It took an hour or so to click with me, but when it did... wow. It's absolutely worth playing. You should be able to figure out 90+% of the game without a guide.
Incredible game but I couldn't finish it. The solutions just got too wacky and nonsensical. You basically need a strategy guide for completion.
It's a game where discovery is the game. No one explicitly talks about what you discover in the game to would-be players because removing the sense of discovery for a player also removes the enjoyment you'd get playing it. I hate that I can't play this game for first-time again, but it was genuinely one of the most interesting, thought-provoking games I've ever experienced, and there's no way to convey that in screenshots or a write-up without also just ruining the game for the person reading it if they haven't played it.Game looks so boring.
I'm not questioning of the game is great or not, but I don't understand the praise.
Are you talking about the sand warp? Because if so, I agree, that's literally the only thing in the game I'd consider kinda bullshit. The rest of it is really elegant.Definitely have to disagree. Every solution makes perfect sense except one. Almost all of them are heavily hinted at elsewhere anyway.
But there is a single (important) solution that is really wacky and seems pretty unfair, got to give you that.
How long to beat says 15.5 hrs for the main game. I'd agree with that. It's not long but not super short.
Definitely have to disagree. Every solution makes perfect sense except one. Almost all of them are heavily hinted at elsewhere anyway.
But there is a single (important) solution that is really wacky and seems pretty unfair, got to give you that.
Took me about 10-15 hours without a guide. Ultimately it depends on how long it takes you to work through the game's puzzles, though I doubt it would take more than 20 hours unless you're really struggling.
Took me about 10-15 hours without a guide. Ultimately it depends on how long it takes you to work through the game's puzzles, though I doubt it would take more than 20 hours unless you're really struggling.
How long to beat says 15.5 hrs for the main game. I'd agree with that. It's not long but not super short.
Are you talking about the sand warp? Because if so, I agree, that's literally the only thing in the game I'd consider kinda bullshit. The rest of it is really elegant.
Amazing game.
I played an hour since it was on game pass and nothing very interesting happened.
Didn't find it as great as some posters are pumping it up to be - definitely not on the level of a New Vegas. Biggest issues were the easy difficulty, recycled enemies, numerous bugs, and a story that ends abruptly. Solid 7/10 - I played it on Gamepass last fall. Wouldn't pay full price.
Can't really be said enough to be honest.It'a one of few space exploration games that is actually about the exploration and where planets/moons are just not earth like environments in exotic color schemes.
It's the best game I've played all generation. The entire galaxy is physically simulated as much as possible, which may feel unusual. The controls are actually just six translational thrusters, six rotational thrusters, and a booster, the minimal elegant solution for traversing this space.So I've played this game for almost two hours now and it's the most boring drag I've seen. It's neither fun, nor charming, nor does it offer much in the ways of exploring (everything is so barren). The controls are clunky and there are hardly any puzzles to keep me interested. Why is this so highly recommended? Can someone please explain to me WHY exactly? Go full spoilers if you have to, I just want to understand the high praise, since I doubt I'll be playing more of it.
The first hour on the planet is kinda slow but if the mystery and exploration that ensue afterwards don't catch your attention, then there's nothing to explain to you. It just ain't your thing.So I've played this game for almost two hours now and it's the most boring drag I've seen. It's neither fun, nor charming, nor does it offer much in the ways of exploring (everything is so barren). The controls are clunky and there are hardly any puzzles to keep me interested. Why is this so highly recommended? Can someone please explain to me WHY exactly? Go full spoilers if you have to, I just want to understand the high praise, since I doubt I'll be playing more of it.
looooolSo I've played this game for almost two hours now and it's the most boring drag I've seen. It's neither fun, nor charming, nor does it offer much in the ways of exploring (everything is so barren). The controls are clunky and there are hardly any puzzles to keep me interested. Why is this so highly recommended? Can someone please explain to me WHY exactly? Go full spoilers if you have to, I just want to understand the high praise, since I doubt I'll be playing more of it.
So I've played this game for almost two hours now and it's the most boring drag I've seen. It's neither fun, nor charming, nor does it offer much in the ways of exploring (everything is so barren). The controls are clunky and there are hardly any puzzles to keep me interested. Why is this so highly recommended? Can someone please explain to me WHY exactly? Go full spoilers if you have to, I just want to understand the high praise, since I doubt I'll be playing more of it.
It's the best game I've played all generation. The entire galaxy is physically simulated as much as possible, which may feel unusual. The controls are actually just six translational thrusters, six rotational thrusters, and a booster, the minimal elegant solution for traversing this space.
There are lots of puzzles, but they are woven into the spoilers:
Over the course of the game, you piece together the story of the Nomai from the carvings and cities that they left behind. Your curiosity has to guide you: why did the Nomai die? What were they trying to do? What is the Quantum Moon, and how do I get there? What were the Nomai trying to accomplish in the High Energy Lab or the Sun Station? What caused the time loop? What is in the Dark Bramble, and how do I get past the hulking fish? What is in the Eye of the Universe? You figure out the answers by reading and by exploring. The universe is the puzzle. Then, in the last hour, you break the time loop and finish the Nomai's journey.
I think it is safe to say that no game has ever told a story in the way that Outer Wilds does. Very few could. That's what you have to play for.
Thank you both! That does sound like interesting elements, but I guess the mystery in itself and how it is presented isn't a strong enough pull for me to stay invested. I mean I knew the game was out of my comfort zone, but I tried anyway.There's so much that makes the game great so it's hard to cover all of it. The thing that's immediately impressive is just how much freedom the game gives you. It just plops you into the world, gives you no direction, and just tells you to do whatever the hell you want to solve its central mystery. And unlike most other open-world games, you actually can tackle it in literally whatever order you want. It's crazy that it actually works. It's a game about exploration that I always wished existed but never did.
Then there's the fact that the game has a ton of weird as fuck stuff there is to discover. Time travel. Black holes that literally warp matter around them. Quantum objects (and a whole moon) that change location when you stop looking at them. Whatever the fuck Dark Bramble is. Giant tornadoes that fling entire islands around. Time paradoxes that destroy the entire universe. There's no other game that does anything remotely like this and yet Outer Wilds has you constantly tripping over stuff like that.
Then there's the way everything ties into the story. The whole "time looping" things initially seems like a lazy excuse for the game's structure but it eventually becomes clear it's central to the entire story. The same goes for the quantum stuff - seems like it's just there for the puzzles at first but is central to the entire story. Same for the black hole. And dark bramble. And pretty much everything else.
Then there's the way the timeline drastically changes the entire world. Or the way different planets interact with each other. Or the way literally every single location in the game has a story-related reason for existing.
Plus a ton of other reasons.
That's not this game's philosophy. Dark Bramble isn't something you just ram your head against the wall and beat. Here's a vague hint in case you want to go back. I will put it in spoiler tags in case people don't want to know anything, but I will avoid story details:I played the game a few months back, but it didn't click for me. I was finding the exploration and puzzlesolving enjoyable enough, but I didn't love it like it seems a lot of people do. I also really disliked the flying controls and when I got to Dark Bramble I ended up putting the game down. I think I got through most of the area, but by that point I had spent an hour or two just not having fun and getting more and more frustrated. Knowing that I would have to finish that area also just sapped any enthusiasm to pick the game up again, so I never finished it. I do get why people like it though. It was just that one specific part that killed my desire to play more of it.
Thank you both! That does sound like interesting elements, but I guess the mystery in itself and how it is presented isn't a strong enough pull for me to stay invested. I mean I knew the game was out of my comfort zone, but I tried anyway.
Can anyone recommend a video about the game I might watch instead?