PROTIP: Actually read what NPC's say and don't depend on your quest journal.
I've seen a lot of complaints from players that would have been avoided if they actually read the NPC dialog. For example, a player saying they can't find the recipe anywhere for an item an NPC asked them to make... but the NPC actually directly told them how to make that item (using the Manual Recipe feature) when they gave the quest!
NPC's often give precise directions to locations they are telling you about, but again those don't show up in the journal.
You know how at the start of the game you are told you owe 150 silver, or you can get a Tribal Favor instead? Everyone I've seen talk about how to get that Tribal Favor acts like the only way you'd know about it is by stumbling across it randomly if you didn't read about it online. But if you follow the advice of the tribe leader lady and go talk to people in town, the innkeeper directly tells you where you should go to find someone to help. It doesn't mark it as a quest in your quest log, which is why a lot of players might not even realize this even if they did talk to the innkeeper, but if you actually read what they say then you would easily find this solution yourself.
I've also seen a lot of complaints about a bad event happening later in the game with "no warning", because it didn't pop up in their quest log or anything. You get a really long time to deal with the problem (an in-game month) but unless you talk to a few specific NPC's you won't get an official quest about it. However, tons of random NPC's, particularly innkeepers, talk about the event happening and express their worries about it and drop hints you should look into it, so if you actually talk to NPC's and read what they say, you'd definitely know about it and have a chance to go and get the official quest in time to prevent the issue.
Just like not giving you a location marker on your map, this is all part of the intended design of the game not molly-coddling players like so many AAA games. I know we are all used to just running around talking to everyone ignoring what they say and checking our quest log and auto-marked map for what to do next, but that isn't how things work in Outward, and personally I appreciate that (again harkens back to what I loved about Gothic).
PROTIP2: Here's a handy guide I made about how food is more important for its effects, including being primary source of healing, than it is about dealing with hunger:
https://steamcommunity.com/sharedfiles/filedetails/?id=1699751672