Can't they just hire more animators/modelers if that is the problem?
Oh I agree, but sadly it's something that has been used as a criticism ever since it's reveal.No, I think you're right that some people are thinking that way, I just think that's an incredibly surface-level criticism to make.
whatOn hardware that is about on par with the hardware Ni No Kuni was released on 8 years ago.
There's already a thousand people working on the game. Throwing more employees at every issue isn't a solution that works.
Can't they just hire more animators/modelers if that is the problem?
They don't want to, and do not think it's worth it going forwards. They aren't sat their wringing their hands because they're dying to include every single Pokémon but can't because of a lack of manpower- it's just not their vision for the series any more.This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
I don't believe Gamefreak is involved in modeling and animating. I think that's all on Creatures Inc. Correct me if I'm wrong.This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
Modeling and animating models that then need:This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
As far as I'm concerned, in a perfect world they'd shove gen 1 onto the back burner for a few years.My stance has always been that I would have been fine with a total reboot for the Pokedex (kinda like Black/White) because there are so many damn Pokemon. It's this weird middle ground approach that is offputting. But I get it. They aren't just gonna drop Pikachu and Charizard.
It's not just creating more models. It's creating those models, animating them, debugging how each of them reacts with others including moves, overworld behaviour, all extra animations etc. So it's a big workload that isn't fixed just by hiring more animators, but a lot of people. It's already requiring this amount of people to work on what's currently planned, so adding even more would require a ton of people in multiple departments. And it has been decided that it'd be better to instead prioritze that workload on other ventures than having a full national dex.
It's definitely not because they (the TPC) can't afford it, although they still have a budget to follow.
Modeling and animating models that then need:
Stats that scale up with level.
Moves and abilities with their own animation effects.
Balancing in the context of SwSh's gameplay systems.
Sound effects.
Writing and localization (for descriptions and other Pokemon-specific text)
QA
Among other work.
Putting together a model is just a part of developing a single Pokemon. "More modelers" doesn't solve the quandary of development time and resources from start to finish.
I mean, I guess I agree, but I wish they would reveal these things they are working on already. From the imformation I know about Swordd and Shield, there are a lot of games made with smaller teams that had revealed by now much meatier and bigger amounts of content.
I think adding Pokémon indefinitely was going to eventually become unsustainable, yes.How would you solve this problem? Do you think it's impossible?
Eventually all Pokemon will have proper models and animations working. All we can do is wait and hope they change their mind at some point. Or just accept this is the future now and have to deal with "This Pokemon doesn't deserve to be in over >insert Pokemon<" arguments. Fun times lie ahead.How would you solve this problem? Do you think it's impossible?
People are upset - but he's not wrong.Sorry for not being impressed by the same graphics with semi upscaled assets. Oh, and PS1 trees.
Many apologies.
There's a limit that GameFreak and other involved parties feel that they've hit. Adding and supporting more and more and more and more Pokemon every generation for perpetuity and maintaining a full roster in every game is unsustainable. The team had to draw a line in the sand somewhere if they wanted to keep a sizable roster without sacrificing the quality of the game for the sake of pure quantity.I mean, I guess I agree, but I wish they would reveal these things they are working on already. From the imformation I know about Swordd and Shield, there are a lot of games made with smaller teams that had revealed by now much meatier and bigger amounts of content.
How would you solve this problem? Do you think it's impossible?
I think adding Pokémon indefinitely was going to eventually become unsustainable, yes.
Didn't necessarily have to be now, but this was a sticking plaster they'd have to pull off at some point.
Then I should have posted example of tailed pokemon like Onix or Gyrados, which were resized in Switch too and looks fine.It's easier when the Pokémon is simply tall, but Wailord is long and takes away space from the player. Vertical space is more or less unlimited
I already explained why Dynamax Pokémon don't pose the same scaling problems in another post
Home will have trading with the full national dex thoughIt's ultimately disappointing that it's happening with their first flagship HD release.
I'm more disappointed that there won't be a patch, this means that there will most likely be trading restrictions between these and the upcoming Switch Pokemon games. Ah well.
You're moving goalposts now.
I can also post shitty images of BotW if you want more cherry picking?
Again if you want to see subpar check out the Three Houses image that I posted in this thread.
I believed he showed up in a commercial as well in Pokemon Camp.
Are these 1000 people directly working on the game? I find it hard to believe there're 1000 people working on this and yet the graphics and animation looks a lot worse than many games with tenth of that number.
It uses a different engine with different design priorities.How am I moving goalposts ? I said not only that Botw looks better but we also know that it's actually doing more things when it comes to environnement.
Yeah but not by that much. I reckon you could port, say, Smash Bros Ultimate to PS3 and not lose much.That's...kind of incredible.
At that number wouldn't it be hard to keep track of what all's being done? Seems like a "too many cooks spoil the broth" type thing.
Though the game looks pretty decent. Skeptical, but its pretty and the 18 gyms thing was rad.
what
The PS3 is definitely weaker than the Switch
For me it is kinda insane that Smash has around 90 characters. Like, how do they even pulled that off. It must have been a pain in the ass debugging how Jigglypuff's down B on Wii Fit Trainer crashed the game or something.
Imagine that but with 800+ creatures. It is a gargantuan effort, and you can only throw so many people at the game. As a programmer myself, I can only imagine the management nightmare this game is.
There's nothing wrong technically going on ? Game looks great, everything is fine ? There's no problem with the lack of national dex either ?
Just because it is turn based doesnt meant there arent things going onA fighting game isn't remotely comparable to a static turn based RPG.
Just because it is turn based doesnt meant there arent things going on
Quick, someone relay this information to Nintendo!This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
Smash is a physics based platform fighter, with about a metric ton of character moves, stages, items, assist trophies, final smashes, etc, and all with unique effects and characteristics.Just because it is turn based doesnt meant there arent things going on
It's apparently not "on par" with the system's capabilities. Whatever that means. As if every game had to be pushing their main platform's hardware.This looks great for a Pokemon game.
I'm honestly not sure what some people are expecting, I would imagine if most of people here were on my friends list that said they are boycotting the game i would still see them playing on it on release and we are just jumping on the hate bandwagon because it's the current cool thing to do.
Or if there is a lack of talent (I assume Japanese is a prerequisite, things would get too crazy if Gamefreak outsources work to non-Japanese-speaking firms, I'd imagine)This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.
When it comes to modelling/animation, assuming the animation/art/whatever the title is director of that has established proper rules and a pipeline, throwing more people on it is the solution. And the fact that they had hundreds of outsourced/external partners points to that being what they didThere's already a thousand people working on the game. Throwing more employees at every issue isn't a solution that works.
The bar is "so low" because their previous game was on 3DS. The next gen too will look better than SWSH. That's how things work.
I'm sorry but that only gets you raw models and animations, what about:This doesn't make any sense. It's modeling and animating simple models, throwing more people at it should get the job done. Only real problem is if they can't afford them.