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SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
With the announcement of Xen for Black Mesa I decided to revisit the Half Life universe. And what better place to begin than with the game that started it all, and is often mentioned as one of the best, if not the very best, FPS of all time.

I was never a fan of its gunplay, but by god it's even worse than I remembered. There is absolute no feedback for shooting the enemies. It's just a small glob of blood and that's it. This is especially annoying against human enemies that just move around and are not affect but the hail of bullets hitting them. The weapon feel weak in turn and the sound doesn't help either. They also don't feel good to shoot and offer very little precision. Take the SMG for example, all it do is fire bullets that seems to hit everywhere but the center of your aim, and if you are not very close to the enemy it's useless. And the shotgun is definitely the worse in any top tier FPS.

And the granades are simply weird. The slowly fly in this arc and are suddenly glued to the ground when they hit it. It's like when you cut a figure in paint and move around with the mouse. There is no weight to it. It's only some of the more powerful guns that offer the slight amount of satisfaction in using them.

If you compare it to games like Quake 2 or Unreal it's positively embarrassing.

Half Life might be revolutionary in terms of narrative and campaign structure, but when it comes to shooting guns and enemy design it's not even mediocre. It has very interesting firefights in concept, but they aren't fun because the minute gameplay is awful.

That's why when people say HL1 is better than HL2 my mind bends so much I'm afraid I'll fall into another dimension.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Agreed. Honestly I understand it was a landmark game but I never really enjoyed either 1 or 2. Gunplay always felt a little flat.
 

KernelC

alt account
Banned
Aug 28, 2019
3,561
does Red Dead Redemption 2 count since it can be played in First Person? because that is just awful
 

lazygecko

Member
Oct 25, 2017
3,628
This was also a major turnoff for me at the time. Although Unreal wasn't that much better with regards to feedback and enemy pain/interrupts. I think this was just the general trend at the time when FPS had just moved from 2D sprites to fully polygon 3D making enemies much more CPU/GPU intensive, so they cut down on the amount of onscreen enemies and made them a lot more bullet spongey to compensate.
 

ArjanN

Member
Oct 25, 2017
10,106
It was never their strongest suit, really. Fortunately unlike Quake and Unreal these games had other interesting things going on besides the gunplay.

Also to be fair in Half-Life 2 you can just mostly stick to the gravity gun which is easily one of the best 'guns' in a videogame
 

TaterTots

Member
Oct 27, 2017
12,962
I never hear people praising HL1 due to the gunplay. It changed how a story could be played. Half-Life 2 is far better in every regard.
 

Odesu

Member
Oct 26, 2017
5,537
EDIT:

I was thinking that OP was talking about Half-Life 2, not Half-Life. Sorry about that!
 

Rhete

Member
Oct 27, 2017
655
I've always hated how HL1 felt, like you said there is no feedback to hitting the enemies.

HL2 is godlike though
 

shinobi602

Verified
Oct 24, 2017
8,327
I'd never categorize the shooting as one of the original Half-Life's strong suits personally.

Its sequel is a tenfold improvement.
 

Deleted member 23212

User requested account closure
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Oct 28, 2017
11,225
It feels better than Quake I feel, honestly Quake just seemed to provide no feedback at all, maybe it's because I felt the gunshot sounds were underwhelming.
 

Rickenslacker

Member
Oct 25, 2017
8,415
The original Half-Life had alright shooting, the marines were decently reactive but Half-Life's animations were just a bit too jank. Still, better than its contemporaries of Quake 2 or Unreal 1 I'd say; though Quake 1, the Dooms, and Build engine games felt better when it came to gunplay.

I'd categorize Half-Life 2's shooting as mediocre at best. You have some weapons with punch like the magnum, crossbow, and Combine AR, but the rest just fall completely flat and it has perhaps the least effective grenades ever conceived because Gordon both tosses them with way too much force and they also just bounce around everywhere that you're never going to get them landing where you want.
 

Dezzy

Member
Oct 25, 2017
3,432
USA
Maybe, but I don't think the appeal of Half-Life was the gunplay. It was the experience.
 

Messofanego

Member
Oct 25, 2017
26,101
UK
Half Life 2's gunplay isn't that much better other than better hit reactions. Agreed on the bad grenades for both games. Half Life 1's enemy AI is still better than 2 which makes for more fun combat encounters, though.

