GF also doesn't get all of the money Pokemon makes. The majority of the Pokemon money doesn't even come from the games as well.
GF also doesn't get all of the money Pokemon makes. The majority of the Pokemon money doesn't even come from the games as well.
The Pokemon Company is the publisher, meaning they pay for the games.GF also doesn't get all of the money Pokemon makes. The majority of the Pokemon money doesn't even come from the games as well.
Considering it's their first HD title, it's really in line with what it should realistically look like.
At least regarding other first party games, that's just not true. The graphical quality is similar.Sword & Shield looks far worse than many other games on Switch
Half of them are probably working on the next title, which is why it looks so lackluster.
At least regarding other first party games, that's just not true. The graphical quality is similar.
Let's Go actually started development after SWSH, I didn't forget it :pYou know I could make a snide comment about everyone forgetting about Let's Go here. But I would actually be perfectly fine with everyone forgetting about Let's Go. The only benefits of remembering Let's Go is not to make those same mistakes again.
SwSh does look significantly better than Let's Go does.
Art style =/= graphical quality.What's this example supposed to show? This screenshot looks very low end/generic/bland
How? Because it uses the traditional Pokemon aesthetic in high definition?What's this example supposed to show? This screenshot looks very low end/generic/bland
Are they animating a single Pokemon each? Sorry I just dont see the money and people are weirdly defensive about this game but the only thing im baffled by is that this game that has sales that even EA would be jealous of cant look as good as many indie games.
Oh so you are trolling too. Gonna save me the energy then.What's this example supposed to show? This screenshot looks very low end/generic/bland
Art style =/= graphical quality.
It's an industrial city, it's not supposed to be colorful.
1000 people doesn't seem shocking to me.
What's shocking is that even with 1000 people it still has cuts and looks like that. I think something is inefficient in their work flow.
I think what really happened is that they employed most of 1000 really late into development to crunch until release.
Are they animating a single Pokemon each? Sorry I just dont see the money and people are weirdly defensive about this game but the only thing im baffled by is that this game that has sales that even EA would be jealous of cant look as good as many indie games.
Just really makes me want to take Pokemon away from these people and give it to someone that actually wants to evolve the stale formula.
200 core members. That's the number of people that have been there since day 1.Someone didn't even bother to read the whole quote except the title...
I think what really happened is that they employed most of 1000 really late into development to crunch until release.
Sorry for having an opinion. Am I not allowed to express my disappointment without being insulted for it?
200 core members. That's the number of people that have been there since day 1.
There are no information about when they hired the rest.
I know that there isnt 1000 devs working on the game but even if it were 400 people working on the game I would expect more not only by the amount of people but also by how much the franchise makes.Most of these aren't in development and would probably not touch the actual development of the game. Now, you are right in that the core people are larger than the last but the decision was made before all of these hires. I get people not liking the Dex removal but this doesn't prove anything for that, it's a lateral issue.
I'm sorry, I just don't understand what you're trying to say. I don't follow what the example is meant for.
To my original point I just think it'd be cool if the Pokemon game looked more on the level of Breath of the Wild, or even in the ballpark, and instead it looks quite low end by comparison. It may still be a good game, but for a franchise as huge as Pokemon they could have done better.
The numbers themselves don't really tell me much. What I care about is the end product. And the end product does not feature all the Pokémon, and so far there doesn't seem to be a trade-off that justifies it. Maybe they need to hire even more people, maybe they need to organise themselves better, maybe they need to take more time or start considering post-launch content. I don't know, do what you got to do. The point is: I don't care about how many people are working in the games, but the games themselves.
Well, I shouldn't have bitched about hiring a "few more devs" to include the rest of the Pokédex.
Oh please, I may not be in game development but I'm in the programming business. Scope gets expanded all the time and so is the number of staff for a project. Typically means either overtime or outsourcing later on when the original team can't handle the load.
And other games had marketing, and localization as well. That's no excuse.And you still forget about the fact that 1000 peoples were included marketing, localize, etc... not just programmer
Seriously, what is "BotW's level" graphic? Because the best and major upgraded things about BotW is gameplay and the level of freedom, not the graphic.
Yes, you are right. I am aware of that. I'm just trying to say that the numbers really don't matter much whether they are high or low, they just need to do what they think they need to do, and I fundamentally disagree with the decision they've made.It's not about any of that.
I bet if they really wished to include every single Pokémon, they would've done whatever it took to make it happen.
But it's about their priorities, according to the latest interview. Whatever ideas and features they have in mind, become too hard to implement, for whatever reason, by having that many Pokémon, so they just decided to stop struggling with that by reducing the amount of Pokémon per game.
You literally insulted the devs by saying they don't care, just because oh noes the National Dex isn't in the game.Sorry for having an opinion. Am I not allowed to express my disappointment without being insulted for it?
No but then again neither does sword and ShieldDoes this game has 800 unique looking Pokemon each with different sound and moves?
Let's compare it to Three Houses or Xenoblade 2 in handheld mode 😂Oh please, I may not be in game development but I'm in the programming business. Scope gets expanded all the time and so is the number of staff for a project. Typically means either overtime or outsourcing later on when the original team can't handle the load.
And other games had marketing, and localization as well. That's no excuse.
I see people comparing SwSh to GF's past games to show the leap but that ain't gonna cut it. You have to compare it all games that came out this gen.
Seriously, HOW.I'm more shocked that Sun and Moon had 500 people working on them.
BOTW is a visually stunning game, and a wonderful accomplishment by Nintendo from a graphic/art standpoint
YOU LEAVE SMALL BEAN BERNIE OUT OF THIS!
Who insulted the fans? I said the game doesn't impress graphically. If you were insulted, then boy are we in big trouble as a society.
The real reason is that expanding only gets you so far when the old core team mostly made 2D SD games for the past decadesI dunno, I still think this game looks fairly plain. It definitely is visually a lot better than when it was first revealed, but, it still doesn't look as attractive to the eye as even some last gen ports (Ni No Kuni as an example, which has a really vibrant and detailed overworld, or even something simpler than SwSh like Vesperia still comes off as more appealing) do on Switch. Maybe GameFreak simply isn't as talented at visual design as some of the other developers in the industry? Maybe the level of technical wizardry just isn't there? Maybe we're underestimating how taxing all the things on screen can get? Who knows, and I'm not going to pretend to have all the answers. The actual staff count being 180-210 seems fairly small considering they do a majority of the heavy lifting, and they make games constantly. That could be the core issue. Sure, 1000 total credits is big and ambitious, but you have to imagine that still leaves a lot of the work for a fairly small studio. Also, Three Houses is absolutely worse than Pokemon in this regard I think.
I will say, as someone who isn't into Pokemon, I do very much like the character designs and most of the Pokemon they've revealed. I almost want to get it just for the gyms.
What a mess. With that many people you should not have to cut Pokemon. Bigger games have been made with FAR FAR less people.
Edit: The Witcher 3 was developed by 250 people and they can't manage to make a proper game with 1000? :lol:
Hot Take: If you're still filled with white hot nuclear rage over the full roster of Pokemon not being in SwSh, you should find new priorities in life.
Well shit. Now that 500 makes a lot more sense....is this serious because like these games have huge casts for all the shit they need do to outside the game you know right?