LMAO!!!!!!!!
Yes. Honestly yes.
LMAO!!!!!!!!
It can definitely be good.As someone who has no skin in the game(I don't care for the franchise)... you don't have to automatically like the game but maybe give it a chance first?
What's the point in whinging?
Just because it's not TTYD2 doesn't mean it can't be good.
I was upset by a lot of the decisions made around Pokémon SwSh, even though I ultimately liked the game.Out of curiosity what were your feeling on people upset by....well anything really, in Pokemon SWSH?
I'm probably gonna buy this and play it day 1, so no, I'm not treating it as a "complete write-off". As I just said, it looks cool - something Sticker Star didn't -, even though it's not what I wanted.Are people bothered that you're not happy about the announcement or is it because of the dismissive notion that 'just because' it doesn't 100% fit into your expectations that the game is a complete write-off? Nobody is saying that you can't be disappointed, but frankly there is a certain air of "this is objectively bad," coming from people who are disappointed.
lol I know it's not what you meant but this looks like you made the title and were so frustrated you forgot you were on a computer
Oh damn. Didn't realize it was a third party that made those games. They were really good. Oh well. I guess that series is dead. :(Nintendo shoved a 3DS down AlphaDream's throat until they choked and closed down
I can't believe you just fixed Paper Mario
I want bday hat bombo now.
Superstar Saga does not have this interior design.That has literally been the case since 1996. All of the Mario & Luigi games did the same. That's not a new thing :p
What bad signs are there about the story?It can definitely be good.
The trailer was a great trailer.
The issue is this isn't a new IP. We've done this before.
in 2012, we saw more pre-release footage of Sticker Star and our eyebrows got crooked. The previews showed consumable items, no partners, Bowser wasn't talking for some reason, people posed questions about what the point of battles were, THING cards, etc. But other people said not to complain before the game is out, it's an RPG after SPM, it looks great, etc. Well, we were right.
We did it in 2016, we saw early footage, no damage numbers, no exp shown, no badges, THING cards, still no partners, weird paint system, Level Select menu. People said not to condemn a game before it's out and we don't know everything yet. it was said has great music, presentation, battle card system looks interesting this time, etc. But we were right again
in 2020, this new game looks good, seems to fix a few things. But even from a 2 minute trailer and PR there are warning signs in regards to battles, characters, and story. Already.
The could be good, but my personal guess is that it'll be somewhat above mediocre. And that the franchise veteran's initial concerns will turn out to be true again, as it has in the past. shrug, we'll see.
Huh?lol I know it's not what you meant but this looks like you made the title and were so frustrated you forgot you were on a computer
As others in this thread have said, there's no FP, no badges, no partners in battles, partners are generic enemies, etc. It's not hard to see that a lot of things tons of fans DO want in Paper Mario (that were in the first two games) aren't present in this game.How do we define "return to form?" Gameplay?(which we haven't seen full details of) Writing?(see previous) Presentation?(is this even a question?)
Possibly a Game Over. Super Paper Mario lets you refuse to help Merlon at the very start of the game, and if you confirm you're not interested in going on a quest the game ends.Btw. am i the only one that asks himself what would happen if the player would answer Origami-Peachs question in the beginning of the trailer with "Yes"? ^^
Wow, yes, these look like characters that might have interesting stories and now I want to learn about why they look the way they do.
I generally agree with what you're saying but what about "some of us don't accept mediocrity" guy?Not one person who disliked the announcement in this thread is attempting to shame those who liked it. The opposite is not true.
So the B button is run. X seems to be hint and I think Y is help/aid.
So. I guess the B button is for beginning your turn with Mario. What about the Y and X buttons tho.
Touché
I mean we can kinda actually see some characterization in their designs there instead of:
yeah, not feeling the artstyle at times.It doesn't look great?... I loved thousand year door and would like a remaster of it. Didnt like the artstyle of this, didnt see any interesting characters or environments that jumped out at me. The origami artstyle makes the other characters look really ugly.
but if its a true RPG and does have interesting companions, then I'll buy day one. Its weird being underwhelmed for a series that I love, I dont even hate it...just a feeling of I hope its good.
It looks like something out of a 2000s flash game.
That's what makes it so dumb tbh. Sure, it's a design decision but I just see it as an unforced error.I mean, yeah? The character issue isn't a hard fix if Nintendo bothered with it.
Props man, got a laugh out of me.
Bowser Jr needs a poorly drawn on mustache
He specifically said to not make stuff that didn't already exist in the Mushroom Kingdom, and he did so in the context of all the crazy new stuff that had been in Super Paper Mario not being well received in the club nintendo surveys.Just consider how Miyamoto basically referenced Paper Mario original characters as characters who aren't from the world of Mario. And that was a published interview.
It's weird how Shy Guys barely appear in mainline Mario games. They're in everything else
Eh, the partner looks are a shame but I don't think we should jump the gun. The description focuses on the fact that they have unique personalities and that you can "laugh, cry and grow with them" or whatever.Partners and npcs are generic-looking, which suggests they will be generic characters too, in spite of the unique location design. Color Splash tried to dodge that issue by going heavy on meta-jokes, but they can only do that so many times.
I'll join you on that hill.I'll die on the hill that Color Splash is a flawed but still very enjoyable game. The individual scenario writing and humor is on par with TTYD or SPM (the dimension jumping pirate adventure and groundhogs day loop haunted mansion being standouts), and Huey was a great partner character. As a package it's not the pure brilliance of the first three, but I still had a really good time with it.
I mean character design goes a long way. You can't seriously tell me that Bobbery and Goombella having unique looks doesn't add to their character.I wanted to quote everyone who responded to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
I wanted to quote everyone who responded to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
Lmao.
I know it sounds completely ridiculous but that's part of the reason 64 and Thousand are so beloved. The partner characters were charming as hell. They all had their schtick and stories to tell. A generic koopa isn't as cool as one with a scarf.I wanted to quote everyone who responded to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
I can't believe people prefer new unique characters as their RPG party members over generic cookie-cutter ones. What wierdos.I wanted to quote everyone who responded unironically positively to that joke character design edit but there were just too many
But man, Paper Mario fans are the weirdest. Slap a top hat and monocle on a Koopa and suddenly bad thing good
Sticker Star punished you for engaging in the standard combat.I find that very hard to believe but I'll take your word for it.