Why do you think that subscription-services would make only AA games would be more adventuresome and risky?And it makes big AAA risks far less likely. Fewer God of War, Last of Us, Breath of the Wild titles.
Why do you think that subscription-services would make only AA games would be more adventuresome and risky?And it makes big AAA risks far less likely. Fewer God of War, Last of Us, Breath of the Wild titles.
A third person action game in an estabilished franchise, a third person cinematic shooter and an open world action-adventure game from one of the biggest gaming franchises... not really what I would call risky.
Outer Wilds, not Worlds. Not a MS Studio. Outer Wilds is on PS4 and Epic as well.
I can't tell if this is just a clever joke playing on the whole Outer Wilds/Worlds mix up.
So now that you now know that they aren't a MS studio...it holds more weight right?
The OP's post has to be fake news...I have been told that there is NO WAY these games can be profitable without adding a ton of MTX. Subscription service will CRUSH indies because reasons.But i was told that gamepass will force all devs to put in ways to steal my money so clearly he is wrong
/s
Why do you think that subscription-services would make only AA games would be more adventuresome and risky?
Yeah, until subscription services change their model from "bleeding money to move userbase" to "make profits".
Hey freak show. You ain't goin nowhere. They've got you for 3 pages. 3 pages of plaaaaytiiime.yeah guys, sorry. I read it as Worlds not Wilds. My 100% mistake, due to dyslexia. should've read it a few times. My bad, and Obviously my opinion is now 100% the opposite of what I said, and I really enjoyed Outer Wilds
Sony should reach out to all these 3rd parties who are pro-subscription and add them to PSNow to make their service even more like GP.
yeah guys, sorry. I read it as Worlds not Wilds. My 100% mistake, due to dyslexia. should've read it a few times. My bad, and Obviously my opinion is now 100% the opposite of what I said, and I really enjoyed Outer Wilds
It really just comes down how the sub system works. I don't know his game pass works, but any that pay out to devs based on play time are not going to lead to better experiences.Hmm, will era shit in gamepass and subscriptions or side with the indie darling of 2019.
haven't seen that version before lolIt certainly goes in line with what other Xbox Games Studios teams have been saying for the past months. Initiative's video even being very prominent about doing weird stuff.
Third-party content on XGP has been phenomenal with stuff like Void Bastards and Outer Wilds. Really curious to see their first-party additions with both Bleeding Edge and Grounded coming out in the upcoming six months.
also
Are you sure because they are supporting a service now so wouldn't that be kind of counter productive if they are not on other services too like PSNow?
The OP's post has to be fake news...I have been told that there is NO WAY these games can be profitable without adding a ton of MTX. Subscription service will CRUSH indies because reasons.
It's almost like devs and publishers are better at counting their own money that randos on the internet that can't even buy food for themselves without parental supervision
Very much so. You need to pass X sales to get out of the red.
And it makes big AAA risks far less likely. Fewer God of War, Last of Us, Breath of the Wild titles.
i think ms pays them outright from the beginningIt really just comes down how the sub system works. I don't know his game pass works, but any that pay out to devs based on play time are not going to lead to better experiences.
- A complete reinvention of a formula given five years, a ton of money, and complete creative freedom.
- A cinematic shooter with a totally grounded tone, very little "fun," and a brand new IP to boot (when more Uncharted would have certainly been a safer bet).
- A complete reinvention of a franchise, with nearly a decade in development.
Sorry, these are risks. Throw on new samurai IP, robot dinosaurs, seven years to let Bend turn into a AAA studio, and oh yeah - shitloads of money given to Kojima to make a delivery game where it rains time.
Sony likes adding value to the platform, and is willing to take huge risks to do so. Microsoft is about accessibility and volume, which is fine, too, but I don't think it pushes the medium the same way. "Good enough for Gamepass" is a thing, and that should not excite us.
- A complete reinvention of a formula given five years, a ton of money, and complete creative freedom.
- A cinematic shooter with a totally grounded tone, very little "fun," and a brand new IP to boot (when more Uncharted would have certainly been a safer bet).
- A complete reinvention of a franchise, with nearly a decade in development.
Sorry, these are risks. Throw on new samurai IP, robot dinosaurs, seven years to let Bend turn into a AAA studio, and oh yeah - shitloads of money given to Kojima to make a delivery game where it rains time.
Sony likes adding value to the platform, and is willing to take huge risks to do so. Microsoft is about accessibility and volume, which is fine, too, but I don't think it pushes the medium the same way. "Good enough for Gamepass" is a thing, and that should not excite us.
I don't think that's really fair. Microsoft is letting a car studio make a huge budget RPG Fable reboot. They're letting a shooter studio make a tactical XCOM style game. They let Rare make a weird multiplayer pirate thing and whatever Everwild is. All of those are expensive risks. It also sounds like The Initiative is being given a ton of creative freedom for their game.
I'm not saying they're bad games, but they're nowhere near as risky as a lot of indie/AA games.
Agreed, but that person's picks were all first party games.They are risky in a different way (less so for first party titles). AAAA game budgets mean that massive failures mean studio closures. They also swim in red waters, where audience expectation is sky-high.
There are no easy wins in making games.
LOL @ not been solved. You have to be blind to not have seen the diverse lineup of XGS games this year, which is only going to get better as time goes on.Maybe. I'll believe it when these games actually release.
We've had so many promises over this generation, and very little output to indicate Microsoft has truly changed its Halo/Gears/Forza stripes.
