that's what i'm saying. comparing credited person means absolutely nothing in terms of man-hours. i've been credited for work that took me less than an hour.
I think the Wild Area looks nice for the most part, but they mostly used ugly screenshots and angles to promote it. Besides the tree, there's nothing wrong with it. I thought the treehouse segment looked much nicer than stills for example.The problem with the graphics is that the Wild Area looks really inferior to the rest of the game, which doesn't look incredible in the first place. That area look so under developed that it feels like an after thought. Which is weird because so much of the marketing comes from here.
By focusing so much on an area that looks notably poor, they've really opened themselves up to a lot of scrutiny. I really don't understand why they didn't take more time to polish it, create some nice and diverse topography instead of being completely flat, if that's going to be one of your main selling point.
Wind Waker does not look realistic and that game looks absolutely stunning. The Ryu Ga Gotoku games are made with a much lower budget and those games blows S&S graphics out of the waterThey're not going for the most realistic best graphics though. They're going for an art style which may seem simple to people.
Wind Waker does not look realistic and that game looks absolutely stunning. The Ryu Ga Gotoku games are made with a much lower budget and those games blows S&S graphics out of the water
Im still waiting for the games you are talking that have less people working on them, but more variety than Pokemon, it must be easy to find them if there are so many.
Most big western style RPGs but mostly the ones that come to mind would be Witcher 3, Morrowind and even hilariously minecraft.
Of course what you are going to do is pretend that each individual Pokémon is just as good as a real enemy type or character or a hand crafted world which we know isn't right, as these arguments about having to hand animate 1000 Pokémon ignore the fact that many will use the same animation types.
I just think it's mismanagement and maybe even a cynical attempt to make the whole "you have to buy red AND blue" thing expand to more games than just the two.
Give me hard numbers. I wanna know the exact number for the bestiary in Witcher 3, Morrowind, and I'll ignore Minecraft for the sake of my brain cells.Most big western style RPGs but mostly the ones that come to mind would be Witcher 3, Morrowind and even hilariously minecraft.
Of course what you are going to do is pretend that each individual Pokémon is just as good as a real enemy type or character or a hand crafted world which we know isn't right, as these arguments about having to hand animate 1000 Pokémon ignore the fact that many will use the same animation types.
I just think it's mismanagement and maybe even a cynical attempt to make the whole "you have to buy red AND blue" thing expand to more games than just the two.
Expected, teams that are bigger than GF and games that have less variety, I guess there is no magical team smaller than GF and with more variety in their games.
Could have answered earlier, but I guess you couldnt find anything, a shame.
This has been making the rounds lately and I think it's very relevant here:
they aren't bigger and in my opinion more variety overall, but hey! Try answering my question if you're so smug about it.
Give me hard numbers. I wanna know the exact number for the bestiary in Witcher 3, Morrowind, and I'll ignore Minecraft for the sake of my brain cells.
Most big western style RPGs but mostly the ones that come to mind would be Witcher 3, Morrowind and even hilariously minecraft.
seriously? You think that just because Pokémon has more numbers on a list it's a more varied game in gameplay, the world, the story etc?
This has been making the rounds lately and I think it's very relevant here:
You are the one making the statement, prove your point, go to some wikis or something, Ill wait.
"I don't watch the anime but they should get rid of its main character and make it more adult"Sometimes its not even fans and just people who had no interest in the games who don't like that something is popular outside of their interests. You saw it in every thread about the recent Pokemon anime too, where people with no knowledge or understanding spew useless opinions as if they're conditioned to expect a reddit style upvote for being thoughtless and toxic.
You won't be missed.i should have known better than to argue with Pokémon fans. I only have myself to blame. Some quick googling can show it yourself, it's an Internet forum not your high school debate club so I could give a fuck less about proving it to you. And besides you can't even explain why we were fed the shitty 3ds games excuse. In any case I'm gonna nope out of this hive mind thread and wait until game freak make a Pokémon game with The scale they can afford but won't for whatever reason.
i should have known better than to argue with Pokémon fans. I only have myself to blame. Some quick googling can show it yourself, it's an Internet forum not your high school debate club so I could give a fuck less about proving it to you. And besides you can't even explain why we were fed the shitty 3ds games excuse. In any case I'm gonna nope out of this hive mind thread and wait until game freak make a Pokémon game with The scale they can afford but won't for whatever reason.
i should have known better than to argue with Pokémon fans. I only have myself to blame. Some quick googling can show it yourself, it's an Internet forum not your high school debate club so I could give a fuck less about proving it to you. And besides you can't even explain why we were fed the shitty 3ds games excuse. In any case I'm gonna nope out of this hive mind thread and wait until game freak make a Pokémon game with The scale they can afford but won't for whatever reason.
Multiple devs already surpass this number tbh. As games get more and more complex the number of people working on them gets bigger.That is a crazy amount. And might be the biggest problem of the gaming industry in the future if this scales up further.