 
Oct 29, 2017
2,600
Yea I got to the canals before I gave up. The physics stuff seemed cool, tho

Hopefully they remake the game one day
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
I never hear people praising HL1 due to the gunplay. It changed how a story could be played. Half-Life 2 is far better in every regard.
I'd never categorize the shooting as one of the original Half-Life's strong suits personally.

Its sequel is a tenfold improvement.
Maybe, but I don't think the appeal of Half-Life was the gunplay. It was the experience.

You're right. HL1 is not remembered because of its shooting. But I would argue, to little agreement I believe, that the shooting is so below average that it stops all HL1 ideas to come together as they should. In other words, I don't think HL1 is a good FPS. It's a FPS with incredible ideas that are not cemented together. It's a weird thing to say, but HL1 is more of movie than, say, Uncharted 2. It works when you ignore gameplay. It's more about controlling a camera than playing a game.

It's different from games like Witcher 3, for example. In which gameplay is not their strongest aspect, but they are good enough to hold the game together.
 
Last edited:
Oct 25, 2017
4,798
Having recently played Black Mesa, I sort of feel that the remake sort of short changes the combat of the original game; by increasing the size of the environments, and reducing the cover in the environments and by kind of merging some of what HL2 does into a container that doesn't support it all that well, I suspect that Black Mesa makes HL1 look like an even worse 'pure shooter' than the original. Even with the added physics, I really didn't like playing Black Mesa as much as I did the original. I still have yet to try out the Xen levels, though, and I suspect those will be a major improvement.

That being said, I would echo that statement that HL2 is a legitimately great shooter mechanically.
 

Deleted member 23850

Oct 28, 2017
8,689
Half-Life 2 I disagree, but the first Half-Life...yeah it's a bit dated. Still love it.
 

eraFROMAN

One Winged Slayer
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Mar 12, 2019
2,874
It's not really about the shooting in isolation, the movement and, in 2, the physics, add up to a greater-than-the-sum experience
 

Charamiwa

Member
Oct 25, 2017
6,053
It's mostly the pistol and the SMG. You really can't say that with the shotgun or the crossbow. Especially the right click on the shotgun. Now that's punchy. And then you have all the late game weapons which are just simply great.

But if you start saying that it's not a good FPS because of it, yeah I'm not gonna go there with you.
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
It's mostly the pistol and the SMG. You really can't say that with the shotgun or the crossbow. Especially the right click on the shotgun. Now that's punchy. And then you have all the late game weapons which are just simply great.

But if you start saying that it's not a good FPS because of it, yeah I'm not gonna go there with you.

I think the shotgun is one of the worst shotguns in any FPS I've played. Even when shooting two bullets at once it doesn't feel powerful, it's oddly innacurate for a shotgun. Even at close range it doesn't feel I'm doing the damage I should be doing. In turn, Half Life 2's shotgun, which work in the same one, is one of the best shotguns in gaming.
 

Xero grimlock

Member
Dec 1, 2017
2,944
You're right. HL1 is not remembered because of its shooting. But I would argue, to little agreement I believe, that the shooting is so below average that it stops all HL1 ideas to come together as they should. In other words, I don't think HL1 is a good FPS. It's a FPS with incredible ideas that are not cemented together. It's a weird thing to say, but HL1 is more of movie than, say, Uncharted 2. It works when you ignore gameplay. It's more about controlling a camera than playing a game.

It's different from games like Witcher 3, for example. In which gameplay is not their strongest aspect, but they are good enough to hold the game together.
while it's definitely not its strong suit I highly disagree that the gun play in hl1 is THAT bad. or that it's more of a movie then uncharted 2. I swear we cant have simple discussions here it always has to be these vast extremes.
 
Oct 25, 2017
7,296
new jersey
It's mostly the pistol and the SMG. You really can't say that with the shotgun or the crossbow. Especially the right click on the shotgun. Now that's punchy. And then you have all the late game weapons which are just simply great.

But if you start saying that it's not a good FPS because of it, yeah I'm not gonna go there with you.
Yeah, just like HL2 the pistol/SMG are weak but everything else is great. The Revolver in HL2 feels awesome to use.
 

Skux

Member
Oct 26, 2017
2,942
Apart from the SMG feeling like a pea shooter I didn't have any issues with it.
 

