So on ps5 it took me a while to get into the game loop and play effectively. When I played the demo on the series s I didn't die once through all available content bar farming the captain. But last night, touching world tier 7 after a couple of nice and hectic side missions, the captain in the main story and his rushing brutes kicked my backside 5 times in a row... and it's quite a slog to get through the grunts to even force him to spawn. I'm not the best at these kinds of games but I do really like them, there's just something really annoying about having to drop down tiers to get past though, it feels shitty and I regretted it as soon as I sailed past on the next go, bah! But at least this is promising in terms of being able to acces all the content and not being one of those games I give up on because of a difficulty spike.
Thought I'd see if you could run through and farm those freebie chests like in the demo, but all the enemies were spawning. Seemed like there was a captain in the second segment that was super quick to farm as he was the first spawn. Didn't try it for too long, but he might be my go to in future if I fancy a bit of that, he didn't stand a chance against my rocket launcher with the double ammo perk, 8 of those and he was giving up those goodies in record time, quicker than you could even spawn him on the demo farm everyone ran.
Streaming lag is an interesting way to describe it, but it works, that's kind ahow it feels. You do somehow get used to it though. Unfortunately, the 1x isn't going to see a lot of love going forward, especially if games are trying to hit high resolutions over consistent frame rate... there's just not the user base to make it a priority.
It's not very clear, I agree and I don't notice anything different between versions so probably not unique to that version. I'm struggling with positional sound placement personally on series s, thinking there's enemies flanking me as I can hear them directly left or right, but they're way off in front... Like I'm holding down a choke point and suddenly I'll hear someone who must be off to my left on my safe side of the opening... nope... he's 20m off in the distance behind cover. Similarly, walking past objects that emit sound can give really bizarre results (the area with the water running fromt he pipes was particularly odd from a sfx perspective).