Again, people don't get the scope of Pokémon. No other game requires this level of modelling and animating.That is a crazy amount. And might be the biggest problem of the gaming industry in the future if this scales up further.
To be fair, I want ash to stay but if he's your reason to not watch the anime. Wanting to get rid of him is not a invalid opinion"I don't watch the anime but they should get rid of its main character and make it more adult"
Too bad you think it looks unimpressive but that user was banned for a reasonCan we PLEASE stop calling differing opinions 'shit posts' or 'hate' or whatever? Happens way too often. Saw it in Death Stranding-threads, too. Criticism = hate, shitpost, etc. :/
Pokemon looks awfully unimpressive for a 1000 person-project. I say that as a great fan who thinks this franchise has the most potential of all.
This has been making the rounds lately and I think it's very relevant here:
Despite that, this ridicolous inflation of development teams is getting more and more common. For instance Grand Theft Auto, Assassin's Creed is getting up there, ...Again, people don't get the scope of Pokémon. No other game requires this level of modelling and animating.
Is it really ridiculous when you think about what it takes to make one of those games along with audience demands for bigger games. Even traditionally linear games are straight up dead at this point compared to wide linear what with Gears, Uncharted, God of War and The Last of Us adopting that approachDespite that, this ridicolous inflation of development teams is getting more and more common. For instance Grand Theft Auto, Assassin's Creed is getting up there, ...
Yes, because it leads to such massive costs. This isn't sustainable.Is it really ridiculous when you think about what it takes to make one of those games along with audience demands for bigger games. Even traditionally linear games are straight up dead at this point compared to wide linear what with Gears, Uncharted, God of War and The Last of Us adopting that approach
If they all just put one Pokemon into the game we would have the full Pokedex. I don't care if you're in accounting, you can learn how to scale textures!
The "shitty 3ds games" were critically and commercially super successful and are loved by millions of fans that don't post on online forums just to be angry at developers that don't cater exclusively to them.i should have known better than to argue with Pokémon fans. I only have myself to blame. Some quick googling can show it yourself, it's an Internet forum not your high school debate club so I could give a fuck less about proving it to you. And besides you can't even explain why we were fed the shitty 3ds games excuse. In any case I'm gonna nope out of this hive mind thread and wait until game freak make a Pokémon game with The scale they can afford but won't for whatever reason.
Did you even read my post? Not sure why I waste my brilliant jokes here. Truly pearls before Swinubs.Did you read the OP? Only 180-200 are developers, the rest are writers, translators, support, admin, ect.
Did you even read my post? Not sure why I waste my brilliant jokes here. Truly pearls before Swinubs.
Did you even read my post? Not sure why I waste my brilliant jokes here. Truly pearls before Swinubs.
That's not what was said.Did you read the OP? Only 180-200 are developers, the rest are writers, translators, support, admin, ect.
I agree, I played the game at comic Con and I was only able to play the water gym section, and it felt under-develop, very simple, and unegaging.The problem with the graphics is that the Wild Area looks really inferior to the rest of the game, which doesn't look incredible in the first place. That area look so under developed that it feels like an after thought. Which is weird because so much of the marketing comes from here.
By focusing so much on an area that looks notably poor, they've really opened themselves up to a lot of scrutiny. I really don't understand why they didn't take more time to polish it, create some nice and diverse topography instead of being completely flat, if that's going to be one of your main selling point.
That's not what was said.
They said only 180-200 worked directly at Game Freak but there were hundreds outsourced/external. Technically the models are mostly outsourced to Creatures Inc. They too count as developers but not in the core group
Probably because it's a design choice and not a limitation? It's unlikely that Game Freak never tested battles with to-scale Pokémon.Big number, and yet I still feel underwhelmed by what has been presented. With such a large number I'm still baffled by the decision to use improperly scaled Pokemon in battles, especially when they chose to cut Pokemon for the sake of a higher quality experience for users. They clearly know how to scale Pokemon but when it comes to battles they're shrunken.
do you know the Yakuza budget and development length?Wind Waker does not look realistic and that game looks absolutely stunning. The Ryu Ga Gotoku games are made with a much lower budget and those games blows S&S graphics out of the water
You'd think they'd at least try, Genius Sonority did it way back in 2003 with their first console game. Dynamax is already a thing. Having a Wailord the same size of a a 10 year old kid just takes me out of it, even now in the HD era.Probably because it's a design choice and not a limitation? It's unlikely that Game Freak never tested battles with to-scale Pokémon.
This is a specific design choice. The models as standard are to scale. However, they shrink it downYou'd think they'd at least try, Genius Sonority did it way back in 2003 with their first console game. Dynamax is already a thing. Having a Wailord the same size of a a 10 year old kid just takes me out of it, even now in the HD era.
I just said that it's unlikely they never tried, though. It's far more likely that they did try and ultimately decided that 100% accurate scaling wasn't good enough for them.You'd think they'd at least try, Genius Sonority did it way back in 2003 with their first console game. Dynamax is already a thing. Having a Wailord the same size of a a 10 year old kid just takes me out of it, even now in the HD era.