I'm not writing them off - but I am saying Sony's model has clearly encouraged and fostered risk and creativity while Microsoft, at the very least, has a huge problem that has yet to be solved.
lol, pretty much this. no matter how many devs say they're happy with their game on a subscription service, some people will still concern troll about the sustainability of the service and whether the devs are happy or not.The year is 2025. Developers are still very happy with Gamepass. Users are still very happy with Gamepass. Concern trolls everywhere still comment "Yes but is this profitable for the Microsoft? Are the devs happy? At some point the service will be lacking."
well thank you for sharing, i've only seen the switch oneI made it like two years ago and I promised myself that I'd share the gif in as many threads as possible...
It was totally worth the effort though :D
Agreed, but that person's picks were all first party games.
LOL @ not been solved. You have to be blind to not have seen the diverse lineup of XGS games this year, which is only going to get better as time goes on.
Maybe. I'll believe it when these games actually release.
We've had so many promises over this generation, and very little output to indicate Microsoft has truly changed its Halo/Gears/Forza stripes.
I'm not writing them off - but I am saying Sony's model has clearly encouraged and fostered risk and creativity while Microsoft, at the very least, has a huge problem that has yet to be solved.
Ummm the "weird multiplayer pirate thing" released almost 2 years ago. It's Sea of Thieves
See now you've come to the specifics of what you're REALLY looking for which is different from what you were saying in general. In that context then I can see where you are coming from in regards to AAA games beyond Halo, Gears, and Forza. All I can say is those games take time and we'll just have to wait and see.I hope so!
But none of them are out yet. We'll see. I'm optimistic, and Microsoft is in a much better position, but I simply don't believe they have solved their problem until they're releasing risky, AAA bangers that are in the GOTY conversation. This is the level Sony and Nintendo have achieved, and Microsoft has no excuse for not being in it.
I worry Gamepass will encourage small-scale experimentation, interesting but unessential AAA games, and service at the expense of pushing the medium forward.
Example: Netflix does lots of Bojack Horsemans, but very few Watchmen(s).
Maybe not try to catch people or play the gotcha game and read my post and know that I'm referring to the doom and gloom types here. YES there are questions about anything in the long term that is new. No one is saying they are Nostradamus, all my comments referring to what is happening now, and that this dev is happy with their reception now.It's the developers concern, not his prediciton.
Maybe read the article and you would see that the developer isn't sure whether subscription gaming will ultimately be positive or negative for indie developers.
"While there are questions about the long-term implications such services would have for the health of the indie games market, Verneau isn't sure whether disrupting the traditional market will ultimately benefit or hinder creators in his position."
The year is 2025. Developers are still very happy with Gamepass. Users are still very happy with Gamepass. Concern trolls everywhere still comment "Yes but is this profitable for the Microsoft? Are the devs happy? At some point the service will be lacking."
But it was a AAA risk? Not having a high meta critic score doesn't make something not a risk, and your complaint was that Game Pass discourages AAA risks, that has nothing to do with being a game that critics love.
I'm guessing that's you using your opinion of a game to throw shade at the service. Interesting take
Aye man, ur good. People make mistakes. I appreciate you admitting your mistake than anything. I still gotta finish Outer Wilds...soo many games too little time.yeah guys, sorry. I read it as Worlds not Wilds. My 100% mistake, due to dyslexia. should've read it a few times. My bad, and Obviously my opinion is now 100% the opposite of what I said, and I really enjoyed Outer Wilds
They are because they have way, way more money, human resources, and time behind them, and a publicly traded company relying on their success.
Also, you're referencing things being popular at the time of release, when these things are in development for half a decade or more.
That's literally exactly it.
I don't want more Sea of Thieves, and I worry that the "Good enough for Gamepass" reaction will encourage more good-enough games, and that would mean (ostensibly) less risky moves.
Lots of singles and doubles. Few home runs.
That's literally exactly it.
I don't want more Sea of Thieves, and I worry that the "Good enough for Gamepass" reaction will encourage more good-enough games.
Isn't it rumored that Halo Infinite is the most expensive game MS has ever made?That's literally exactly it.
I don't want more Sea of Thieves, and I worry that the "Good enough for Gamepass" reaction will encourage more good-enough games, and that would mean (ostensibly) less risky moves.
Lots of singles and doubles. Few home runs.
You're projecting your preference/bias as objective reality. Who cares if you don't want more Sea of Thieves.? I'm not interested in Sea of Thieves but apparently millions of others do.That's literally exactly it.
I don't want more Sea of Thieves, and I worry that the "Good enough for Gamepass" reaction will encourage more good-enough games.
Did you play Outer Worlds through Game Pass? Those are the type of games yous eem to be yearning so it would really odd if tyou didn't play it through Game Pass.That's literally exactly it.
I don't want more Sea of Thieves, and I worry that the "Good enough for Gamepass" reaction will encourage more good-enough games, and that would mean (ostensibly) less risky moves.
Lots of singles and doubles. Few home runs.
It's the developers concern, not his prediciton.
Maybe read the article and you would see that the developer isn't sure whether subscription gaming will ultimately be positive or negative for indie developers.
"While there are questions about the long-term implications such services would have for the health of the indie games market, Verneau isn't sure whether disrupting the traditional market will ultimately benefit or hinder creators in his position."
Street of Rage is coming ???😳😳😳I am excited for what is in store for GamePass.
Streets of Rage 4, Ori etc... It really does allow one to expand their gaming palette, and try new things.
That's not Disco Elysium!Hmm, will era shit in gamepass and subscriptions or side with the indie darling of 2019.