Charamiwa

Member
Oct 25, 2017
6,053
I think the shotgun is one of the worst shotguns in any FPS I've played. Even when shooting two bullets at once it doesn't feel powerful, it's oddly innacurate for a shotgun. Even at close range it doesn't feel I'm doing the damage I should be doing. In turn, Half Life 2's shotgun, which work in the same one, is one of the best shotguns in gaming.
Shotgunning headcrabs in HL1 is one of my great pleasure so I can't agree. Maybe against marines at mid distance it feels weak but then you just one shot these fools with the magnum and that feels great.
 

residentgrigo

Banned
Oct 30, 2019
3,726
Germany
It´s fine but HL 1 very dated by now. The gunplay in Deus Ex 1 is near torture even with many of the (in-game) mods installed but you can obviously play in other ways in such games.
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
while it's definitely not its strong suit I highly disagree that the gun play in hl1 is THAT bad. or that it's more of a movie then uncharted 2. I swear we cant have simple discussions here it always has to be these vast extremes.

I'm not even being hyperbolic.

Shotgunning headcrabs in HL1 is one of my great pleasure so I can't agree. Maybe against marines at mid distance it feels weak but then you just one shot these fools with the magnum and that feels great.

If you hit the head. If you hit any other part you might as well have shot them with Peashooter.
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
It´s fine but HL 1 very dated by now. The gunplay in Deus Ex 1 is near torture even with many of the (in-game) mods installed but you can obviously play in other ways in such games.

It's not about being dated. Quake 2 is older than HL1 and it holds up spectacularly. In fact, Quake 2 is a handbook of how to do a good gunplay. So everything I'm saying for HL1 was true at the very moment it was released.
 

Survivortype

Member
May 2, 2018
597
Van City
I remember liking the laser guided missle launcher.

I also like that weapon that's just the little alien bugger. Thought it was pretty creative when I was younger.
 

No Depth

Member
Oct 27, 2017
18,263
The human enemy AI in HL1 was one of the more discussed aspects back at its launch in the late 90's. The way the agents communicated and flanked and attacked you was a giant leap forward from other FPS titles at the time. Primitive today, but playing it at launch was unreal.
 

Semfry

Member
Oct 25, 2017
1,952
The SMG is kind of shit (which applies to both HL games, but at least HL1's system don't force it on you as much), but it's sort of a red herring, as the Pistol uses the same ammo, is pinpoint accurate, does more damage per shot, and even has a secondary that kind of emulates the SMG's function; making it a much more gratifying alternative. Outside of that and the shotgun (...it's a shotgun, and the primary actually has a tight enough spread to have okay range), there aren't really any imprecise weapons at all, and landing stuff like Magnum or Crossbow headshots and seeing a giant blood explosion, or using a heavier weapon and getting a bunch of gibs is very satisfying. The enemy variety is also matched by very few other "pure" FPS, and several of them require quite different approaches to deal with safely (and listing this aspect as a flaw is the most inexplicable part of the OP, as it carries the combat even when the gunplay is an issue). Multiple enemies also do have reactions, it's a bit inconsistent, but with enemies like Houndeyes the fact every hit interrupts them is essential to crowd-controlling groups of them. For it's age there's actually a lot of destructable objects and similar too (basically a precursor to the full physics approach of HL2), so bigger fights can also result in FEAR type instances of a bunch of carnage being left over in the end.

Given they're listed as comparisons I'd easily put it over Quake 2 and Unreal at least; Quake 2 maybe has some guns that feel better, but they're mostly pretty typical FPS guns vs Half-Life which has a bunch of cool exotic stuff (that are all pretty useful outside the Snarks which are just an amusing gimmick). I love Unreal but it basically has your listed issues tenfold as enemies are very spongy and rarely react until they get weak (albeit offset by the game having a smaller enemy count), and the only guns with any precision at range are the Automag, Rifle and Minigun.
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
I remember liking the laser guided missle launcher.

I also like that weapon that's just the little alien bugger. Thought it was pretty creative when I was younger.

The rocket launcher is an interesting example of why I believe HL2 is what HL1 wanted to be, but the technology was simply not there. Compared using the rocket launcher in HL2 to fight a gunship to using it in HL1 to fight the helicopter. It doesn't even begin to compare.
 

