Not sure about a guide, but the Wiki is pretty comprehensive.Can someone recommend a good guide for this game ? No problem if it has spoilers.
I like the game but it's too confusing for me. I'm curious about how it ends though.
This is a pretty good one with escalating hints and explanations spoiler taggedCan someone recommend a good guide for this game ? No problem if it has spoilers.
I like the game but it's too confusing for me. I'm curious about how it ends though.
Just finished the game. I can appreciate the design, physics and overall simulation but:
I made it through most of the game without a guide with the exception of
Point 3 takes me to the biggest criticism which was the race to the vessel with the warp core. Waiting for the sand to be sufficiently lowered and then navigating the anglerfish became such a chore after failing a bunch of times. When i finally made it (a great tip online was to set your computer to the vessel and thus not dealing with launching the scout at the graveyard) i felt more a feeling of finally being done than appreciating the ending. I essentially wish the ending was not gated behind waiting for sand and dealing with the fish, the two most annoying things in the game.
- how to get to sun station (you have to be incredibly fast on timing to walk on the sand over the cactus)
- How to enter ash twin project (i think i would have managed this with experimentation, but wanted to finish the game after completing all other clues)
- Accidentally learn where to use the warp core when making sure to check online that i didnt miss out on anything in the vessel as it was such a pain to get there
In that respect i was lucky to manage the high energy lab navigation without too many tries. That was also an annoying time trial with the sand.
I also brute forced myself to the black hole workshop on hollow using the space craft. Much easier than activating the device to raise the workshop and then fly to ash twin for the portal
Edit: Also never figured out the dry lake quantum entanglement cave thing on Ember Twin, but not required to do the phantom moon stuff luckily
Not that this would have had a major impact on your overall experience, but did you know thatyou can sleep at the bonfire on Timber Hearth to speed up time? That may have made your wait for the sand column a little more bearable.
Been intrigued by this game for awhile. But it looks so polarizing.
Perhaps once it releases on Switch, we'll start hearing how it's one of the best games of all time more. 😭Also - there are a lot of people for whom thinking, reading, and unravelling a story is exactly what they don't want from a video game. As it turned out, it was exactly what I wanted, though - Outer Wilds, without hyperbole, gave me one of the best experiences I've ever had playing a video game. But that doesn't mean everyone's going to like it.
Oh boy. I want to say "you ain't seen nothin' yet" but I don't know what you've seen! You may well have seen some things.Bought this game on PSN. 40% off so figured it was the perfect time to jump in. Played for 2 hours so far, loving it. Really captures the haunting beauty of going through space that I was looking for.
Oh boy. I want to say "you ain't seen nothin' yet" but I don't know what you've seen! You may well have seen some things.
Hope you continue to enjoy. It certainly doesn't let up in the "haunting beauty of space" department.
OW in VR sounds absolutely terrifying.Now I want someone to give me a selective lobotomy and remove my memories of playing this game; I just learned, courtesy the DLC podcast, that there's a user mod for Outer Wilds that makes it completely playable via the Quest. Full hand controls and even added VR tutorials. One of the things that VR brings in a way that flat screens can't possibly compare is a sense of scale, and I can't imagine how incredible Outer Wilds in VR would be.
Now I want someone to give me a selective lobotomy and remove my memories of playing this game; I just learned, courtesy the DLC podcast, that there's a user mod for Outer Wilds that makes it completely playable via the Quest. Full hand controls and even added VR tutorials. One of the things that VR brings in a way that flat screens can't possibly compare is a sense of scale, and I can't imagine how incredible Outer Wilds in VR would be.
There's no saving in that sense, the only persistent thing in the game is your ship log. Each loop is a reset besides your knowledge.I've been playing this for about three hours now and really like it (apart from the janky controls).
There's one thing I don't get, though: According to the log, I had missed something on a planet. So I returned there to explore it again, and for some reason the Nomai writings which I've already read/translated are now untranslated again. How come?
Do I have like return to the ship to save? Because I might have died when I explored this part of the planet the last time; I can't remember.
There's no saving in that sense, the only persistent thing in the game is your ship log. Each loop is a reset besides your knowledge.
There are a couple locations that you can only visit at certain points in the loop. I put 50 hours into the game, and towards the end there were still some things I couldn't quite figure out without looking them up; usually I had the right idea but wasn't doing it the right way. I don't think there's any shame in looking up something if continuing to fruitlessly beat your head against it would lessen your enjoyment of the game.
Spoiler-safe hint guide if you need it
Steam Community :: Guide :: Spoiler-Safe Outer Wilds FAQ
Are you stuck on just one thing and it's driving you nuts, and you want to get it over with so you can move on? Are you thinking of consulting a guide, but it feels wrong to just be handed the answersteamcommunity.com
What does lessen my enjoyment, though, is having to backtrack to the location I'm currently exploring all the time. Brittle Hollow was a Nightmare. I've lost count about how many times I fell into the black hole and proceeded to smash my face against the nearest rock so I could restart and go all the way back there, again.
