Yep, will do the same here. I'll stretch myself a bit thinner if we can get SEGA to revive the series!Absolutely the same here. But I'll grab it digitally, what the hell.
Yep, will do the same here. I'll stretch myself a bit thinner if we can get SEGA to revive the series!Absolutely the same here. But I'll grab it digitally, what the hell.
Nah usual BC update time is 9am pst on Tuesday and Thursday. :)
That's a perfectly valid view, but you should know it's exactly that viewpoint that causes the situation seen elsewhere with BC being largely ignored in favor of limited and more expensive individual releases.
Adding achievements is a fundamental change and expands the scope of adding a new title to a BC list to 'new project' levels.
Panzer Dragoon Orta has always been playable on 360, but the PAL compatibility was glitched.Whaaa?! I thought this series of games was just for Xbox One? Or is that only Orta that's had an update for 360?
That's ... still a pretty significant amount of work. You're talking about adding new code to implement tracking metrics and functions that weren't part of the original design, and thus may require a significant amount of work to verify and check. It doesn't matter how simple the concept is if the game wasn't coded for it initially.... that's a whole new set of variables to somehow incorporate and verify they function as intended. And that requires either access to the source code, which is a whole thing, or adding an additional layer outside the top of the game to track all that, which is no small task either. Let's not even get into who would be responsible for funding, QA'ing and approving any changes -- Microsoft or the Publisher on Record -- nor contemplate what that'd mean for multiplatform games. And hey, if you're already adding new functionality and writing / localizing some new achievement text anyways, could you also fix this and add that and remove that instance... it's a real slippery slope.I dunno I'm not even asking for anything super complicated. Even like, here complete this chapter, here complete the game on hard. Just like small stuff like that.
That's ... still a pretty significant amount of work. You're talking about adding new code to implement tracking metrics and functions that weren't part of the original design, and thus may require a significant amount of work to verify and check. It doesn't matter how simple the concept is if the game wasn't coded for it initially.... that's a whole new set of variables to somehow incorporate and function as intended. And that requires either access to the source code, which is a whole thing, or adding an additional layer outside the top of the game to track all that, which is no small task either. And hey, if you're already adding new functionality, could you also fix this and add that and remove that instance... it's a real slippery slope.
I mean, I get it. It's more work. But I don't know it would make it a lot more appealing. Like if I've already played the game, and then played it again on 360, having better motivation to use the feature would be nice I feel.
Nah usual BC update time is 9am pst on Tuesday and Thursday. :)
Wait, so i cant grab this at midnight eastern like normal games?
Highly doubtful, but the sole Idea of somewhat tackling a reverse engineering of PDSaga for all platforms would be godlike.I wonder if this could stir up new development of a new series entry?
The condition only has to be good enough for it to identify the disc as legit, so it can download it from the marketplace.I'm assuming trying to find hard copies of these OG Xbox titles in decent condition without bank account destruction is an uphill battle
i want to buy this and breakdown soon. Haven't played these in ages, alongside ninja gaiden they were part of why i bought an og xbox back in 2004.
Hopefully MS sees that there's an audience thirsty for a new Dragoon game, hell I'd take a new entry with AA budget in a heartbeat, even the infamous Crimson Dragon I kinda liked...
Can I buy XBOX BC games on the one with pre paid cards? I can't do this with 360 games so I will be sad if I coulnd't buy this game
ah the good old "people didn't buy or like this godawful fatally flawed half-assed effort at what looks like a bad fanmade homage to the Panzer Dragoon series, so we've determined there is not enough interest to make a legit new installment in the Panzer Dragoon series."I think Crimson Dragon kinda killed that, and I'm not sure if this one could be popular enough without any of the marketing that comes with say a remaster.
ah the good old "people didn't buy or like this godawful fatally flawed half-assed effort at what looks like a bad fanmade homage to the Panzer Dragoon series, so we've determined there is not enough interest to make a legit new installment in the Panzer Dragoon series."
Dude, Crimson wasn't half-assed. It tried to flesh out the formula with quite a few new ideas, purchasable items, dragons and various routes on each level. If anything it did a lot of expanding on the formula without changing it into a completely new thing. It looked very good for it's release too.ah the good old "people didn't buy or like this godawful fatally flawed half-assed effort at what looks like a bad fanmade homage to the Panzer Dragoon series, so we've determined there is not enough interest to make a legit new installment in the Panzer Dragoon series."
It's what I'm saying. We've just seen the same story play out too many times now. It's the classic Capcom Test bullshit.That's not what I'm saying at all. I don't feel that way personally.
Crimson Dragon's bad art direction and graphics (and 30 FPS framerate) made it actually look and play worse than Orta. Also the heavy emphasis on purchasing items by spending a substantial amount of time in some of the most ugly menus I've seen in my life didn't help much. Going through those menus was worse than doing so in a Final Fantasy iOS remake.Dude, Crimson wasn't half-assed. It tried to flesh out the formula with quite a few new ideas, purchasable items, dragons and various routes on each level. If anything it did a lot of expanding on the formula without changing it into a completely new thing. It looked very good for it's release too.
It did not, however, have the Panzer Dragoon branding which might have made it overlooked by many.
Dude, Crimson wasn't half-assed. It tried to flesh out the formula with quite a few new ideas, purchasable items, dragons and various routes on each level. If anything it did a lot of expanding on the formula without changing it into a completely new thing. It looked very good for it's release too.
It did not, however, have the Panzer Dragoon branding which might have made it overlooked by many.
Crimson Dragon's bad art direction and graphics (and 30 FPS framerate) made it actually look and play worse than Orta.
Back on topic - was the original release 60 fps? Its been so long since I played it I have no idea. PS2 had a decent number of 60 fps games but not sure about XBox and this game. But for sure 4K(or close to it anyway) at 60 fps now? That's just outright nasty, and damn incredible. :D
I think Crimson Dragon kinda killed that, and I'm not sure if this one could be popular enough without any of the marketing that comes with say a remaster.
Man, you guys are really hyping me up, maybe I should start my Xbone again and not just for netflix.
Loved PDO on the OG Xbox, just a great game, nothing less.
Well damn 60 fps on the 360 back in the day. Impressive cause I don't remember much of any games doing that. Or maybe more games did but my brain is just melting with age. Thanks for the info.Yup, was a pretty solid 60fps too so it'll sing on the newer consoles.
Well damn 60 fps on the 360 back in the day. Impressive cause I don't remember much of any games doing that. Or maybe more games did but my brain is just melting with age. Thanks for the info.
5pm I believe.Anyone know the uk release time? I've bought it via Xbox website but it's not showing up in my download list
Crimson Dragoon hurt the series so much. It is used so often as an exemple to try to prove there is no future for Panzer Dragoon.
I've gotta say, the service-model structure built around it (forcing some grinding) was a real annoyance, but they actually had a good, appropriately strange ending. It's a game I actually look back on fondly (and wingmen were neat). If they hadn't made those day-0 changes though, I wouldn't have liked it.