FF7R has 18min credits in a form of a video. Great usage of that 2 BD disc storage space lol
I don't get why? People keep saying this, but there is no evidence to say otherwise.
Apparently not.Because most people in gaming side have no idea how businesse are run.
strong arming employees with threats of never working in the industry again forcing them to work long hours does wonders for the bottom line.
Extremely common these days. You can almost guarantee that every AAA game uses some form of outsourced talent.Is outsourcing common or uncommon in games?
I have no idea how it usually works in this industry.
Can we call something so manufactured "author art"? Although I guess it's not much different to movies with CGI.
Or songs these days which will have like 9 writers and 12 producers lol. Even books sometimes has ghost writers and editors helping with the process.do you think movies are made just by the director?
the hell is author art?
Where did this come from?strong arming employees with threats of never working in the industry again forcing them to work long hours does wonders for the bottom line.
It could either be a BC patch, or remaster combined with factions.Sony def deserves each penny for this game. Wouldn't surprised me if Sony resells TLOU2 on PS5.
They need to make all the profit they can.
Artists....or wizards?fucking shit, i'm just so floored by TLOU2 visuals... it's just too eye melting.
and also, what explains this is ND's best in the biz characters artists :)
Yup. I'd go as far as saying that most of today's entertainment relies on outsourcing in one way or another: games, movies, animated tv shows. I've been working in the animation industry for close to 20 years and I've been on maybe 4 to 5 projects that didn't use outsoursing. It's extremely common and extremely useful (albeit not always easy).They outsourced portions, every major game released today has some outsourcing.
No one is bashing others. But a big budget and staff isn't all you need. Look at any Ubisoft game, they aren't close in quality. Look at Halo Infinite. Look at Anthem (7 years in the making...). There are many examples of big budget games that aren't anywhere near of TLOU2's quality. In the end its still talent and vision that wins.One of the reasons games like TLOU2 and RDR2 really shouldn't be using as comparisons for anything. They can move manpower and budgets even most triple-A studios can't. I'm exaggerating but games like these can havean entire small studio work on, say, bottle breaking animations and physics for months because they have 1000+ people doing else. These games are the Avatars, the Star Wars' and the Avengers' of the industry. Bashing others for not having the same graphics, animations, physics or polish is simply not fair.
Yea, when people say stuff like "it ruins other games for me", they just mean that this just takes things to su change a high level that going back in some ways is jarring.No one is bashing others. But a big budget and staff isn't all you need. Look at any Ubisoft game, they aren't close in quality. Look at Halo Infinite. Look at Anthem (7 years in the making...). There are many examples of big budget games that aren't anywhere near of TLOU2's quality. In the end its still talent and vision that wins.
No one is bashing others. But a big budget and staff isn't all you need. Look at any Ubisoft game, they aren't close in quality. Look at Halo Infinite. Look at Anthem (7 years in the making...). There are many examples of big budget games that aren't anywhere near of TLOU2's quality. In the end its still talent and vision that wins.
Eh they are skippable, but I always watch them. What helped was the killer soundtrack that played during it. So good.I personally really appreciated how the credits in Ghost of Tsushima are both comparatively short and super stylish.
Developers need to start making their credits scroll by much faster than they currently do, frankly.
Art according to the internet forum's misunderstanding of how art that cost tens of millions of dollars was made.do you think movies are made just by the director?
the hell is author art?
And ND being that bar helps push things forward.And ambition.. you can just go for the usual AAA game like almost everyone else or go the ND way and just set a new bar in animation quality and visual fidelity.
I personally really appreciated how the credits in Ghost of Tsushima are both comparatively short and super stylish.
Developers need to start making their credits scroll by much faster than they currently do, frankly.
You do realize those first 3 days of sales at full price + pre-orders probably paid the entire game, right? Sony's AAA titles are actually known for not being that expensive. Wasn't Uncharted 3 like 30M? I know the industry changed since then but I'm sure TLOU2 is already bringing in money for Sony since June.
Yea, it's already raking in money and will for a long time.You do realize those first 3 days of sales at full price + pre-orders probably paid the entire game, right? Sony's AAA titles are actually known for not being that expensive. Wasn't Uncharted 3 like 30M? I know the industry changed since then but I'm sure TLOU2 is already bringing in money for Sony since June.
Same, if it was possible I would do it. No game has ever affected me like it.I wish I could find all 2000+ of those people and give them a huge hug for being part of such a wonderful experience. GOTG easily for me and I haven't stopped thinking about it in the past month.
I remember the credits for the first game being similar in that a lot of the modelling work was down by outsourcing. It's no surprise because if how many little objects and other details are packed into both games.