The exact same feeling here >.< Was nodding along to everything and then... Survival elements are brought up.
Sweet! I'm in.
Sounds intriguing, though the random defeat scenarios seem like they could be problematic. If I understand correctly, some quests have time limits and defeat scenarios basically remove time, so losing a fight could very well result in failing a quest forever. There are no manual saves so if this happens, you're screwed, especially if it was a main quest.
This, right here, is totally true.
Gaining something, whether it's a piece of gear or a new skill, is such a big deal in early game. That's the real achievements for me, not some pop-ups on the edge of the screen.
Video preview from IGN is now on youtube.
Yeah, time is the main loss when you are defeated rather than a game over screen. I do hope there is at least the option to have a fallback save, if not for avoiding sending yourself down a unwinnable path, to at least avoid glitches ruining a playthrough.
*Turns out the game has more than one save slot but that's only for the backend in case of save corruption.
There's only a compass and a world map.
The exact same feeling here >.< Was nodding along to everything and then... Survival elements are brought up.
sounds goodThere's only a compass and a world map.
You can't even see where you are in the world map, you need to look at your surrounding buildings and landmarks to get the idea of your current position.
There's only a compass and a world map.
You can't even see where you are in the world map, you need to look at your surrounding buildings and landmarks to get the idea of your current position.
My co-op partner was a bit more aggressive than I'd been so far, so we got in a few extra scraps (not all of which ended in our favor). This also let me evaluate the combat system a bit more in depth, and while it's perfectly serviceable (there's a stamina management aspect and a stability meter that works for both the player and their enemies), I believe that it could use a fair amount of work in the animation department, as attacks feel weightless and it's hard to judge our reach while engaging in melee combat. Magic seems a lot more impressive, though it requires resources in order to reach its full potential, so we didn't engage in too many fireball contests (casting my fire spell was also a far more engaging experience than in similar games, as I first had to draw a sort of magic circle around me, and only then would my fireball become bigger than a spark). I wasn't able to get my hands on a gun, but I did acquire a bow, and my experience with ranged combat was similar to what I've just said about CQC. It currently feels weightless and relatively imprecise. Hopefully the development team will have enough time to improve on this front.
Aside from that criticism, I am completely sold on Outward, as even in this unfinished build, it offers an experience that very few modern open world RPGs can match, full of player choice and systems that we might not even notice they are there until we stumble upon them.
the second player joins the "host" world, something like skyrim
they each have a seperate progression
quests completed in the "host" aren't completed for the player that joined
by host I mean either the actually host of a multiplayer session or the 1st player in splitscreen
note that the second player will keep it's equipment, skills and items in inventory when resuming their game
so you could technically join really early one of your friends, play the game till the end on their world
then, resuming you solo and have a end game gear
Outward is simply one of the best RPGs that I have experienced and I cannot wait to make further progress in the game. It really brings back the classic RPG formula where RPGs actually felt like RPGs. It is brutal, it is simple, it is beautiful, it is RPG done right. Nine Dots have really done a great job on Outward.
In the end, this wasn't a game designed with me in mind. I'm more of a Diablo 3 / Dragon Age:Inquisition-type gamer. I want to devastate hordes of monsters with visually dazzling attacks. But Outward will satisfy gamers who are into slower, more methodical, exploration-based RPGs.
Yeah, I went from "Yeah, it looks cool" to "Nope, not into that". How the hell does this compare with D:OS 2? Meh.Talk about going from hype to eye roll. When will this survival shit die?
There is a lot to understand in Outward, and I feel like I have barely scratched the surface of the world. Beyond single player, you can play online or split-screen local co-op games, so you can experience everything with someone else to watch your back.
Outward is promising, but, as with all previews, be skeptical. It's coming to the PS4 on March 26th, and we look forward to letting you know how the full game plays on the PS4 and whether this mix of survival and RPG genres is the game for you.
Yeah, I went from "Yeah, it looks cool" to "Nope, not into that". How the hell does this compare with D:OS 2? Meh.
Kingdom Come had a fairly decent story but no survival elements.Not sure I would actually call Divinity: OS2 "open-world" at all. The closest it came to that would be the second chapter, but it's still primarily just a decently large map that allows you to do things in whatever order you choose for the most part. Nonlinear does not automatically equate to open-world. I also have an allergic reaction each time I hear that term anymore as well, since it essentially lowers the overall quality of the game, and primarily consists of empty spaces, or spaces that would be empty if not filled with menial "shit tasks".
The IGN preview just sounds like it's trying to be another Kingdom Come as far as plot goes.
Seems more like they were just trying to get some kind of validation as to how "great" the game is by bouncing it off an already known entity, even if they have nothing in common except both being RPGs...with local multiplayer.
Game Crate
https://www.gamecrate.com/preview-outward-fantasy-outdoorsman-adventure/22118
In the end, this wasn't a game designed with me in mind. I'm more of a Diablo 3 / Dragon Age:Inquisition-type gamer. I want to devastate hordes of monsters with visually dazzling attacks. But Outward will satisfy gamers who are into slower, more methodical, exploration-based RPGs.