Not really. The UK sales data is physical only, whereas this is digital only. Neither show a complete picture.
One of them is quantified, one of them is not. Of course neither show a complete picture. But it is obvious which of these two datapoints is more useful.
It Takes Two charted outside top 20 counting only physical in the launch week, when digital was factored it jumped into top 10 and we can all see how It Takes Two performed STRONGLY digitally on all platforms; Top 3 in Steam for two weeks in a row, top 3 in PS5 chart for March and currently #3 on Xbox Most Paid list.
Physical sales in the UK proved time and time again to be unreliable when it comes to gauge the actual selling potential of any type of game, extrapolating from the UK sales is always wrong.
You misunderstand my point. If the ratio of PlayStation:Xbox for a game is very high at physical, a similar ratio will play out digitally. The ratio from that early physical data is nearly 5:1, far higher than the ratio we see with other games. The ratio will not be identical digitally, and it will not be identical in other countries, but the same kind of thing are going to be seen across the board.
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Being part of Game Pass -clearly- has an effect on sales. More particularly there are a multitude of effects which will vary in significance from game to game. Some of these factors reduce sales, some increase them.
1) People who have Game Pass are much less likely to buy a game that is included within it
2) Inclusion in Game Pass provides a natural awareness boost across all platforms
2.1) That awareness boost hugely benefits games that overwhelm expectations
2.2) But may harm games that underwhelm them in the same way a bad demo can
3) As games leave Game Pass, people that want to keep playing them may buy them
4) People without Game Pass may be encouraged to buy a game based on positive word-of-mouth
The size of these effects is going to scale as the subscriber base does, and I think we'll see the ones that reduce sales will scale faster than the ones that increase them.
For some games, the positive effects can outweigh the negative ones. There are clear cases where this has happened. But for some games they do not, and there are cases of that too. The sales data from the UK we have so far strongly implies this is the case for Outriders and I am confident that data is going to be confirmed by more data as it flows in. I believe as time goes on we will see more and more examples of that and in a couple of years many of you will forget that you ever argued to the contrary.
This is not a criticism of Game Pass. It is not a fundamental flaw. It is something Microsoft will have calculated for and it does not worry them.