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lt519

Member
Oct 25, 2017
8,064
People in this thread not comprehending that 1000 people doesn't mean 1000 people working on it for the full length of the project even though the tweet explicitly says that...
 

TrishaCat

Member
Oct 26, 2017
672
United States
That's...kind of incredible.
At that number wouldn't it be hard to keep track of what all's being done? Seems like a "too many cooks spoil the broth" type thing.
Though the game looks pretty decent. Skeptical, but its pretty and the 18 gyms thing was rad.
On hardware that is about on par with the hardware Ni No Kuni was released on 8 years ago.
what
The PS3 is definitely weaker than the Switch
 

Serif

The Fallen
Oct 27, 2017
3,797
Can't they just hire more animators/modelers if that is the problem?

I don't really think it's a problem of 'not enough'. I don't know how large X and Y's team was, but it was probably smaller than or on par with this one, and they created over 700+ high-poly Pokemon models and animations because they prioritized bringing over all the Pokemon in 3D.

As much as people disagree, their priorities were different with this game. They're not going to do that sort of thing again, and judging by the recent interview, we can rule out a patch.
 

Dwebble

Avenger
Oct 25, 2017
9,627
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
They don't want to, and do not think it's worth it going forwards. They aren't sat their wringing their hands because they're dying to include every single Pokémon but can't because of a lack of manpower- it's just not their vision for the series any more.

Let's not beat around the bush here.
 

Scarlet Spider

One Winged Slayer
Member
Oct 25, 2017
5,759
Brooklyn, NY
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
I don't believe Gamefreak is involved in modeling and animating. I think that's all on Creatures Inc. Correct me if I'm wrong.

I don't really care anymore if all Pokemon aren't in SwSh. My only issue is the decision to keep it like this going forward. The lack of being able to transfer any Pokemon going forward for post game. Not like they hinder you enjoying new Pokemon during the initial journey.
 
OP
OP

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.

It's not just creating more models. It's creating those models, animating them, debugging how each of them reacts with others including moves, overworld behaviour, all extra animations etc. So it's a big workload that isn't fixed just by hiring more animators, but a lot of people. It's already requiring this amount of people to work on what's currently planned, so adding even more would require a ton of people in multiple departments. And it has been decided that it'd be better to instead prioritze that workload on other ventures than having a full national dex.

It's definitely not because they (the TPC) can't afford it, although they still have a budget to follow.
 

Deleted member 9746

User requested account closure
Banned
Oct 26, 2017
5,406
Talented group of people! I bought a Switch recently and can't wait for Pokemon Sword (I don't know who Shield is).
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,186
My stance has always been that I would have been fine with a total reboot for the Pokedex (kinda like Black/White) because there are so many damn Pokemon. It's this weird middle ground approach that is offputting. But I get it. They aren't just gonna drop Pikachu and Charizard.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
Modeling and animating models that then need:

Stats that scale up with level.
Moves and abilities with their own animation effects.
Balancing in the context of SwSh's gameplay systems.
Sound effects.
Writing and localization (for descriptions and other Pokemon-specific text)
QA

Among other work.

Putting together a model is just a part of developing a single Pokemon. "More modelers" doesn't solve the quandary of development time and resources from start to finish.
 

Scarlet Spider

One Winged Slayer
Member
Oct 25, 2017
5,759
Brooklyn, NY
My stance has always been that I would have been fine with a total reboot for the Pokedex (kinda like Black/White) because there are so many damn Pokemon. It's this weird middle ground approach that is offputting. But I get it. They aren't just gonna drop Pikachu and Charizard.
As far as I'm concerned, in a perfect world they'd shove gen 1 onto the back burner for a few years.
 

Yata

Member
Feb 1, 2019
2,962
Spain
It's not just creating more models. It's creating those models, animating them, debugging how each of them reacts with others including moves, overworld behaviour, all extra animations etc. So it's a big workload that isn't fixed just by hiring more animators, but a lot of people. It's already requiring this amount of people to work on what's currently planned, so adding even more would require a ton of people in multiple departments. And it has been decided that it'd be better to instead prioritze that workload on other ventures than having a full national dex.

It's definitely not because they (the TPC) can't afford it, although they still have a budget to follow.

I mean, I guess I agree, but I wish they would reveal these things they are working on already. From the information I know about Sword and Shield, there are a lot of games made with smaller teams that had revealed by now much meatier and bigger amounts of content.

Modeling and animating models that then need:

Stats that scale up with level.
Moves and abilities with their own animation effects.
Balancing in the context of SwSh's gameplay systems.
Sound effects.
Writing and localization (for descriptions and other Pokemon-specific text)
QA

Among other work.

Putting together a model is just a part of developing a single Pokemon. "More modelers" doesn't solve the quandary of development time and resources from start to finish.

