With the announcement of Xen for Black Mesa I decided to revisit the Half Life universe. And what better place to begin than with the game that started it all, and is often mentioned as one of the best, if not the very best, FPS of all time.
I was never a fan of its gunplay, but by god it's even worse than I remembered. There is absolute no feedback for shooting the enemies. It's just a small glob of blood and that's it. This is especially annoying against human enemies that just move around and are not affect but the hail of bullets hitting them. The weapon feel weak in turn and the sound doesn't help either. They also don't feel good to shoot and offer very little precision. Take the SMG for example, all it do is fire bullets that seems to hit everywhere but the center of your aim, and if you are not very close to the enemy it's useless. And the shotgun is definitely the worse in any top tier FPS.
And the granades are simply weird. The slowly fly in this arc and are suddenly glued to the ground when they hit it. It's like when you cut a figure in paint and move around with the mouse. There is no weight to it. It's only some of the more powerful guns that offer the slight amount of satisfaction in using them.
If you compare it to games like Quake 2 or Unreal it's positively embarrassing.
Half Life might be revolutionary in terms of narrative and campaign structure, but when it comes to shooting guns and enemy design it's not even mediocre. It has very interesting firefights in concept, but they aren't fun because the minute gameplay is awful.
That's why when people say HL1 is better than HL2 my mind bends so much I'm afraid I'll fall into another dimension.
I was never a fan of its gunplay, but by god it's even worse than I remembered. There is absolute no feedback for shooting the enemies. It's just a small glob of blood and that's it. This is especially annoying against human enemies that just move around and are not affect but the hail of bullets hitting them. The weapon feel weak in turn and the sound doesn't help either. They also don't feel good to shoot and offer very little precision. Take the SMG for example, all it do is fire bullets that seems to hit everywhere but the center of your aim, and if you are not very close to the enemy it's useless. And the shotgun is definitely the worse in any top tier FPS.
And the granades are simply weird. The slowly fly in this arc and are suddenly glued to the ground when they hit it. It's like when you cut a figure in paint and move around with the mouse. There is no weight to it. It's only some of the more powerful guns that offer the slight amount of satisfaction in using them.
If you compare it to games like Quake 2 or Unreal it's positively embarrassing.
Half Life might be revolutionary in terms of narrative and campaign structure, but when it comes to shooting guns and enemy design it's not even mediocre. It has very interesting firefights in concept, but they aren't fun because the minute gameplay is awful.
That's why when people say HL1 is better than HL2 my mind bends so much I'm afraid I'll fall into another dimension.