Shmagney

Member
Nov 10, 2019
4
I disagree! Playing Half-Life for the first time now and it holds up surprisingly well, since i find its contemporaries unplayable at this point
 

Crayon

Member
Oct 26, 2017
15,580
Thats true. Its only passable. I really like how 2 plays, tho. Im sure many would disagree.

Is there a mod to lower and he volume of the sub machine gun tho? God damn.
 

Jon God

Member
Oct 28, 2017
2,287
The actual gameplay in Half-Life was always it's achilles heel.

That, and in Half-Life 2, taking the story seriously when the main character is mute. I don't get it.
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
The SMG is kind of shit (which applies to both HL games, but at least HL1's system don't force it on you as much), but it's sort of a red herring, as the Pistol uses the same ammo, is pinpoint accurate, does more damage per shot, and even has a secondary that kind of emulates the SMG's function; making it a much more gratifying alternative. Outside of that and the shotgun (...it's a shotgun, and the primary actually has a tight enough spread to have okay range), there aren't really any imprecise weapons at all, and landing stuff like Magnum or Crossbow headshots and seeing a giant blood explosion, or using a heavier weapon and getting a bunch of gibs is very satisfying. The enemy variety is also matched by very few other "pure" FPS, and several of them require quite different approaches to deal with safely (and listing this aspect as a flaw is the most inexplicable part of the OP, as it carries the combat even when the gunplay is an issue). Multiple enemies also do have reactions, it's a bit inconsistent, but with enemies like Houndeyes the fact every hit interrupts them is essential to crowd-controlling groups of them. For it's age there's actually a lot of destructable objects and similar too (basically a precursor to the full physics approach of HL2), so bigger fights can also result in FEAR type instances of a bunch of carnage being left over in the end.

Given they're listed as comparisons I'd easily put it over Quake 2 and Unreal at least; Quake 2 maybe has some guns that feel better, but they're mostly pretty typical FPS guns vs Half-Life which has a bunch of cool exotic stuff (that are all pretty useful outside the Snarks which are just an amusing gimmick). I love Unreal but it basically has your listed issues tenfold as enemies are very spongy and rarely react until they get weak (albeit offset by the game having a smaller enemy count), and the only guns with any precision at range are the Automag, Rifle and Minigun.

The enemy variety is not the problem, is the enemy themselves. I find them just not interesting. The ones that made into Half Life 2 are the best ones, posibly that's why they made it. I feel that Half Life combat plays more like a puzzle than a proper shooter. And some weapons can even be fun to use at the right circumstances.

About putting in above Quake 2 and Unreal I disagree immensily. The thing with Unreal is that its combat is balanced in a different way. Almost all weapons are about relatively slow projectiles. So movement takes a much more prominent role. And there is nothing in Half Life 1/10 as fun to fight as the Skaarj.
 

residentgrigo

Banned
Oct 30, 2019
3,726
Germany
I played Quake 2 last year and the campaign aged like shit SofNascimento. The gunplay is fine but the context ain´t. HL 1´s campaign somewhat holds up on the other hand if I look at only the levels and the variety but the Xen bits and the jump n´ run bits were trash even in the late 90s.
The gunplay, well... it´s functional enough. Just save scum.
 

Deleted member 56580

User requested account closure
Banned
May 8, 2019
1,881
Op you should play Stalker, it sounds like an experience you'd truly hate because it has quite a bit of recoil and bullet drop, as well as not feeling "meaty" yet its one of the very best fps one can play on pc

HL 1 has great gunplay, all the weapons are working as they should. I absolutely don't get the SMG comment, it should never be precise at anything more than close range
 
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SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,274
São Paulo - Brazil
I played Quake 2 last year and the campaign aged like shit SofNascimento. The gunplay is fine but the context ain´t. HL 1´s campaign somewhat holds up on the other hand if I look at only the levels and the variety but the Xen bits and the jump n´ run bits were trash even in the late 90s.
The gunplay, well... it´s functional enough. Just save scum.

I think Quake 2 holds incredibly well.

Anyway, let's just all agree I never said Half Life wasn't a good FPS ok? It never happened.
 

residentgrigo

Banned
Oct 30, 2019
3,726
Germany
I´ll agree with you that Unreal is still worth playing today SofNascimento. Fuck the sequel though. All graphiX, not fun.
It predicted all the nonsense during the 7th gen a near-decade early and helped to kill the brand.