How would you solve this problem? Do you think it's impossible?
 
OP
OP

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I mean, I guess I agree, but I wish they would reveal these things they are working on already. From the imformation I know about Swordd and Shield, there are a lot of games made with smaller teams that had revealed by now much meatier and bigger amounts of content.

I do agree that I find them too secretive on the game's content compared to prior marketing campaigns.
 

Dwebble

Avenger
Oct 25, 2017
9,627
How would you solve this problem? Do you think it's impossible?
I think adding Pokémon indefinitely was going to eventually become unsustainable, yes.

Didn't necessarily have to be now, but this was a sticking plaster they'd have to pull off at some point. I'd rather they do this than stopping adding Pokémon altogether.
 

Scarlet Spider

One Winged Slayer
Member
Oct 25, 2017
5,759
Brooklyn, NY
How would you solve this problem? Do you think it's impossible?
Eventually all Pokemon will have proper models and animations working. All we can do is wait and hope they change their mind at some point. Or just accept this is the future now and have to deal with "This Pokemon doesn't deserve to be in over >insert Pokemon<" arguments. Fun times lie ahead.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
I mean, I guess I agree, but I wish they would reveal these things they are working on already. From the imformation I know about Swordd and Shield, there are a lot of games made with smaller teams that had revealed by now much meatier and bigger amounts of content.



How would you solve this problem? Do you think it's impossible?
There's a limit that GameFreak and other involved parties feel that they've hit. Adding and supporting more and more and more and more Pokemon every generation for perpetuity and maintaining a full roster in every game is unsustainable. The team had to draw a line in the sand somewhere if they wanted to keep a sizable roster without sacrificing the quality of the game for the sake of pure quantity.
 

Serif

The Fallen
Oct 27, 2017
3,797
I think adding Pokémon indefinitely was going to eventually become unsustainable, yes.

Didn't necessarily have to be now, but this was a sticking plaster they'd have to pull off at some point.

It's ultimately disappointing that it's happening with their first flagship HD release.

I'm more disappointed that there won't be a patch, this means that there will most likely be trading restrictions between these and the upcoming Switch Pokemon games. Ah well.
 

Masamist

Banned
Jul 14, 2019
40
It's easier when the Pokémon is simply tall, but Wailord is long and takes away space from the player. Vertical space is more or less unlimited

I already explained why Dynamax Pokémon don't pose the same scaling problems in another post
Then I should have posted example of tailed pokemon like Onix or Gyrados, which were resized in Switch too and looks fine.
The trick here it's the same, in the "waiting for attacks" screen, which seems to be what concers you the more, they simply showcase the upper part of the their body, the rest goes offscreen.
When the pokemon attacks, then it can be be seen in its full glory. The camera zoom out properly.

Seriuosly, you 're the first one who I heard blaming this aspect in LGPE (or genius sonority old games.)

Do you think people have problems with alolan exeggutor with its head constantly offscreen, and would have rather him resized to be slightly taller version of the kantonian one.
So what's the deal with a wailord showing just a minimum part of himself in the waiting screen?
 

brinstar

User requested ban
Member
Oct 25, 2017
10,275
It's ultimately disappointing that it's happening with their first flagship HD release.

I'm more disappointed that there won't be a patch, this means that there will most likely be trading restrictions between these and the upcoming Switch Pokemon games. Ah well.
Home will have trading with the full national dex though
 

GhostTrick

Member
Oct 25, 2017
11,321
You're moving goalposts now.

I can also post shitty images of BotW if you want more cherry picking?

BOTW-6.jpg


59dc88295fa1c.webp


Again if you want to see subpar check out the Three Houses image that I posted in this thread.


How am I moving goalposts ? I said not only that Botw looks better but we also know that it's actually doing more things when it comes to environnement.
 
Oct 27, 2017
12,238
For me it is kinda insane that Smash has around 90 characters. Like, how do they even pulled that off. It must have been a pain in the ass debugging how Jigglypuff's down B on Wii Fit Trainer crashed the game or something.

Imagine that but with 800+ creatures. It is a gargantuan effort, and you can only throw so many people at the game. As a programmer myself, I can only imagine the management nightmare this game is.
 

Serif

The Fallen
Oct 27, 2017
3,797
Home will have trading with the full national dex though

I know - but a legacy Pokemon that has been freshly added to 'Bow and Arrow' or 'Dyna Diamond and Giganta Pearl' cannot presumably be traded to Sword and Shield since the data for it would not exist (like if the Sinnoh starters were cut but added back in with the remakes) . On the bright side, the other way around might work.
 

Kolx

Member
Oct 25, 2017
8,505
Are these 1000 people directly working on the game? I find it hard to believe there're 1000 people working on this and yet the graphics and animation looks a lot worse than many games with tenth of that number.
 

