (the dimension jumping pirate adventure and groundhogs day loop haunted mansion being standouts), and Huey was a great partner character. As a package it's not the pure brilliance of the first three, but I still had a really good time with it.
I wanted to quote everyone who responded unironically positively to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
It's not superficial when there's actual individualities and characterizations that go along with them. That's why we love the old crews and not Goomba #1,345,652.Lmao.
If nothing else this sort of points out how people are getting really upset over something really superficial.
Yeah I don't agree.It can definitely be good.
The trailer was a great trailer.
The issue is this isn't a new IP. We've done this before.
in 2012, we saw more pre-release footage of Sticker Star and our eyebrows got crooked. The previews showed consumable items, no partners, Bowser wasn't talking for some reason, people posed questions about what the point of battles were, THING cards, etc. But other people said not to complain before the game is out, it's an RPG after SPM, it looks great, etc. Well, we were right.
We did it in 2016, we saw early footage, no damage numbers, no exp shown, no badges, THING cards, still no partners, weird paint system, Level Select menu. People said not to condemn a game before it's out and we don't know everything yet. it was said has great music, presentation, battle card system looks interesting this time, etc. But we were right again
in 2020, this new game looks good, seems to fix a few things. But even from a 2 minute trailer and PR there are warning signs in regards to battles, characters, and story. Already.
The could be good, but my personal guess is that it'll be somewhat above mediocre. And that the franchise veteran's initial concerns will turn out to be true again, as it has in the past. shrug, we'll see.
Right, because that trailer was long enough to display the fact that none of the new characters have individuality and good characterization. Fuck, it didn't even show us all the new characters - it was 2 minutes long.It's not superficial when there's actual individualities and characterizations that go along with them. That's why we love the old crews and not Goomba #1,345,652.
I haven't seen that one, but that's not a fair take.I generally agree with what you're saying but what about "some of us don't accept mediocrity" guy?
I wanted to quote everyone who responded unironically positively to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
Wasn't talking about SS but alright.Sticker Star punished you for engaging in the standard combat.
eh, the PR plot summary isn't very interesting. Seems enemy comes and does thing the World/Peach, and you have to fix it with help of special ally.
I unironically love that blue bob-omb in a party hat
It didn't, you got more resources for engaging enemies at the end of levelsSticker Star punished you for engaging in the standard combat.
I'll join you on that hill.
I'm hoping Origami is even better.
Well said. I agree. It was incredibly enjoyable and imaginative. Great OST, too.
Hope they've got the same composer team as last time, Colour Splash Colour SLAPS
In fact I still remember not having this game on my radar at all until Nabbit shared a pre-release drop of Sunglow Ridge's music on me
I see we've reached the point where we're not understanding why someone would prefer a character like Goombario or Goombella over a generic Goomba, or Bobbery or Bombette over a generic Bob-omb.
I never know that folks were so hung up on the side characters with this series.
Because it was the Mario franchise that used side characters in any meaningful way. And then it wasn't.I never know that folks were so hung up on the side characters with this series.
What does the title mean by "RPG battles confirmed"? Is it confirmed you get experience and can level up your party? That's kind of my definition.
I don't think the title means anything. Experience/levels are not confirmed as far as I can tell. Looks like your HP changes throughout the game, potentially?What does the title mean by "RPG battles confirmed"? Is it confirmed you get experience and can level up your party? That's kind of my definition.
Um...yea, that's what people loved since the first game.I never know that folks were so hung up on the side characters with this series.
Yeah, it really sucks that they don't do fun stuff like that anymore. My only deal is that it's silly to singularly blame Miyamoto for it.I see we've reached the point where we're not understanding why someone would prefer a character like Goombario or Goombella over a generic Goomba, or Bobbery or Bombette over a generic Bob-omb.
The title is a bit misleading and maybe should get a mod edit. It seems like most agree that the modern card-and-coin based combat with no FP is still the M.O. based on this clip. At best, it is still up in the air.
Several times better actually.
I'm thinking the higher HP and damage numbers make it easier to do obvious progression with less complicated systems (no levels, badges, partners, etc...). Just make number go up up up and you don't need to account for too much else.Whats up with that huge amount of HP, also no partners in combat?
I see we've reached the point where we're not understanding why someone would prefer a character like Goombario or Goombella over a generic Goomba, or Bobbery or Bombette over a generic Bob-omb.
Weird for liking the first two games, but then not liking the ones that aren't like those?Having more unique character designs helps separate personalities and make characters stand out. That's not a bad thing. I like koopa with hat :P
But yes, Paper Mario fans are mad weird, no lie there.
Is that a fair comparison when we've seen the entirety of what Majora's Mask has to offer while we've only seen 2 minutes of what this game has to offer?Generic Mario enemies being your partners would be like Captain Phasma in Star Wars wearing generic Stormtrooper armor or the likes of the Deku Princess, Darmani, and Zora band in Majora's Mask sharing the exact same character models as the rest of their respective species. Except worse because these dudes are in your RPG party. A better example would be a generic SOLDIER joining your party in FFVII and his name is just SOLDIER (I mean I guess that's technically true for 5 minutes but still).
For what it's worth though they can make it work in Origami King if they really lean into the weird alien invasion/body snatcher angle. In that case it's beneficial to have the characters resemble their creepy counterparts.