I was shocked by how good the controller is, if a game uses it right and is build for it like Astrobot, literally mind blowing, but I'll still say no.
Maybe for some extreme exceptions, but my main library stays on the system with VRR, Smart Delivery (which is a complete mess on how this gets handled on PS5 overall), Quick Resume (Which is also a mind blowing feature. Yes the activity cards, when correctly implemented, can be a very good alternative, but they seem to be wonky too, started a Spider-Man mission a few minutes ago with them and it skipped the main menu, but it still showed me the Sony and Insomniac logo for some reason before booting into the mission), auto HDR (which I like way more over there since this feature is actually supervised on Xbox and not just runs because the dashboard runs in it, it actually looks like it's not even really working on PS5, BC games run in HDR, but they don't look like they are using it right with whites being actually popping), the absolute dead silent console itself without having a constant coil whine problem or a jet engine disc drive and a personal favorite, how this console handles screenshots.
Native PNG, auto uploaded to the Microsoft server and send to my phone. I still have to use USB sticks on PS5 to get them off there and it seems like to a small degree the console doesn't even give you the native file and instead always reduces the quality a tiny bit while copying them over. It kinda sucks, to be honest.
But, the controller is f'n mind blowing and it will be super hard to not buy the one or other game for it if it has a really good implementation.