Error 52

Banned
Nov 1, 2017
2,032
That's...kind of incredible.
At that number wouldn't it be hard to keep track of what all's being done? Seems like a "too many cooks spoil the broth" type thing.
Though the game looks pretty decent. Skeptical, but its pretty and the 18 gyms thing was rad.
what
The PS3 is definitely weaker than the Switch
Yeah but not by that much. I reckon you could port, say, Smash Bros Ultimate to PS3 and not lose much.
 

Future Gazer

▲ Legend ▲
The Fallen
Oct 26, 2017
4,273
For me it is kinda insane that Smash has around 90 characters. Like, how do they even pulled that off. It must have been a pain in the ass debugging how Jigglypuff's down B on Wii Fit Trainer crashed the game or something.

Imagine that but with 800+ creatures. It is a gargantuan effort, and you can only throw so many people at the game. As a programmer myself, I can only imagine the management nightmare this game is.

A fighting game isn't remotely comparable to a static turn based RPG.
 

Xaszatm

Banned
Oct 25, 2017
10,903
There's nothing wrong technically going on ? Game looks great, everything is fine ? There's no problem with the lack of national dex either ?

I mean, I'm not blaming the lack of the national dex on the number of people. The national dex was decided before the people got on board and hired. That's an executive decision and would have been whether they hired 1 person or 1 million.
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
3,986
Just because it is turn based doesnt meant there arent things going on
Smash is a physics based platform fighter, with about a metric ton of character moves, stages, items, assist trophies, final smashes, etc, and all with unique effects and characteristics.

Of course there's "things going on" in Pokemon, but there are far more variables involved with adding a fighter to Smash than there is with adding a new Pokémon.
 

Bookkoo

Member
Apr 9, 2018
684

This looks great for a Pokemon game.

I'm honestly not sure what some people are expecting, I would imagine if most of people here were on my friends list that said they are boycotting the game i would still see them playing on it on release and we are just jumping on the hate bandwagon because it's the current cool thing to do.
 

Phellps

Member
Oct 25, 2017
10,811
This looks great for a Pokemon game.

I'm honestly not sure what some people are expecting, I would imagine if most of people here were on my friends list that said they are boycotting the game i would still see them playing on it on release and we are just jumping on the hate bandwagon because it's the current cool thing to do.
It's apparently not "on par" with the system's capabilities. Whatever that means. As if every game had to be pushing their main platform's hardware.
 

Deleted member 51691

User requested account closure
Banned
Jan 6, 2019
17,834
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
Or if there is a lack of talent (I assume Japanese is a prerequisite, things would get too crazy if Gamefreak outsources work to non-Japanese-speaking firms, I'd imagine)
 
Oct 27, 2017
42,700
There's already a thousand people working on the game. Throwing more employees at every issue isn't a solution that works.
When it comes to modelling/animation, assuming the animation/art/whatever the title is director of that has established proper rules and a pipeline, throwing more people on it is the solution. And the fact that they had hundreds of outsourced/external partners points to that being what they did
 

Cyanity

Member
Oct 25, 2017
9,345
Hopefully that bump in team size translated to the small details that make a game go from good to great.
 

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
I'm sorry is this question has already been asked, but where those developpers come from? Game Freak is only a small studio (at least according to Wikipedia).
 

Rocky Road

Member
Jun 1, 2018
899
I was pretty vocally upset when they first revealed that the game wouldn't have every Pokemon available, but it's become increasingly obvious that it wasn't out of "laziness" or anything. The progress they've made with such a short dev cycle and jump from 3DS to Switch is impressive in many ways. Every company and development team works differently so comparing something like this to The Witcher or a fighting game doesn't really make a lot of sense. That said I do hope they cut back on the yearly releases so they can use their hard work to make games with the full dex again, but SwSh not having it is something that has settled in for me and isn't really all that bad.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
I'm sorry but that only gets you raw models and animations, what about:
- setting up processes for each external/onboarding new staff, vetting external/hiring people, speccing work , tracking it, managing it, handling feedback
- designing the content (micro and macro level for gameplay, then balance, world content design to mention few, all of which all touch different design discplines and in many very vertical/hierarchical studios that means a lot of scheduling conflcits)
- managing asset size allocating budget, optimization strategy depending on what the end content target is
- implementing the content
- validating the content
- optimizing/iterating the content
- other
- managing and directing all of the above

I completely understand why most people have the position they have, but it's very rare for most problems in game development to be solvable with just money, one of the obvious reasons being that hiring some key positions take easily 6-12 months, and it's rare for many aspects of the end product not to touch a huge, vertical slice of the team organization so just hiring "grunt work" ultimately can quickly lead to senior level people being overworked leading to the entire flow to being bottle-necked and the content then being cut anyway to meet deadlines.