I had one of the more incredible experiences you can have with the game at Brittle Hollow, and it's possible I'm the only person for whom this happened:...Brittle Hollow was a Nightmare. I've lost count about how many times I fell into the black hole and proceeded to smash my face against the nearest rock so I could restart and go all the way back there, again...
Oh, I'm not doing that. I tried a few approaches, and then gave up and explored other locations instead. By doing so, I've actually figured out how to get into one of them. The others are still a mystery, though.
What does lessen my enjoyment, though, is having to backtrack to the location I'm currently exploring all the time. Brittle Hollow was a Nightmare. I've lost count about how many times I fell into the black hole and proceeded to smash my face against the nearest rock so I could restart and go all the way back there, again.
Thanks!
Brittle Hollow is the most "platforming" you have to do in the game and some bits are quite difficult. I would take a break from it and do other planets. It's not linear so it's no tlike you can completely tick off one planet and move to the next. You have to dip in and out a bit.
Also - you can avoid the black hole if you manage to loop around it and hit one of the blue wavy tubes
Also - if you go through it, there is interesting stuff you can do on the other side...let me know if you've done some of that and I can test you :-)
Taking a break: That's what I did. But now there's apparently only one thing left to do in Brittle Hollow, and it seems to be important.
Black hole: Yeah, that's what I do, if I can manage it.
Other side: Yup, I've already visited the station. I also had a brief look at the debris from the planet, but I didn't see anything interesting there.
Ok - there may be a bit more you can do on the other side....there's also a much more general thing you can do there but you can do it from lots of other places too so it doesn't really count
As a bit of a hint - bear the planet debris in mind if you come across another puzzle later in your explorations
Ah I should probably tap out, you've figured out more than I did when I did it!!By coincidence, I realized that this is how I can get to the top of the Quantum Tower. Man, even though someone actually mentioned it here just recently, I didn't realize it!
Are there any other ways to get to the top?
Also, which much more general thing are you talking about?
Spoiler about a certain location:
I revisited the Quantum Moon and figured out how to get to the North Pole. I'm talking to Solanum right now, this is just incredible.
Ah I should probably tap out, you've figured out more than I did when I did it!!
no, as far as I know that's the only way to get into the tower of quantum knowledge. That's the way you're supposed to do it.
With the quantum moon I completely missed that using a photo would lock it in place...so I spent hours wondering how to approach it directly from the north pole. So I had to look that up. :( Well done you for figuring it all out!
The more general thing is that you can get from white hole station to one of the other "planets" early in the time loop...but you don't need to, you can fly to it whenever you want.
I'm assuming you've "used" white hole station?
Hmm. Does the game really expect me to navigate through these spike balls in this really tight area using my jetpack? It seems like it does but that seems kind of insane.
Worst part of the game so far for sure. The worst part is the attempt, death, then having to go all the way back there. It's not even like you can just go straight back. I gotta sleep for a bit first.
Seriously is this even possible or is there something I'm missing?
Hmm. Does the game really expect me to navigate through these spike balls in this really tight area using my jetpack? It seems like it does but that seems kind of insane.
Worst part of the game so far for sure. The worst part is the attempt, death, then having to go all the way back there. It's not even like you can just go straight back. I gotta sleep for a bit first.
Seriously is this even possible or is there something I'm missing?
Seems like you're really close to reaching the solution, so I'm not sure any more hints can be given without giving the solution away. :pAlright I read all the hints other than the solution and I still have no clue. Before reading any hints I figured it was something to do withthe sand. I thought maybe the effect of the sand pull would still be felt inside or it would raise the cacti or yourself or something. No. After reading thr hint that said hourglass twins I thought maybe there's an identical place on the direct other planet and I'm supposed to stand on the roof and let it pull me to the other planet. No. Your last hint makes me think somehow I'm supposed to go there BEFORE the sand is pulled to the other planet but that doesn't make sense. Got any more hints without the solution? Or a point to which of my ideas are closer. One thing. I see in the room that there's a warp point. Which makes me believe maybe you can only get there by warping from a completely different location.
This might give the answer but it's crucial to what you're missing. You're close enough that it's VERY hard not to just give the answer outright.Thesand doesn't have any effect inside the structure though. It doesn't fill up with sand. It doesn't drain anything from inside all it does is open your way in. It doesn't suck you up while you're inside. Short of trying waiting until the very end of the loop to see if that somehow effects something inside I don't know.
Unless....the dude did say that at certain times the sand does go the opposite direction. I've personally never seen it go the other way. Maybe I'm supposed to wait until it does, if it does? But I mean I don't wanna sit there for 20 minutes waiting to see if something ever happens that probably doesn't
The Ash TwinWait ... are you on the ash twin (one that loses sand) or the ember twin (one that gains sand)?